Actually add the module
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Reflection;
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using System.IO;
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using System.Web;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Imaging;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using OpenSim.Capabilities.Handlers;
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namespace OpenSim.Region.ClientStack.Linden
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionConsoleModule")]
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public class RegionConsoleModule : INonSharedRegionModule, IRegionConsole
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IEventQueue m_eventQueue;
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private Commands m_commands = new Commands();
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public ICommands Commands { get { return m_commands; } }
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public void Initialise(IConfigSource source)
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{
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m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
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}
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public void AddRegion(Scene s)
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{
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m_scene = s;
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m_scene.RegisterModuleInterface<IRegionConsole>(this);
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}
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public void RemoveRegion(Scene s)
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene = null;
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}
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public void RegionLoaded(Scene s)
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{
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_eventQueue = m_scene.RequestModuleInterface<IEventQueue>();
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}
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public void PostInitialise()
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{
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}
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public void Close() { }
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public string Name { get { return "RegionConsoleModule"; } }
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID))
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return;
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UUID capID = UUID.Random();
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m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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caps.RegisterHandler(
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"SimConsoleAsync",
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new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
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}
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public void SendConsoleOutput(UUID agentID, string message)
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{
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OSD osd = OSD.FromString(message);
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m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
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}
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public bool RunCommand(string command, UUID invokerID)
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{
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string[] parts = Parser.Parse(command);
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Array.Resize(ref parts, parts.Length + 1);
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parts[parts.Length - 1] = invokerID.ToString();
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if (m_commands.Resolve(parts).Length == 0)
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return false;
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return true;
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}
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private void Help(string module, string[] cmd)
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{
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UUID agentID = new UUID(cmd[cmd.Length - 1]);
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Array.Resize(ref cmd, cmd.Length - 1);
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List<string> help = Commands.GetHelp(cmd);
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string reply = String.Empty;
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foreach (string s in help)
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{
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reply += s + "\n";
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}
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SendConsoleOutput(agentID, reply);
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}
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public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn)
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{
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m_commands.AddCommand(module, shared, command, help, longhelp, fn);
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}
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}
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public class ConsoleHandler : BaseStreamHandler
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private RegionConsoleModule m_consoleModule;
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private UUID m_agentID;
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private bool m_isGod;
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private Scene m_scene;
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private bool m_consoleIsOn = false;
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public ConsoleHandler(string path, string name, UUID agentID, RegionConsoleModule module, Scene scene)
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:base("POST", path, name, agentID.ToString())
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{
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m_agentID = agentID;
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m_consoleModule = module;
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m_scene = scene;
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m_isGod = m_scene.Permissions.IsGod(agentID);
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}
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public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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StreamReader reader = new StreamReader(request);
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string message = reader.ReadToEnd();
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OSD osd = OSDParser.DeserializeLLSDXml(message);
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string cmd = osd.AsString();
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if (cmd == "set console on")
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{
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if (m_isGod)
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{
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MainConsole.Instance.OnOutput += ConsoleSender;
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m_consoleIsOn = true;
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m_consoleModule.SendConsoleOutput(m_agentID, "Console is now on");
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}
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return new byte[0];
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}
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else if (cmd == "set console off")
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{
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MainConsole.Instance.OnOutput -= ConsoleSender;
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m_consoleIsOn = false;
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m_consoleModule.SendConsoleOutput(m_agentID, "Console is now off");
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return new byte[0];
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}
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if (m_consoleIsOn == false && m_consoleModule.RunCommand(osd.AsString().Trim(), m_agentID))
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return new byte[0];
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if (m_isGod && m_consoleIsOn)
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{
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MainConsole.Instance.RunCommand(osd.AsString().Trim());
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}
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else
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{
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m_consoleModule.SendConsoleOutput(m_agentID, "Unknown command");
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}
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return new byte[0];
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}
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private void ConsoleSender(string text)
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{
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m_consoleModule.SendConsoleOutput(m_agentID, text);
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}
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private void OnMakeChildAgent(ScenePresence presence)
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{
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if (presence.UUID == m_agentID)
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{
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MainConsole.Instance.OnOutput -= ConsoleSender;
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m_consoleIsOn = false;
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}
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}
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}
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}
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