* Rex merge, environment/land

afrisby-3
Adam Frisby 2008-02-23 03:48:19 +00:00
parent db76041e4e
commit f62f24bb70
2 changed files with 1771 additions and 1678 deletions

View File

@ -13,7 +13,7 @@
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
@ -31,6 +31,7 @@ using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
@ -46,6 +47,8 @@ namespace OpenSim.Region.Environment.LandManagement
{
#region Member Variables
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public LandData landData = new LandData();
public List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
public Scene m_scene;
@ -77,7 +80,7 @@ namespace OpenSim.Region.Environment.LandManagement
/// <returns>Returns true if the piece of land contains the specified point</returns>
public bool containsPoint(int x, int y)
{
if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize)
{
return (landBitmap[x/4, y/4] == true);
}
@ -281,11 +284,20 @@ namespace OpenSim.Region.Environment.LandManagement
public void sendLandUpdateToAvatarsOverMe()
{
List<ScenePresence> avatars = m_scene.GetAvatars();
Land over = null;
for (int i = 0; i < avatars.Count; i++)
{
Land over =
m_scene.LandManager.getLandObject((int) Math.Round(avatars[i].AbsolutePosition.X),
(int) Math.Round(avatars[i].AbsolutePosition.Y));
try
{
over =
m_scene.LandManager.getLandObject((int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.X))),
(int)Math.Max(255,Math.Min(0,Math.Round(avatars[i].AbsolutePosition.Y))));
}
catch (Exception)
{
m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + Math.Round(avatars[i].AbsolutePosition.Y));
}
if (over != null)
{
if (over.landData.localID == landData.localID)
@ -544,7 +556,7 @@ namespace OpenSim.Region.Environment.LandManagement
/// <returns></returns>
public static bool[,] basicFullRegionLandBitmap()
{
return getSquareLandBitmap(0, 0, 256, 256);
return getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize);
}
/// <summary>

