store the new variables on sqlite and pgsql ( could not test)
parent
2a38210fe9
commit
f61b83b1ea
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@ -354,7 +354,9 @@ namespace OpenSim.Data.PGSQL
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""PassCollisions"" = :PassCollisions, ""RotationAxisLocks"" = :RotationAxisLocks, ""RezzerID"" = :RezzerID,
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""PassCollisions"" = :PassCollisions, ""RotationAxisLocks"" = :RotationAxisLocks, ""RezzerID"" = :RezzerID,
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""ClickAction"" = :ClickAction, ""Material"" = :Material, ""CollisionSound"" = :CollisionSound, ""CollisionSoundVolume"" = :CollisionSoundVolume, ""PassTouches"" = :PassTouches,
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""ClickAction"" = :ClickAction, ""Material"" = :Material, ""CollisionSound"" = :CollisionSound, ""CollisionSoundVolume"" = :CollisionSoundVolume, ""PassTouches"" = :PassTouches,
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""LinkNumber"" = :LinkNumber, ""MediaURL"" = :MediaURL, ""DynAttrs"" = :DynAttrs, ""Vehicle"" = :Vehicle,
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""LinkNumber"" = :LinkNumber, ""MediaURL"" = :MediaURL, ""DynAttrs"" = :DynAttrs, ""Vehicle"" = :Vehicle,
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""PhysInertia"" = :PhysInertia
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""PhysInertia"" = :PhysInertia, ""standtargetx"" =:standtargetx, ""standtargety"" =:standtargety, ""standtargetz"" =:standtargetz,
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""sitactrange"" =:sitactrange
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WHERE ""UUID"" = :UUID ;
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WHERE ""UUID"" = :UUID ;
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INSERT INTO
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INSERT INTO
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@ -368,7 +370,8 @@ namespace OpenSim.Data.PGSQL
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""OmegaY"", ""OmegaZ"", ""CameraEyeOffsetX"", ""CameraEyeOffsetY"", ""CameraEyeOffsetZ"", ""CameraAtOffsetX"", ""CameraAtOffsetY"", ""CameraAtOffsetZ"",
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""OmegaY"", ""OmegaZ"", ""CameraEyeOffsetX"", ""CameraEyeOffsetY"", ""CameraEyeOffsetZ"", ""CameraAtOffsetX"", ""CameraAtOffsetY"", ""CameraAtOffsetZ"",
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""ForceMouselook"", ""ScriptAccessPin"", ""AllowedDrop"", ""DieAtEdge"", ""SalePrice"", ""SaleType"", ""ColorR"", ""ColorG"", ""ColorB"", ""ColorA"",
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""ForceMouselook"", ""ScriptAccessPin"", ""AllowedDrop"", ""DieAtEdge"", ""SalePrice"", ""SaleType"", ""ColorR"", ""ColorG"", ""ColorB"", ""ColorA"",
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""ParticleSystem"", ""ClickAction"", ""Material"", ""CollisionSound"", ""CollisionSoundVolume"", ""PassTouches"", ""LinkNumber"", ""MediaURL"", ""DynAttrs"",
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""ParticleSystem"", ""ClickAction"", ""Material"", ""CollisionSound"", ""CollisionSoundVolume"", ""PassTouches"", ""LinkNumber"", ""MediaURL"", ""DynAttrs"",
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""PhysicsShapeType"", ""Density"", ""GravityModifier"", ""Friction"", ""Restitution"", ""PassCollisions"", ""RotationAxisLocks"", ""RezzerID"" , ""Vehicle"", ""PhysInertia""
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""PhysicsShapeType"", ""Density"", ""GravityModifier"", ""Friction"", ""Restitution"", ""PassCollisions"", ""RotationAxisLocks"", ""RezzerID"" , ""Vehicle"", ""PhysInertia"",
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""standtargetx"", ""standtargety"", ""standtargetz"", ""sitactrange""
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) Select
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) Select
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:UUID, :CreationDate, :Name, :Text, :Description, :SitName, :TouchName, :ObjectFlags, :OwnerMask, :NextOwnerMask, :GroupMask,
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:UUID, :CreationDate, :Name, :Text, :Description, :SitName, :TouchName, :ObjectFlags, :OwnerMask, :NextOwnerMask, :GroupMask,
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:EveryoneMask, :BaseMask, :PositionX, :PositionY, :PositionZ, :GroupPositionX, :GroupPositionY, :GroupPositionZ, :VelocityX,
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:EveryoneMask, :BaseMask, :PositionX, :PositionY, :PositionZ, :GroupPositionX, :GroupPositionY, :GroupPositionZ, :VelocityX,
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@ -379,7 +382,8 @@ namespace OpenSim.Data.PGSQL
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:OmegaY, :OmegaZ, :CameraEyeOffsetX, :CameraEyeOffsetY, :CameraEyeOffsetZ, :CameraAtOffsetX, :CameraAtOffsetY, :CameraAtOffsetZ,
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:OmegaY, :OmegaZ, :CameraEyeOffsetX, :CameraEyeOffsetY, :CameraEyeOffsetZ, :CameraAtOffsetX, :CameraAtOffsetY, :CameraAtOffsetZ,
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:ForceMouselook, :ScriptAccessPin, :AllowedDrop, :DieAtEdge, :SalePrice, :SaleType, :ColorR, :ColorG, :ColorB, :ColorA,
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:ForceMouselook, :ScriptAccessPin, :AllowedDrop, :DieAtEdge, :SalePrice, :SaleType, :ColorR, :ColorG, :ColorB, :ColorA,
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:ParticleSystem, :ClickAction, :Material, :CollisionSound, :CollisionSoundVolume, :PassTouches, :LinkNumber, :MediaURL, :DynAttrs,
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:ParticleSystem, :ClickAction, :Material, :CollisionSound, :CollisionSoundVolume, :PassTouches, :LinkNumber, :MediaURL, :DynAttrs,
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:PhysicsShapeType, :Density, :GravityModifier, :Friction, :Restitution, :PassCollisions, :RotationAxisLocks, :RezzerID, :Vehicle, :PhysInertia
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:PhysicsShapeType, :Density, :GravityModifier, :Friction, :Restitution, :PassCollisions, :RotationAxisLocks, :RezzerID, :Vehicle, :PhysInertia,
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:standtargetx, :standtargety, :standtargetz,:sitactrange
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where not EXISTS (SELECT ""UUID"" FROM prims WHERE ""UUID"" = :UUID);
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where not EXISTS (SELECT ""UUID"" FROM prims WHERE ""UUID"" = :UUID);
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";
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";
