Mantis #7713: fixed bug introduced by 1st MOSES patch.
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e64f7abd6c
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@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes
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// the Total, Simulation, Physics, and Network Frame Time; It is set to
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// 10 by default but can be changed by the OpenSim.ini configuration file
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// NumberOfFrames parameter
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private int m_numberFramesStored = Scene.m_defaultNumberFramesStored;
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private int m_numberFramesStored;
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// The arrays that will hold the time it took to run the past N frames,
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// where N is the num_frames_to_average given by the configuration file
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@ -259,7 +259,15 @@ namespace OpenSim.Region.Framework.Scenes
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private IEstateModule estateModule;
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public SimStatsReporter(Scene scene)
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: this(scene, Scene.m_defaultNumberFramesStored)
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{
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}
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public SimStatsReporter(Scene scene, int numberOfFrames)
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{
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// Store the number of frames from the OpenSim.ini configuration file
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m_numberFramesStored = numberOfFrames;
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// Initialize the different frame time arrays to the correct sizes
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m_totalFrameTimeMilliseconds = new double[m_numberFramesStored];
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m_simulationFrameTimeMilliseconds = new double[m_numberFramesStored];
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@ -300,13 +308,7 @@ namespace OpenSim.Region.Framework.Scenes
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StatVerbosity.Info);
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StatsManager.RegisterStat(SlowFramesStat);
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}
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public SimStatsReporter(Scene scene, int numberOfFrames) : this (scene)
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{
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// Store the number of frames from the OpenSim.ini configuration file
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m_numberFramesStored = numberOfFrames;
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}
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