* Added PhysicsScene.Dispose()
* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.ThreadPoolClientBranch
parent
7647239f32
commit
f603e57e9a
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@ -472,6 +472,11 @@ namespace OpenSim.Region.Environment.Scenes
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// This causes the region to restart immediatley.
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public void RestartNow()
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{
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if (PhysicsScene != null)
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{
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PhysicsScene.Dispose();
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}
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m_log.Error("[REGION]: Closing");
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Close();
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m_log.Error("[REGION]: Firing Region Restart Message");
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@ -75,6 +75,10 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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// Does nothing right now
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}
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public override void Dispose()
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{
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}
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public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
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{
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BasicActor act = new BasicActor();
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@ -409,7 +409,10 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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mesher = meshmerizer;
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}
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public override void Dispose()
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{
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}
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public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
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{
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PhysicsVector pos = new PhysicsVector();
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@ -81,6 +81,8 @@ namespace OpenSim.Region.Physics.Manager
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public abstract void DeleteTerrain();
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public abstract void Dispose();
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public abstract bool IsThreaded { get; }
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private class NullPhysicsScene : PhysicsScene
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@ -157,6 +159,10 @@ namespace OpenSim.Region.Physics.Manager
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{
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get { return false; }
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}
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public override void Dispose()
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{
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}
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}
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}
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}
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@ -73,6 +73,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void Dispose()
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{
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d.CloseODE();
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}
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}
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@ -1509,5 +1511,23 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override void DeleteTerrain()
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{
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}
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public override void Dispose()
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{
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lock (OdeLock)
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{
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foreach (OdePrim prm in _prims)
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{
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RemovePrim(prm);
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}
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foreach (OdeCharacter act in _characters)
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{
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RemoveAvatar(act);
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}
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d.WorldDestroy(world);
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//d.CloseODE();
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}
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}
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}
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}
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@ -77,7 +77,10 @@ namespace OpenSim.Region.Physics.POSPlugin
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{
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// Does nothing right now
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}
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public override void Dispose()
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{
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}
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public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
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{
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POSCharacter act = new POSCharacter();
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@ -88,7 +88,10 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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{
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// Does nothing right now
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}
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public override void Dispose()
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{
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}
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public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
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{
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