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@ -1728,12 +1732,20 @@ namespace OpenSim.Data.PGSQL
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Convert.ToSingle(primRow["SitTargetOffsetY"]),
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Convert.ToSingle(primRow["SitTargetOffsetY"]),
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Convert.ToSingle(primRow["SitTargetOffsetZ"]));
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Convert.ToSingle(primRow["SitTargetOffsetZ"]));
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prim.SitTargetOrientationLL = new Quaternion(
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prim.SitTargetOrientationLL = new Quaternion(
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Convert.ToSingle(primRow["SitTargetOrientX"]),
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Convert.ToSingle(primRow["SitTargetOrientX"]),
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Convert.ToSingle(primRow["SitTargetOrientY"]),
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Convert.ToSingle(primRow["SitTargetOrientY"]),
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Convert.ToSingle(primRow["SitTargetOrientZ"]),
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Convert.ToSingle(primRow["SitTargetOrientZ"]),
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Convert.ToSingle(primRow["SitTargetOrientW"]));
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Convert.ToSingle(primRow["SitTargetOrientW"]));
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prim.StandOffset = new Vector3(
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Convert.ToSingle(primRow["standtargetx"]),
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Convert.ToSingle(primRow["standtargety"]),
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Convert.ToSingle(primRow["standtargetz"]));
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prim.SitActiveRange = Convert.ToSingle(primRow["sitactrange"]);
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prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]);
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prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]);
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prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]);
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prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]);
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prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]);
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prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]);
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@ -2162,6 +2174,13 @@ namespace OpenSim.Data.PGSQL
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parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y));
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parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y));
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parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z));
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parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z));
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Vector3 standTargetPos = prim.StandOffset;
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parameters.Add(_Database.CreateParameter("standtargetx", standTargetPos.X));
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parameters.Add(_Database.CreateParameter("standtargety", standTargetPos.Y));
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parameters.Add(_Database.CreateParameter("standtargetz", standTargetPos.Z));
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parameters.Add(_Database.CreateParameter("sitactrange", prim.SitActiveRange));
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parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0]));
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parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0]));
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parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1]));
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parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1]));
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parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2]));
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parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2]));
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@ -1232,3 +1232,13 @@ BEGIN TRANSACTION;
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ALTER TABLE prims ADD "Vehicle" TEXT;
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ALTER TABLE prims ADD "Vehicle" TEXT;
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COMMIT;
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COMMIT;
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:VERSION 48 #----- Add standtarget and sit range
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BEGIN;
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ALTER TABLE `prims`
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ADD COLUMN `standtargetx` real DEFAULT '0.0',
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ADD COLUMN `standtargety` real DEFAULT '0.0',
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ADD COLUMN `standtargetz` real DEFAULT '0.0',
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ADD COLUMN `sitactrange` real DEFAULT '0.0';
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COMMIT;
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@ -377,3 +377,13 @@ COMMIT;
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BEGIN;
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BEGIN;
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ALTER TABLE `prims` ADD COLUMN `PhysInertia` TEXT default NULL;
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ALTER TABLE `prims` ADD COLUMN `PhysInertia` TEXT default NULL;
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COMMIT;
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COMMIT;
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:VERSION 37 #----- Add standtarget and sit range
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BEGIN;
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ALTER TABLE `prims`
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ADD COLUMN `standtargetx` float NOT NULL DEFAULT '0.0',
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ADD COLUMN `standtargety` float NOT NULL DEFAULT '0.0',
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ADD COLUMN `standtargetz` float NOT NULL DEFAULT '0.0',
