Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules.
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4de10a45e9
commit
f6168ded47
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@ -514,8 +514,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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scene.RegionInfo.RegionID.ToString());
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asset.Data = assetData;
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asset.Description = String.Format("URL image : {0}", Url);
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if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
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asset.Description = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
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if (asset.Description.Length > 128)
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asset.Description = asset.Description.Substring(0, 128);
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asset.Local = true; // dynamic images aren't saved in the assets server
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asset.Temporary = ((Disp & DISP_TEMP) != 0);
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scene.AssetService.Store(asset); // this will only save the asset in the local asset cache
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