remove some MegaRegions code from ubOde
parent
6c6a965320
commit
f6eac5aa7a
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@ -258,9 +258,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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public ContactData[] m_materialContactsData = new ContactData[8];
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public ContactData[] m_materialContactsData = new ContactData[8];
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private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
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private IntPtr TerrainGeom;
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private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
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private float[] TerrainHeightFieldHeight;
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private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
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private GCHandle TerrainHeightFieldHeightsHandler = new GCHandle();
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private int m_physicsiterations = 15;
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private int m_physicsiterations = 15;
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private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
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private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
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@ -302,9 +302,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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public int physics_logging_interval = 0;
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public int physics_logging_interval = 0;
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public bool physics_logging_append_existing_logfile = false;
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public bool physics_logging_append_existing_logfile = false;
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private Vector3 m_worldOffset = Vector3.Zero;
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public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
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public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
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private PhysicsScene m_parentScene = null;
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private ODERayCastRequestManager m_rayCastManager;
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private ODERayCastRequestManager m_rayCastManager;
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public ODEMeshWorker m_meshWorker;
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public ODEMeshWorker m_meshWorker;
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@ -1931,24 +1929,15 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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public float GetTerrainHeightAtXY(float x, float y)
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public float GetTerrainHeightAtXY(float x, float y)
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{
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{
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if (TerrainGeom == IntPtr.Zero)
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int offsetX = 0;
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int offsetY = 0;
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// get region map
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IntPtr heightFieldGeom = IntPtr.Zero;
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if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
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return 0f;
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return 0f;
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if (heightFieldGeom == IntPtr.Zero)
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if (TerrainHeightFieldHeight == null || TerrainHeightFieldHeight.Length == 0)
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return 0f;
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if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
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return 0f;
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return 0f;
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// TerrainHeightField for ODE as offset 1m
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// TerrainHeightField for ODE as offset 1m
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x += 1f - offsetX;
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x += 1f;
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y += 1f - offsetY;
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y += 1f;
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// make position fit into array
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// make position fit into array
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if (x < 0)
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if (x < 0)
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@ -2027,7 +2016,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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iy *= regsize;
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iy *= regsize;
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iy += ix; // all indexes have iy + ix
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iy += ix; // all indexes have iy + ix
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float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
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float[] heights = TerrainHeightFieldHeight;
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/*
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/*
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if ((dx + dy) <= 1.0f)
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if ((dx + dy) <= 1.0f)
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{
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{
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@ -2064,25 +2053,17 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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public Vector3 GetTerrainNormalAtXY(float x, float y)
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public Vector3 GetTerrainNormalAtXY(float x, float y)
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{
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{
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int offsetX = 0;
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int offsetY = 0;
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// get region map
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IntPtr heightFieldGeom = IntPtr.Zero;
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Vector3 norm = new Vector3(0, 0, 1);
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Vector3 norm = new Vector3(0, 0, 1);
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if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
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if (TerrainGeom == IntPtr.Zero)
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return norm; ;
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if (heightFieldGeom == IntPtr.Zero)
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return norm;
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return norm;
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if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
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if (TerrainHeightFieldHeight == null || TerrainHeightFieldHeight.Length == 0)
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return norm;
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return norm;
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// TerrainHeightField for ODE as offset 1m
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// TerrainHeightField for ODE as offset 1m
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x += 1f - offsetX;
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x += 1f;
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y += 1f - offsetY;
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y += 1f;
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// make position fit into array
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// make position fit into array
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if (x < 0)
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if (x < 0)
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@ -2169,7 +2150,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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iy *= regsize;
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iy *= regsize;
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iy += ix; // all indexes have iy + ix
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iy += ix; // all indexes have iy + ix
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float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
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float[] heights = TerrainHeightFieldHeight;
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if (firstTri)
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if (firstTri)
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{
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{
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@ -2195,29 +2176,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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}
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public override void SetTerrain(float[] heightMap)
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public override void SetTerrain(float[] heightMap)
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{
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if (m_worldOffset != Vector3.Zero && m_parentScene != null)
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{
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if (m_parentScene is ODEScene)
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{
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((ODEScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
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}
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}
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else
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{
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SetTerrain(heightMap, m_worldOffset);
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}
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}
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public void SetTerrain(float[] heightMap, Vector3 pOffset)
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{
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{
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if (m_OSOdeLib)
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if (m_OSOdeLib)
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OSSetTerrain(heightMap, pOffset);
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OSSetTerrain(heightMap);
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else
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else
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OriSetTerrain(heightMap, pOffset);
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OriSetTerrain(heightMap);
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}
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}
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public void OriSetTerrain(float[] heightMap, Vector3 pOffset)
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public void OriSetTerrain(float[] heightMap)
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{
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{
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// assumes 1m size grid and constante size square regions
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// assumes 1m size grid and constante size square regions
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// needs to know about sims around in future
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// needs to know about sims around in future
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@ -2282,45 +2248,40 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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{
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d.AllocateODEDataForThread(~0U);
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d.AllocateODEDataForThread(~0U);
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IntPtr GroundGeom = IntPtr.Zero;
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if (TerrainGeom != IntPtr.Zero)
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if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
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{
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{
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RegionTerrain.Remove(pOffset);
