* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)

* *Much* faster terraforming (woot!)
* New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example)
* New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times.
* New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in.
* Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
0.6.0-stable
Adam Frisby 2008-03-05 00:52:35 +00:00
parent 0926239541
commit f64611862a
10 changed files with 56 additions and 18 deletions

View File

@ -34,5 +34,6 @@ namespace OpenSim.Region.Environment.Interfaces
double this[int x, int y] { get; set; }
int Width { get; }
float[] GetFloatsSerialised();
bool Tainted(int x, int y);
}
}

View File

@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
#region ITerrainPaintableEffect Members
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength)
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
{
int x, y;
double[,] tweak = new double[map.Width, map.Height];
@ -106,7 +106,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
for (y = 0; y < map.Height; y++)
{
double z = SphericalFactor(x, y, rx, ry, strength);
double z = SphericalFactor(x, y, rx, ry, strength) * duration;
if (z > 0) // add in non-zero amount
{

View File

@ -34,7 +34,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
#region ITerrainPaintableEffect Members
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength)
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
{
int x, y;
for (x = 0; x < map.Width; x++)
@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
if (z > 0.0)
map[x, y] -= z;
map[x, y] -= z * duration;
}
}
}

View File

@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
#region ITerrainPaintableEffect Members
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength)
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
{
int x, y;
for (x = 0; x < map.Width; x++)
@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
}
if (z > 0.0)
map[x, y] += (noise - 0.5) * z;
map[x, y] += (noise - 0.5) * z * duration;
}
}
}

View File

@ -34,7 +34,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
#region ITerrainPaintableEffect Members
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength)
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
{
int x, y;
for (x = 0; x < map.Width; x++)
@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
if (z > 0.0)
map[x, y] += z;
map[x, y] += z * duration;
}
}
}

View File

@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
#region ITerrainPaintableEffect Members
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength)
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
{
int x, y;
double[,] tweak = new double[map.Width, map.Height];
@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
double da = z;
double a = (map[x, y] - tweak[x, y]) * da;
double newz = map[x, y] - a;
double newz = map[x, y] - (a * duration);
if (newz > 0.0)
map[x, y] = newz;

View File

@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
public interface ITerrainPaintableEffect
{
void PaintEffect(ITerrainChannel map, double x, double y, double strength);
void PaintEffect(ITerrainChannel map, double x, double y, double strength, double duration);
}
public interface ITerrainFloodEffect
@ -63,6 +63,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
public class TerrainChannel : ITerrainChannel
{
private double[,] map;
private bool[,] taint;
public int Width
{
@ -103,29 +104,41 @@ namespace OpenSim.Region.Environment.Modules.Terrain
}
set
{
taint[x / 16, y / 16] = true;
map[x, y] = value;
}
}
public bool Tainted(int x, int y)
{
return taint[x / 16, y / 16];
}
public TerrainChannel()
{
map = new double[Constants.RegionSize, Constants.RegionSize];
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
}
public TerrainChannel(double[,] import)
{
map = import;
taint = new bool[import.GetLength(0), import.GetLength(1)];
}
public TerrainChannel(bool createMap)
{
if (createMap)
{
map = new double[Constants.RegionSize, Constants.RegionSize];
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
}
}
public TerrainChannel(int w, int h)
{
map = new double[w, h];
taint = new bool[w / 16, h / 16];
}
}
@ -246,7 +259,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain
if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
{
m_painteffects[(StandardTerrainEffects)action].PaintEffect(
m_channel, west, south, Math.Pow(size, 2.0));
m_channel, west, south, Math.Pow(size, 2.0), seconds);
bool usingTerrainModule = false;
if (usingTerrainModule)
{
remoteClient.SendLayerData(m_channel.GetFloatsSerialised());
}
}
else
{
@ -258,20 +278,32 @@ namespace OpenSim.Region.Environment.Modules.Terrain
if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
{
bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
fillArea.Initialize();
int x, y;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Height; y++)
{
fillArea[x, y] = true;
if (x < east && x > west)
{
if (y < south && y > north)
{
fillArea[x, y] = true;
}
}
}
}
m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
m_channel, fillArea, Math.Pow(size, 2.0));
bool usingTerrainModule = false;
if (usingTerrainModule)
{
remoteClient.SendLayerData(m_channel.GetFloatsSerialised());
}
}
else
{

View File

@ -869,7 +869,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SendTerrainUpdate(bool checkForTainted)
{
float[] terData = Terrain.GetHeights1D();
float[] terData = Heightmap.GetFloatsSerialised();
Broadcast(delegate(IClientAPI client)
{

View File

@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="RemoteClient">Client to send to</param>
public virtual void SendLayerData(IClientAPI RemoteClient)
{
bool usingTerrainModule = true;
bool usingTerrainModule = false;
if (usingTerrainModule)
{

View File

@ -297,9 +297,14 @@ namespace OpenSim.Region.Terrain
{
for (int y = 0; y < 16; y++)
{
if (IsTainted(x*16, y*16))
if (IsTainted(x * 16, y * 16))
{
remoteUser.SendLayerData(x, y, GetHeights1D());
bool usingTerrainModule = false;
if (!usingTerrainModule)
{
remoteUser.SendLayerData(x, y, GetHeights1D());
}
}
}
}