diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index c7e0d2218b..acacabe19f 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -145,7 +145,6 @@ namespace OpenSim.Framework.Interfaces
void OutPacket(Packet newPack);
void SendWearables(AvatarWearable[] wearables);
- void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
void SendRegionHandshake(RegionInfo regionInfo);
void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs
index dfae9e0942..cefe85685b 100644
--- a/OpenSim/Region/ClientStack/ClientView.API.cs
+++ b/OpenSim/Region/ClientStack/ClientView.API.cs
@@ -527,21 +527,6 @@ namespace OpenSim.Region.ClientStack
OutPacket(avp);
}
- public void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
- {
- AvatarAnimationPacket ani = new AvatarAnimationPacket();
- ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
- ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
- ani.AnimationSourceList[0].ObjectID = sourceAgentId;
- ani.Sender = new AvatarAnimationPacket.SenderBlock();
- ani.Sender.ID = sourceAgentId;
- ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
- ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
- ani.AnimationList[0].AnimID = animID;
- ani.AnimationList[0].AnimSequenceID = seq;
- this.OutPacket(ani);
- }
-
#endregion
#region Avatar Packet/data sending Methods
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index d1e2817175..14b7b2ff55 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -122,8 +122,6 @@ namespace OpenSim.Region.Environment.Scenes
}
Wearables = AvatarWearable.DefaultWearables;
- Animations = new ScenePresence.AvatarAnimations();
- Animations.LoadAnims();
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
@@ -276,27 +274,9 @@ namespace OpenSim.Region.Environment.Scenes
{
this.AddNewMovement(agent_control_v3, q);
}
- UpdateMovementAnimations(update_movementflag);
+
}
- protected void UpdateMovementAnimations(bool update_movementflag)
- {
- if (update_movementflag)
- {
- if (movementflag != 0) {
- if (this._physActor.Flying) {
- this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
- } else {
- this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
- }
- } else {
- this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
- }
- }
-
- }
-
-
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
{
NewForce newVelocity = new NewForce();
@@ -423,13 +403,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack(LLUUID animID, int seq)
{
- this.current_anim = animID;
- this.anim_seq = anim_seq;
- List avatars = this.m_world.RequestAvatarList();
- for (int i = 0; i < avatars.Count; i++)
- {
- avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
- }
+
+
}
///
@@ -437,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
///
public void SendAnimPack()
{
- this.SendAnimPack(this.current_anim, this.anim_seq);
+
}
#endregion