Add region to db
parent
ff7164196d
commit
f6e0791e04
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@ -21,7 +21,6 @@ using Mono.Data.SqliteClient;
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namespace OpenSim.DataStore.MonoSqliteStorage
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{
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public class MonoSqliteDataStore : IRegionDataStore
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{
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private const string primSelect = "select * from prims";
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@ -76,7 +75,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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addPrim(prim, obj.UUID);
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addPrim(prim, obj.UUID, regionUUID);
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}
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// MainLog.Instance.Verbose("Attempting to do database update....");
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@ -115,7 +114,8 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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foreach (DataRow primRow in prims.Rows)
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string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
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foreach (DataRow primRow in prims.Select(byRegion))
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{
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string uuid = (string)primRow["UUID"];
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string objID = (string)primRow["SceneGroupID"];
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@ -191,42 +191,42 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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// TODO: DataSet commit
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}
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public class TextureBlock
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{
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public byte[] TextureData;
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public byte[] ExtraParams = new byte[1];
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// public class TextureBlock
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// {
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// public byte[] TextureData;
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// public byte[] ExtraParams = new byte[1];
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public TextureBlock(byte[] data)
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{
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TextureData = data;
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}
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// public TextureBlock(byte[] data)
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// {
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// TextureData = data;
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// }
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public TextureBlock()
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{
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// public TextureBlock()
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// {
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}
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// }
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public string ToXMLString()
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{
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StringWriter sw = new StringWriter();
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XmlTextWriter writer = new XmlTextWriter(sw);
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XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock));
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serializer.Serialize(writer, this);
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return sw.ToString();
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}
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// public string ToXMLString()
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// {
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// StringWriter sw = new StringWriter();
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// XmlTextWriter writer = new XmlTextWriter(sw);
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// XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock));
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// serializer.Serialize(writer, this);
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// return sw.ToString();
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// }
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public static TextureBlock FromXmlString(string xmlData)
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{
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TextureBlock textureEntry = null;
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StringReader sr = new StringReader(xmlData);
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XmlTextReader reader = new XmlTextReader(sr);
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XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock));
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textureEntry = (TextureBlock)serializer.Deserialize(reader);
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reader.Close();
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sr.Close();
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return textureEntry;
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}
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}
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// public static TextureBlock FromXmlString(string xmlData)
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// {
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// TextureBlock textureEntry = null;
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// StringReader sr = new StringReader(xmlData);
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// XmlTextReader reader = new XmlTextReader(sr);
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// XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock));
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// textureEntry = (TextureBlock)serializer.Deserialize(reader);
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// reader.Close();
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// sr.Close();
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// return textureEntry;
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// }
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// }
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/***********************************************************************
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*
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@ -247,6 +247,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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DataTable prims = new DataTable("prims");
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createCol(prims, "UUID", typeof(System.String));
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createCol(prims, "RegionUUID", typeof(System.String));
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createCol(prims, "ParentID", typeof(System.Int32));
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createCol(prims, "CreationDate", typeof(System.Int32));
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createCol(prims, "Name", typeof(System.String));
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@ -407,9 +408,10 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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return prim;
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}
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private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID)
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private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
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{
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row["UUID"] = prim.UUID;
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row["RegionUUID"] = regionUUID;
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row["ParentID"] = prim.ParentID;
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row["CreationDate"] = prim.CreationDate;
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row["Name"] = prim.Name;
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@ -553,7 +555,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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// row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString());
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}
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private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID)
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private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
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{
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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@ -562,12 +564,12 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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if (primRow == null)
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{
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primRow = prims.NewRow();
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fillPrimRow(primRow, prim, sceneGroupID);
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fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
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prims.Rows.Add(primRow);
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}
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else
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{
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fillPrimRow(primRow, prim, sceneGroupID);
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fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
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}
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DataRow shapeRow = shapes.Rows.Find(prim.UUID);
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