minor low resolution debug timming
parent
21b3980d2b
commit
f6642a1cc8
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@ -1674,8 +1674,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
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public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying)
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{
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{
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int ts = Util.EnvironmentTickCount();
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try
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try
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{
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{
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AgentData cAgent = new AgentData();
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AgentData cAgent = new AgentData();
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agent.CopyTo(cAgent);
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agent.CopyTo(cAgent);
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cAgent.Position = pos + agent.Velocity;
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cAgent.Position = pos + agent.Velocity;
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@ -1704,6 +1706,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return false;
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return false;
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}
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}
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m_log.DebugFormat("[CrossAgentIntoNewRegionMain] ok, time {0}ms",Util.EnvironmentTickCountSubtract(ts));
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -1721,6 +1725,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
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public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
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bool isFlying, string version)
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bool isFlying, string version)
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{
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{
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agent.ControllingClient.RequestClientInfo();
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agent.ControllingClient.RequestClientInfo();
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string agentcaps;
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string agentcaps;
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@ -1784,8 +1789,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// agent.SendOtherAgentsAvatarDataToMe();
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// agent.SendOtherAgentsAvatarDataToMe();
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// agent.SendOtherAgentsAppearanceToMe();
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// agent.SendOtherAgentsAppearanceToMe();
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// Next, let's close the child agent connections that are too far away.
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// Next, let's close the child agent connections that are too far away.
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uint neighbourx;
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uint neighbourx;
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uint neighboury;
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uint neighboury;
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@ -1754,7 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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/// </param>
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public void CompleteMovement(IClientAPI client, bool openChildAgents)
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public void CompleteMovement(IClientAPI client, bool openChildAgents)
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{
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{
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// DateTime startTime = DateTime.Now;
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int ts = Util.EnvironmentTickCount();
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}",
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"[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}",
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@ -1947,6 +1947,8 @@ namespace OpenSim.Region.Framework.Scenes
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ParcelLoginCheck(m_currentParcelUUID);
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ParcelLoginCheck(m_currentParcelUUID);
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m_currentParcelHide = newhide;
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m_currentParcelHide = newhide;
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}
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}
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m_log.DebugFormat("[CompleteMovement] end: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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}
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}
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/// <summary>
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/// <summary>
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