Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.

Same rationale as commit 13690582.
0.7.3-extended
Justin Clark-Casey (justincc) 2012-09-28 01:50:21 +01:00
parent 2cc7a89012
commit f6aa262585
1 changed files with 11 additions and 6 deletions

View File

@ -112,14 +112,19 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
public void GetDrawStringSize(string text, string fontName, int fontSize, public void GetDrawStringSize(string text, string fontName, int fontSize,
out double xSize, out double ySize) out double xSize, out double ySize)
{ {
using (Font myFont = new Font(fontName, fontSize)) lock (this)
{ {
SizeF stringSize = new SizeF(); using (Font myFont = new Font(fontName, fontSize))
lock (m_graph)
{ {
stringSize = m_graph.MeasureString(text, myFont); SizeF stringSize = new SizeF();
xSize = stringSize.Width;
ySize = stringSize.Height; // XXX: This lock may be unnecessary.
lock (m_graph)
{
stringSize = m_graph.MeasureString(text, myFont);
xSize = stringSize.Width;
ySize = stringSize.Height;
}
} }
} }
} }