Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes. There needs to be some way for modules to register for events which are not connected with a particular scene.cpu-performance
parent
529633d970
commit
f6ce87c96d
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@ -1021,15 +1021,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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/// </remarks>
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public event TeleportFail OnTeleportFail;
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public event TeleportFail OnTeleportFail;
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public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids);
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// public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids);
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//
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/// <summary>
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// /// <summary>
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/// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc.
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// /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc.
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/// </summary>
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// /// </summary>
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/// <remarks>
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// /// <remarks>
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/// The listener should add references to the IDictionary<UUID, AssetType> as appropriate.
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// /// The listener should add references to the IDictionary<UUID, AssetType> as appropriate.
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/// </remarks>
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// /// </remarks>
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public event GatherUuids OnGatherUuids;
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// public event GatherUuids OnGatherUuids;
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public class MoneyTransferArgs : EventArgs
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public class MoneyTransferArgs : EventArgs
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{
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{
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@ -3248,25 +3248,25 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids)
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// public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids)
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{
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// {
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GatherUuids handler = OnGatherUuids;
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// GatherUuids handler = OnGatherUuids;
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//
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if (handler != null)
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// if (handler != null)
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{
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// {
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foreach (GatherUuids d in handler.GetInvocationList())
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// foreach (GatherUuids d in handler.GetInvocationList())
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{
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// {
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try
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// try
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{
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// {
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d(sop, assetUuids);
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// d(sop, assetUuids);
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}
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// }
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catch (Exception e)
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// catch (Exception e)
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{
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// {
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m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}",
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// m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}",
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e.Message, e.StackTrace);
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// e.Message, e.StackTrace);
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}
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// }
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}
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// }
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}
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// }
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}
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// }
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}
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}
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}
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}
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@ -186,7 +186,13 @@ namespace OpenSim.Region.Framework.Scenes
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GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
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GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
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}
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}
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part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids);
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// FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed
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// to be called with scene objects that are in a scene (e.g. in the case of hg asset mapping and
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// inventory transfer. There needs to be a way for a module to register a method without assuming a
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// Scene.EventManager is present.
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// part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids);
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GatherMaterialsUuids(part, assetUuids);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -211,6 +217,69 @@ namespace OpenSim.Region.Framework.Scenes
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// }
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// }
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// }
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// }
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/// <summary>
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/// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
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/// </summary>
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/// <param name="part"></param>
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/// <param name="assetUuids"></param>
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public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
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{
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// scan thru the dynAttrs map of this part for any textures used as materials
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OSD osdMaterials = null;
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lock (part.DynAttrs)
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{
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if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
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{
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OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
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materialsStore.TryGetValue("Materials", out osdMaterials);
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}
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if (osdMaterials != null)
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{
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//m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
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if (osdMaterials is OSDArray)
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{
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OSDArray matsArr = osdMaterials as OSDArray;
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foreach (OSDMap matMap in matsArr)
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{
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try
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{
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if (matMap.ContainsKey("Material"))
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{
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OSDMap mat = matMap["Material"] as OSDMap;
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if (mat.ContainsKey("NormMap"))
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{
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UUID normalMapId = mat["NormMap"].AsUUID();
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if (normalMapId != UUID.Zero)
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{
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assetUuids[normalMapId] = AssetType.Texture;
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//m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
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}
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}
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if (mat.ContainsKey("SpecMap"))
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{
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UUID specularMapId = mat["SpecMap"].AsUUID();
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if (specularMapId != UUID.Zero)
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{
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assetUuids[specularMapId] = AssetType.Texture;
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//m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[UUID Gatherer]: exception getting materials: " + e.Message);
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Get an asset synchronously, potentially using an asynchronous callback. If the
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/// Get an asset synchronously, potentially using an asynchronous callback. If the
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/// asynchronous callback is used, we will wait for it to complete.
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/// asynchronous callback is used, we will wait for it to complete.
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@ -125,7 +125,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
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m_scene = scene;
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m_scene = scene;
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m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
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m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
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m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
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// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
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}
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}
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void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
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void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
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@ -161,7 +161,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
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m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
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m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
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m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
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m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
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m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
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// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
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m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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}
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@ -579,70 +579,72 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
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output.Flush();
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output.Flush();
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}
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}
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/// <summary>
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// FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
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/// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
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// calls to the gatherer are done for objects with no scene.
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/// </summary>
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// /// <summary>
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/// <param name="part"></param>
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// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
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/// <param name="assetUuids"></param>
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// /// </summary>
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private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
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// /// <param name="part"></param>
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{
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// /// <param name="assetUuids"></param>
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// scan thru the dynAttrs map of this part for any textures used as materials
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// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
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OSD osdMaterials = null;
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// {
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// // scan thru the dynAttrs map of this part for any textures used as materials
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lock (part.DynAttrs)
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// OSD osdMaterials = null;
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{
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//
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if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
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// lock (part.DynAttrs)
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{
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// {
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OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
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// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
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if (materialsStore == null)
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// {
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return;
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// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
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// if (materialsStore == null)
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materialsStore.TryGetValue("Materials", out osdMaterials);
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// return;
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}
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//
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// materialsStore.TryGetValue("Materials", out osdMaterials);
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if (osdMaterials != null)
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// }
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{
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//
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//m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
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// if (osdMaterials != null)
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// {
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if (osdMaterials is OSDArray)
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// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
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{
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//
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OSDArray matsArr = osdMaterials as OSDArray;
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// if (osdMaterials is OSDArray)
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foreach (OSDMap matMap in matsArr)
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// {
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{
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// OSDArray matsArr = osdMaterials as OSDArray;
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try
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// foreach (OSDMap matMap in matsArr)
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{
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// {
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if (matMap.ContainsKey("Material"))
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// try
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{
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// {
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OSDMap mat = matMap["Material"] as OSDMap;
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// if (matMap.ContainsKey("Material"))
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if (mat.ContainsKey("NormMap"))
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// {
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{
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// OSDMap mat = matMap["Material"] as OSDMap;
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UUID normalMapId = mat["NormMap"].AsUUID();
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// if (mat.ContainsKey("NormMap"))
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if (normalMapId != UUID.Zero)
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// {
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{
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// UUID normalMapId = mat["NormMap"].AsUUID();
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assetUuids[normalMapId] = AssetType.Texture;
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// if (normalMapId != UUID.Zero)
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//m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
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// {
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}
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// assetUuids[normalMapId] = AssetType.Texture;
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}
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// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
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if (mat.ContainsKey("SpecMap"))
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// }
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{
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// }
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UUID specularMapId = mat["SpecMap"].AsUUID();
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// if (mat.ContainsKey("SpecMap"))
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if (specularMapId != UUID.Zero)
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// {
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{
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// UUID specularMapId = mat["SpecMap"].AsUUID();
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assetUuids[specularMapId] = AssetType.Texture;
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// if (specularMapId != UUID.Zero)
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//m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
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// {
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}
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// assetUuids[specularMapId] = AssetType.Texture;
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}
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// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
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}
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// }
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// }
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}
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// }
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catch (Exception e)
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//
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{
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// }
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m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
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// catch (Exception e)
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}
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// {
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}
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// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
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}
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// }
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}
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// }
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}
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// }
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}
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// }
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// }
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// }
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}
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}
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}
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}
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