refactor: move common init code into SetUp() in SceneObjectSpatialTests

0.7.4.1
Justin Clark-Casey (justincc) 2012-04-14 01:52:16 +01:00
parent 317aebcce6
commit f61b234252
1 changed files with 13 additions and 8 deletions

View File

@ -44,19 +44,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class SceneObjectSpatialTests
{
TestScene m_scene;
UUID m_ownerId = TestHelpers.ParseTail(0x1);
[SetUp]
public void SetUp()
{
m_scene = SceneHelpers.SetupScene();
}
[Test]
public void TestSceneObjectGroupPosition()
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
UUID ownerId = TestHelpers.ParseTail(0x1);
Vector3 position = new Vector3(10, 20, 30);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
= SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = position;
scene.AddNewSceneObject(so, false);
m_scene.AddNewSceneObject(so, false);
Assert.That(so.AbsolutePosition, Is.EqualTo(position));
}
@ -66,14 +73,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
UUID ownerId = TestHelpers.ParseTail(0x1);
Vector3 partPosition = new Vector3(10, 20, 30);
SceneObjectGroup so
= SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
= SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = partPosition;
scene.AddNewSceneObject(so, false);
m_scene.AddNewSceneObject(so, false);
Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));