Add "show borders" command to show the borders of a region.
This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.0.7.4-extended
parent
fa4ea2db17
commit
f6a0294bbc
|
@ -977,6 +977,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
{
|
||||
Scene scene = agent.Scene;
|
||||
Vector3 pos = agent.AbsolutePosition;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);
|
||||
|
||||
Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||
uint neighbourx = scene.RegionInfo.RegionLocX;
|
||||
uint neighboury = scene.RegionInfo.RegionLocY;
|
||||
|
|
|
@ -34,7 +34,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
public class Border
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Line perpendicular to the Direction Cardinal. Z value is the
|
||||
/// </summary>
|
||||
|
@ -81,6 +80,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
TriggerRegionY = triggerRegionY;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests to see if the given position would cross this border.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool TestCross(Vector3 position)
|
||||
{
|
||||
bool result = false;
|
||||
|
|
|
@ -2463,7 +2463,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
|
@ -439,9 +439,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_pos = PhysicsActor.Position;
|
||||
|
||||
//m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!",
|
||||
// m_pos, Name, Scene.RegionInfo.RegionName);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Set position of {0} in {1} to {2} via getting AbsolutePosition!",
|
||||
// Name, Scene.Name, m_pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -468,6 +468,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
set
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Setting position of {0} in {1} to {2}", Name, Scene.Name, value);
|
||||
// Util.PrintCallStack();
|
||||
|
||||
if (PhysicsActor != null)
|
||||
{
|
||||
try
|
||||
|
@ -831,6 +834,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// before the inventory is processed in MakeRootAgent. This fixes a race condition
|
||||
// related to the handling of attachments
|
||||
//m_scene.GetAvatarAppearance(ControllingClient, out Appearance);
|
||||
|
||||
if (m_scene.TestBorderCross(pos, Cardinals.E))
|
||||
{
|
||||
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
|
||||
|
@ -2747,6 +2751,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (!IsInTransit)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}",
|
||||
// pos2, Name, Scene.Name);
|
||||
|
||||
// Checks if where it's headed exists a region
|
||||
bool needsTransit = false;
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.W))
|
||||
|
|
|
@ -116,6 +116,37 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
+ "If teleport is true then some extra teleport debug information is logged.\n"
|
||||
+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
|
||||
HandleDebugSceneSetCommand);
|
||||
|
||||
scene.AddCommand(
|
||||
"Regions",
|
||||
this, "show borders", "show borders", "Show border information for regions", HandleShowBordersCommand);
|
||||
}
|
||||
|
||||
private void HandleShowBordersCommand(string module, string[] args)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendFormat("Borders for {0}:\n", m_scene.Name);
|
||||
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.AddColumn("Cross Direction", 15);
|
||||
cdt.AddColumn("Line", 34);
|
||||
cdt.AddColumn("Trigger Region", 14);
|
||||
|
||||
foreach (Border b in m_scene.NorthBorders)
|
||||
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
|
||||
|
||||
foreach (Border b in m_scene.EastBorders)
|
||||
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
|
||||
|
||||
foreach (Border b in m_scene.SouthBorders)
|
||||
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
|
||||
|
||||
foreach (Border b in m_scene.WestBorders)
|
||||
cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY));
|
||||
|
||||
cdt.AddToStringBuilder(sb);
|
||||
|
||||
MainConsole.Instance.Output(sb.ToString());
|
||||
}
|
||||
|
||||
private void HandleDebugSceneGetCommand(string module, string[] args)
|
||||
|
|
|
@ -418,18 +418,17 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
*/
|
||||
#endregion
|
||||
|
||||
// If we're one region over +x y
|
||||
// If we're one region over +x y (i.e. root region is to the west)
|
||||
//xxx
|
||||
//xxy
|
||||
//xxx
|
||||
|
||||
if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY)
|
||||
{
|
||||
connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
|
||||
break;
|
||||
}
|
||||
|
||||
// If we're one region over x +y
|
||||
// If we're one region over x +y (i.e. root region is to the south)
|
||||
//xyx
|
||||
//xxx
|
||||
//xxx
|
||||
|
@ -439,7 +438,7 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
break;
|
||||
}
|
||||
|
||||
// If we're one region over +x +y
|
||||
// If we're one region over +x +y (i.e. root region is to the south-west)
|
||||
//xxy
|
||||
//xxx
|
||||
//xxx
|
||||
|
@ -649,7 +648,6 @@ namespace OpenSim.Region.RegionCombinerModule
|
|||
{
|
||||
if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
|
||||
{
|
||||
|
||||
rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||
|
||||
lock (rootConn.RegionScene.NorthBorders)
|
||||
|
|
Loading…
Reference in New Issue