diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 3a40217cbe..27d4ad87db 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -892,7 +892,8 @@ ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; world_stepsize = 0.0178 - world_internal_steps_without_collisions = 10 + ; number of iterations of constrains solver, higher should improve results up to a point, but taking more time. No real gain in more than default + world_solver_iterations = 10 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim world_hashspace_size_low = -4 @@ -940,18 +941,14 @@ ; desired velocity ; See http://en.wikipedia.org/wiki/PID_controller - av_pid_derivative_linux = 2200.0 - av_pid_proportional_linux = 900.0; - - av_pid_derivative_win = 2200.0 - av_pid_proportional_win = 900.0; + av_pid_derivative = 2200.0 + av_pid_proportional = 900.0; ;girth of the avatar. Adds radius to the height also av_capsule_radius = 0.37 ; Max force permissible to use to keep the avatar standing up straight - av_capsule_standup_tensor_win = 550000 - av_capsule_standup_tensor_linux = 550000 + av_capsule_standup_tensor = 550000 ; specifies if the capsule should be tilted (=true; old compatibility mode) ; or straight up-and-down (=false; better and more consistent physics behavior) @@ -1003,19 +1000,12 @@ ; maximum number of contact points to generate per collision contacts_per_collision = 80 - ; amount of time a geom/body will try to cross a region border before it gets disabled - geom_crossing_failures_before_outofbounds = 5 - ; start throttling the object updates if object comes in contact with 3 or more other objects geom_contactpoints_start_throttling = 3 ; send 1 update for every x updates below when throttled geom_updates_before_throttled_update = 15 - ; Used for llSetStatus. How rigid the object rotation is held on the axis specified - body_motor_joint_maxforce_tensor_linux = 5 - body_motor_joint_maxforce_tensor_win = 5 - ; Maximum mass an object can be before it is clamped maximum_mass_object = 10000.01