View File

@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using Axiom.Math;
@ -38,7 +39,6 @@ using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.LandManagement
{
#region LandManager Class
/// <summary>
@ -46,6 +46,8 @@ namespace OpenSim.Region.Environment.LandManagement
/// </summary>
public class LandManager
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#region Constants
//Land types set with flags in ParcelOverlay.
@ -57,7 +59,6 @@ namespace OpenSim.Region.Environment.LandManagement
public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100
public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101
//Flags that when set, a border on the given side will be placed
//NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc)
//This took forever to figure out -- jeesh. /blame LL for even having to send these
@ -73,7 +74,6 @@ namespace OpenSim.Region.Environment.LandManagement
public const int LAND_SELECT_OBJECTS_GROUP = 4;
public const int LAND_SELECT_OBJECTS_OTHER = 8;
//These are other constants. Yay!
public const int START_LAND_LOCAL_ID = 1;
@ -119,10 +119,22 @@ namespace OpenSim.Region.Environment.LandManagement
public void IncomingLandObjectsFromStorage(List<LandData> data)
{
foreach (LandData parcel in data)
for (int i = 0; i < data.Count; i++)
{
IncomingLandObjectFromStorage(parcel);
//try
//{
IncomingLandObjectFromStorage(data[i]);
//}
//catch (Exception ex)
//{
//m_log.Error("[LandManager]: IncomingLandObjectsFromStorage: Exception: " + ex.ToString());
//throw ex;
//}
}
//foreach (LandData parcel in data)
//{
// IncomingLandObjectFromStorage(parcel);
//}
}
public void IncomingLandObjectFromStorage(LandData data)
@ -243,8 +255,18 @@ namespace OpenSim.Region.Environment.LandManagement
/// <returns>Land object at the point supplied</returns>
public Land getLandObject(float x_float, float y_float)
{
int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float)/Convert.ToDouble(4.0)));
int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float)/Convert.ToDouble(4.0)));
int x;
int y;
try
{
x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0)));
y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0)));
}
catch (System.OverflowException)
{
return null;
}
if (x >= 64 || y >= 64 || x < 0 || y < 0)
{
@ -259,7 +281,7 @@ namespace OpenSim.Region.Environment.LandManagement
public Land getLandObject(int x, int y)
{
if (x >= 256 || y >= 256 || x < 0 || y < 0)
if (x >= Convert.ToInt32(Constants.RegionSize) || y >= Convert.ToInt32(Constants.RegionSize) || x < 0 || y < 0)
{
// These exceptions here will cause a lot of complaints from the users specifically because
// they happen every time at border crossings
@ -288,7 +310,15 @@ namespace OpenSim.Region.Environment.LandManagement
{
//First, lets loop through the points and make sure they are all in the same peice of land
//Get the land object at start
Land startLandObject = getLandObject(start_x, start_y);
Land startLandObject = null;
try
{
startLandObject = getLandObject(start_x, start_y);
}
catch (Exception)
{
m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + start_x + " y:" + start_y);
}
if (startLandObject == null) return false; //No such land object at the beginning
//Loop through the points
@ -364,7 +394,15 @@ namespace OpenSim.Region.Environment.LandManagement
{
for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
{
Land p = getLandObject(stepXSelected, stepYSelected);
Land p = null;
try
{
p = getLandObject(stepXSelected, stepYSelected);
}
catch (Exception)
{
m_log.Error("[LAND]: " + "Unable to get land object for subdivision at x: " + stepXSelected + " y:" + stepYSelected);
}
if (p != null)
{
if (!selectedLandObjects.Contains(p))
@ -430,7 +468,18 @@ namespace OpenSim.Region.Environment.LandManagement
for (x = 0; x < 64; x++)
{
byte tempByte = (byte) 0; //This represents the byte for the current 4x4
Land currentParcelBlock = getLandObject(x*4, y*4);
Land currentParcelBlock = null;
try
{
currentParcelBlock = getLandObject(x * 4, y * 4);
}
catch (Exception)
{
m_log.Warn("[LAND]: " + "unable to get land at x: " + (x * 4) + " y: " + (y * 4));
}
if (currentParcelBlock != null)
{
if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
@ -504,8 +553,7 @@ namespace OpenSim.Region.Environment.LandManagement
}
catch (Exception e)
{
MainLog.Instance.Debug("LAND",
"Skipped Land checks because avatar is out of bounds: " + e.Message);
m_log.Debug("[LAND]: Skipped Land checks because avatar is out of bounds: " + e.Message);
}
}
}
@ -524,7 +572,16 @@ namespace OpenSim.Region.Environment.LandManagement
{
for (y = 0; y < inc_y; y++)
{
Land currentParcel = getLandObject(start_x + x, start_y + y);
Land currentParcel = null;
try
{
currentParcel = getLandObject(start_x + x, start_y + y);
}
catch (Exception)
{
m_log.Warn("[LAND]: " + "unable to get land at x: " + (start_x + x) + " y: " + (start_y + y));
}
if (currentParcel != null)
{
if (!temp.Contains(currentParcel))
@ -593,7 +650,7 @@ namespace OpenSim.Region.Environment.LandManagement
Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene);
fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256));
fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
addLandObject(fullSimParcel);
@ -678,6 +735,7 @@ namespace OpenSim.Region.Environment.LandManagement
{
if (presence.UUID == avatar.AgentId)
{
List<Land> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition);
foreach (Land checkBan in checkLandParcels)
{
@ -697,23 +755,46 @@ namespace OpenSim.Region.Environment.LandManagement
}
}
public void sendLandUpdate(ScenePresence avatar)
public void sendLandUpdate(ScenePresence avatar, bool force)
{
Land over = getLandObject((int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
(int) Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
Land over = null;
try
{
over = getLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
(int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
}
catch (Exception)
{
m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + Math.Round(avatar.AbsolutePosition.Y));
}
if (over != null)
{
over.sendLandUpdateToClient(avatar.ControllingClient);
if (force)
{
if (!avatar.IsChildAgent)
{
over.sendLandUpdateToClient(avatar.ControllingClient);
}
}
if (avatar.currentParcelUUID != over.landData.globalID)
{
avatar.currentParcelUUID = over.landData.globalID;
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID,
m_scene.RegionInfo.RegionID);
if (!avatar.IsChildAgent)
{
over.sendLandUpdateToClient(avatar.ControllingClient);
avatar.currentParcelUUID = over.landData.globalID;
m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID,
m_scene.RegionInfo.RegionID);
}
}
}
}
public void sendLandUpdate(ScenePresence avatar)
{
sendLandUpdate(avatar, false);
}
public void handleSignificantClientMovement(IClientAPI remote_client)
{
ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId);