Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts)
parent
546d9dfdc5
commit
f673b73471
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@ -33,7 +33,7 @@ namespace OpenSim.Framework.Inventory
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InventoryRoot = new InventoryFolder();
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InventoryRoot.FolderID = LLUUID.Random();
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InventoryRoot.ParentID = new LLUUID();
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InventoryRoot.ParentID = LLUUID.Zero;
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InventoryRoot.Version = 1;
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InventoryRoot.DefaultType = 8;
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InventoryRoot.OwnerID = this.AgentID;
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@ -84,6 +84,7 @@ namespace OpenSim.Framework.Inventory
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public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parent)
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{
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Console.WriteLine("creating new folder called " + folderName + " in agents inventory");
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InventoryFolder Folder = new InventoryFolder();
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Folder.FolderID = folderID;
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Folder.OwnerID = this.AgentID;
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@ -287,9 +287,11 @@ namespace OpenSim.Framework.User
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ClassifiedCategories.Add(ClassifiedCategoriesHash);
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ArrayList AgentInventory = new ArrayList();
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Console.WriteLine("adding inventory to response");
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foreach (InventoryFolder InvFolder in TheUser.Inventory.InventoryFolders.Values)
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{
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Hashtable TempHash = new Hashtable();
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Console.WriteLine("adding folder " + InvFolder.FolderName + ", ID: " + InvFolder.FolderID.ToStringHyphenated() + " with parent: " + InvFolder.ParentID.ToStringHyphenated());
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TempHash["name"] = InvFolder.FolderName;
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TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
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TempHash["version"] = (Int32)InvFolder.Version;
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@ -112,6 +112,19 @@ namespace OpenSim.Assets
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return res;
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}
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public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent)
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{
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bool res = false;
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if (folderID != LLUUID.Zero) //don't create a folder with a zero id
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{
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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{
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res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent);
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}
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}
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return res;
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}
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public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset)
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{
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LLUUID newItem = null;
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@ -332,7 +332,7 @@ namespace OpenSim
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break;
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case PacketType.CreateInventoryFolder:
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CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
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m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type);
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m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Helpers.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
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Console.WriteLine(Pack.ToString());
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break;
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case PacketType.CreateInventoryItem:
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@ -361,6 +361,7 @@ namespace OpenSim
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AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
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if (asset != null)
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{
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Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
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m_inventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
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}
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else
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@ -368,8 +369,13 @@ namespace OpenSim
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asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
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if (asset != null)
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{
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Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
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m_inventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset);
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}
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else
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{
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Console.WriteLine("trying to update inventory item, but asset is null");
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}
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}
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}
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}
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@ -712,6 +718,7 @@ namespace OpenSim
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if (this.m_userServer != null)
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{
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// a user server is set so request the inventory from it
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Console.WriteLine("getting inventory from user server");
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inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer);
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}
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else
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