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ADD COLUMN `sitactrange` float NOT NULL DEFAULT '0.0';
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COMMIT;
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@ -1060,7 +1060,6 @@ namespace OpenSim.Data.SQLite
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for (int iter = 0; iter < rowsToDelete.Count; ++iter)
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for (int iter = 0; iter < rowsToDelete.Count; ++iter)
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rowsToDelete[iter].Delete();
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rowsToDelete[iter].Delete();
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foreach (LandAccessEntry entry in parcel.LandData.ParcelAccessList)
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foreach (LandAccessEntry entry in parcel.LandData.ParcelAccessList)
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{
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{
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DataRow newAccessRow = landaccesslist.NewRow();
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DataRow newAccessRow = landaccesslist.NewRow();
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@ -1722,14 +1721,18 @@ namespace OpenSim.Data.SQLite
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Convert.ToSingle(row["SitTargetOffsetY"]),
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Convert.ToSingle(row["SitTargetOffsetY"]),
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Convert.ToSingle(row["SitTargetOffsetZ"]));
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Convert.ToSingle(row["SitTargetOffsetZ"]));
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prim.SitTargetOrientationLL = new Quaternion(
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prim.SitTargetOrientationLL = new Quaternion(
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Convert.ToSingle(
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Convert.ToSingle(row["SitTargetOrientX"]),
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row["SitTargetOrientX"]),
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Convert.ToSingle(row["SitTargetOrientY"]),
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Convert.ToSingle(
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Convert.ToSingle(row["SitTargetOrientZ"]),
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row["SitTargetOrientY"]),
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Convert.ToSingle(row["SitTargetOrientW"]));
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Convert.ToSingle(
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row["SitTargetOrientZ"]),
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prim.StandOffset = new Vector3(
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Convert.ToSingle(
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Convert.ToSingle(row["standtargetx"]),
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row["SitTargetOrientW"]));
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Convert.ToSingle(row["standtargety"]),
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Convert.ToSingle(row["standtargetz"])
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);
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prim.SitActiveRange = Convert.ToSingle(row["sitactrange"]);
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prim.ClickAction = Convert.ToByte(row["ClickAction"]);
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prim.ClickAction = Convert.ToByte(row["ClickAction"]);
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prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
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prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
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@ -2172,6 +2175,14 @@ namespace OpenSim.Data.SQLite
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row["SitTargetOrientX"] = sitTargetOrient.X;
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row["SitTargetOrientX"] = sitTargetOrient.X;
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row["SitTargetOrientY"] = sitTargetOrient.Y;
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row["SitTargetOrientY"] = sitTargetOrient.Y;
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row["SitTargetOrientZ"] = sitTargetOrient.Z;
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row["SitTargetOrientZ"] = sitTargetOrient.Z;
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Vector3 standTarget = prim.StandOffset;
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row["standtargetx"] = standTarget.X;
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row["standtargety"] = standTarget.Y;
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row["standtargetz"] = standTarget.Z;
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row["sitactrange"] = prim.SitActiveRange;
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row["ColorR"] = Convert.ToInt32(prim.Color.R);
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row["ColorR"] = Convert.ToInt32(prim.Color.R);
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row["ColorG"] = Convert.ToInt32(prim.Color.G);
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row["ColorG"] = Convert.ToInt32(prim.Color.G);
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row["ColorB"] = Convert.ToInt32(prim.Color.B);
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row["ColorB"] = Convert.ToInt32(prim.Color.B);
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@ -2197,7 +2208,6 @@ namespace OpenSim.Data.SQLite
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row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
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row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
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row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
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row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
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if ((prim.SoundFlags & 1) != 0) // Looped
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if ((prim.SoundFlags & 1) != 0) // Looped
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{
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{
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row["LoopedSound"] = prim.Sound.ToString();
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row["LoopedSound"] = prim.Sound.ToString();
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