Add "show borders" command to show the borders of a region.
This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.0.7.4-extended
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				|  | @ -977,6 +977,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
|         { | ||||
|             Scene scene = agent.Scene; | ||||
|             Vector3 pos = agent.AbsolutePosition; | ||||
| 
 | ||||
| //            m_log.DebugFormat( | ||||
| //                "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | ||||
| 
 | ||||
|             Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | ||||
|             uint neighbourx = scene.RegionInfo.RegionLocX; | ||||
|             uint neighboury = scene.RegionInfo.RegionLocY; | ||||
|  |  | |||
|  | @ -34,7 +34,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
| { | ||||
|     public class Border | ||||
|     {        | ||||
|          | ||||
|         /// <summary> | ||||
|         /// Line perpendicular to the Direction Cardinal.  Z value is the  | ||||
|         /// </summary> | ||||
|  | @ -81,6 +80,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             TriggerRegionY = triggerRegionY; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Tests to see if the given position would cross this border. | ||||
|         /// </summary> | ||||
|         /// <returns></returns> | ||||
|         public bool TestCross(Vector3 position) | ||||
|         { | ||||
|             bool result = false; | ||||
|  |  | |||
|  | @ -2463,7 +2463,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 } | ||||
|             } | ||||
| 
 | ||||
| 
 | ||||
|             return null; | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -439,9 +439,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 { | ||||
|                     m_pos = PhysicsActor.Position; | ||||
| 
 | ||||
|                     //m_log.DebugFormat( | ||||
|                     //    "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!", | ||||
|                     //    m_pos, Name, Scene.RegionInfo.RegionName); | ||||
| //                    m_log.DebugFormat( | ||||
| //                        "[SCENE PRESENCE]: Set position of {0} in {1} to {2} via getting AbsolutePosition!", | ||||
| //                        Name, Scene.Name, m_pos); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|  | @ -468,6 +468,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             } | ||||
|             set | ||||
|             { | ||||
| //                m_log.DebugFormat("[SCENE PRESENCE]: Setting position of {0} in {1} to {2}", Name, Scene.Name, value); | ||||
| //                Util.PrintCallStack(); | ||||
| 
 | ||||
|                 if (PhysicsActor != null) | ||||
|                 { | ||||
|                     try | ||||
|  | @ -831,6 +834,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||||
|             // related to the handling of attachments | ||||
|             //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||||
| 
 | ||||
|             if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||||
|             { | ||||
|                 Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||||
|  | @ -2747,6 +2751,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|                 if (!IsInTransit) | ||||
|                 { | ||||
| //                    m_log.DebugFormat( | ||||
| //                        "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}",  | ||||
| //                        pos2, Name, Scene.Name); | ||||
| 
 | ||||
|                     // Checks if where it's headed exists a region | ||||
|                     bool needsTransit = false; | ||||
|                     if (m_scene.TestBorderCross(pos2, Cardinals.W)) | ||||
|  |  | |||
|  | @ -116,6 +116,37 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
|                     + "If teleport   is true  then some extra teleport debug information is logged.\n" | ||||
|                     + "If updates    is true  then any frame which exceeds double the maximum desired frame time is logged.", | ||||
|                 HandleDebugSceneSetCommand); | ||||
| 
 | ||||
|             scene.AddCommand( | ||||
|                 "Regions",  | ||||
|                 this, "show borders", "show borders", "Show border information for regions", HandleShowBordersCommand); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleShowBordersCommand(string module, string[] args) | ||||
|         { | ||||
|             StringBuilder sb = new StringBuilder(); | ||||
|             sb.AppendFormat("Borders for {0}:\n", m_scene.Name); | ||||
| 
 | ||||
|             ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | ||||
|             cdt.AddColumn("Cross Direction", 15); | ||||
|             cdt.AddColumn("Line", 34); | ||||
|             cdt.AddColumn("Trigger Region", 14); | ||||
| 
 | ||||
|             foreach (Border b in m_scene.NorthBorders) | ||||
|                 cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||||
| 
 | ||||
|             foreach (Border b in m_scene.EastBorders) | ||||
|                 cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||||
| 
 | ||||
|             foreach (Border b in m_scene.SouthBorders) | ||||
|                 cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||||
| 
 | ||||
|             foreach (Border b in m_scene.WestBorders) | ||||
|                 cdt.AddRow(b.CrossDirection, b.BorderLine, string.Format("{0}, {1}", b.TriggerRegionX, b.TriggerRegionY)); | ||||
| 
 | ||||
|             cdt.AddToStringBuilder(sb); | ||||
| 
 | ||||
|             MainConsole.Instance.Output(sb.ToString()); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleDebugSceneGetCommand(string module, string[] args) | ||||
|  |  | |||
|  | @ -418,18 +418,17 @@ namespace OpenSim.Region.RegionCombinerModule | |||
|                         */ | ||||
|                     #endregion | ||||
| 
 | ||||
|                     // If we're one region over +x y | ||||
|                     // If we're one region over +x y (i.e. root region is to the west) | ||||
|                     //xxx | ||||
|                     //xxy | ||||
|                     //xxx | ||||
| 
 | ||||
|                     if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY) | ||||
|                     { | ||||
|                         connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); | ||||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     // If we're one region over x +y | ||||
|                     // If we're one region over x +y (i.e. root region is to the south) | ||||
|                     //xyx | ||||
|                     //xxx | ||||
|                     //xxx | ||||
|  | @ -439,7 +438,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
|                         break; | ||||
|                     } | ||||
| 
 | ||||
|                     // If we're one region over +x +y | ||||
|                     // If we're one region over +x +y (i.e. root region is to the south-west) | ||||
|                     //xxy | ||||
|                     //xxx | ||||
|                     //xxx | ||||
|  | @ -649,7 +648,6 @@ namespace OpenSim.Region.RegionCombinerModule | |||
|             { | ||||
|                 if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) | ||||
|                 { | ||||
| 
 | ||||
|                     rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; | ||||
| 
 | ||||
|                     lock (rootConn.RegionScene.NorthBorders) | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)