Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules.

inv-download
BlueWall 2015-03-06 21:10:45 -05:00
parent 4de10a45e9
commit f6168ded47
1 changed files with 2 additions and 2 deletions

View File

@ -514,8 +514,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
scene.RegionInfo.RegionID.ToString()); scene.RegionInfo.RegionID.ToString());
asset.Data = assetData; asset.Data = assetData;
asset.Description = String.Format("URL image : {0}", Url); asset.Description = String.Format("URL image : {0}", Url);
if (asset.Description.Length > AssetBase.MAX_ASSET_DESC) if (asset.Description.Length > 128)
asset.Description = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC); asset.Description = asset.Description.Substring(0, 128);
asset.Local = true; // dynamic images aren't saved in the assets server asset.Local = true; // dynamic images aren't saved in the assets server
asset.Temporary = ((Disp & DISP_TEMP) != 0); asset.Temporary = ((Disp & DISP_TEMP) != 0);
scene.AssetService.Store(asset); // this will only save the asset in the local asset cache scene.AssetService.Store(asset); // this will only save the asset in the local asset cache