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actor_name_map.Remove(TerrainGeom);
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if (GroundGeom != IntPtr.Zero)
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d.GeomDestroy(TerrainGeom);
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{
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actor_name_map.Remove(GroundGeom);
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d.GeomDestroy(GroundGeom);
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if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
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{
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TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
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TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
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TerrainHeightFieldHeights.Remove(GroundGeom);
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}
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}
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}
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}
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if (TerrainHeightFieldHeightsHandler.IsAllocated)
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TerrainHeightFieldHeightsHandler.Free();
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IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
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IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
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GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
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GC.Collect(1);
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d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0,
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TerrainHeightFieldHeightsHandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
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d.GeomHeightfieldDataBuildSingle(HeightmapData, TerrainHeightFieldHeightsHandler.AddrOfPinnedObject(), 0,
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heightmapHeight, heightmapWidth ,
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heightmapHeight, heightmapWidth ,
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(int)heightmapHeightSamples, (int)heightmapWidthSamples, scale,
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(int)heightmapHeightSamples, (int)heightmapWidthSamples, scale,
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offset, thickness, wrap);
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offset, thickness, wrap);
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d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
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d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
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GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1);
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TerrainGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1);
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if (GroundGeom != IntPtr.Zero)
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if (TerrainGeom != IntPtr.Zero)
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{
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{
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d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
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d.GeomSetCategoryBits(TerrainGeom, (uint)(CollisionCategories.Land));
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d.GeomSetCollideBits(GroundGeom, 0);
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d.GeomSetCollideBits(TerrainGeom, 0);
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PhysicsActor pa = new NullPhysicsActor();
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PhysicsActor pa = new NullPhysicsActor();
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pa.Name = "Terrain";
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pa.Name = "Terrain";
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pa.PhysicsActorType = (int)ActorTypes.Ground;
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pa.PhysicsActorType = (int)ActorTypes.Ground;
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actor_name_map[GroundGeom] = pa;
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actor_name_map[TerrainGeom] = pa;
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// geom_name_map[GroundGeom] = "Terrain";
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// geom_name_map[GroundGeom] = "Terrain";
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@ -2330,16 +2291,16 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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q.Z = 0.5f;
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q.Z = 0.5f;
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q.W = 0.5f;
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q.W = 0.5f;
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d.GeomSetQuaternion(GroundGeom, ref q);
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d.GeomSetQuaternion(TerrainGeom, ref q);
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d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0.0f);
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d.GeomSetPosition(TerrainGeom, m_regionWidth * 0.5f, m_regionHeight * 0.5f, 0.0f);
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RegionTerrain.Add(pOffset, GroundGeom);
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TerrainHeightFieldHeight = _heightmap;
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TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
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TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
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}
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}
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else
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TerrainHeightFieldHeightsHandler.Free();
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}
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}
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}
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}
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public void OSSetTerrain(float[] heightMap, Vector3 pOffset)
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public void OSSetTerrain(float[] heightMap)
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{
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{
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// assumes 1m size grid and constante size square regions
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// assumes 1m size grid and constante size square regions
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// needs to know about sims around in future
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// needs to know about sims around in future
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@ -2393,26 +2354,20 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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}
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yt += heightmapWidthSamples;
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yt += heightmapWidthSamples;
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}
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}
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lock (OdeLock)
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lock (OdeLock)
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{
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{
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IntPtr GroundGeom = IntPtr.Zero;
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if (TerrainGeom != IntPtr.Zero)
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if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
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{
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{
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RegionTerrain.Remove(pOffset);
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actor_name_map.Remove(TerrainGeom);
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if (GroundGeom != IntPtr.Zero)
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d.GeomDestroy(TerrainGeom);
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{
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}
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actor_name_map.Remove(GroundGeom);
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d.GeomDestroy(GroundGeom);
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if (TerrainHeightFieldHeightsHandler.IsAllocated)
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TerrainHeightFieldHeightsHandler.Free();
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TerrainHeightFieldHeight = null;
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if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
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{
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if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated)
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TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
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TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
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TerrainHeightFieldHeights.Remove(GroundGeom);
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}
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}
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}
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IntPtr HeightmapData = d.GeomOSTerrainDataCreate();
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IntPtr HeightmapData = d.GeomOSTerrainDataCreate();
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const int wrap = 0;
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const int wrap = 0;
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@ -2420,32 +2375,31 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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if (thickness < 0)
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if (thickness < 0)
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thickness = 1;
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thickness = 1;
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GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
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TerrainHeightFieldHeightsHandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
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d.GeomOSTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f,
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d.GeomOSTerrainDataBuild(HeightmapData, TerrainHeightFieldHeightsHandler.AddrOfPinnedObject(), 0, 1.0f,
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(int)heightmapWidthSamples, (int)heightmapHeightSamples,
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(int)heightmapWidthSamples, (int)heightmapHeightSamples,
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thickness, wrap);
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thickness, wrap);
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// d.GeomOSTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
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// d.GeomOSTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
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GroundGeom = d.CreateOSTerrain(GroundSpace, HeightmapData, 1);
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TerrainGeom = d.CreateOSTerrain(GroundSpace, HeightmapData, 1);
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if (GroundGeom != IntPtr.Zero)
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if (TerrainGeom != IntPtr.Zero)
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{
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{
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d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
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d.GeomSetCategoryBits(TerrainGeom, (uint)(CollisionCategories.Land));
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d.GeomSetCollideBits(GroundGeom, 0);
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d.GeomSetCollideBits(TerrainGeom, 0);
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PhysicsActor pa = new NullPhysicsActor();
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PhysicsActor pa = new NullPhysicsActor();
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pa.Name = "Terrain";
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pa.Name = "Terrain";
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pa.PhysicsActorType = (int)ActorTypes.Ground;
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pa.PhysicsActorType = (int)ActorTypes.Ground;
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actor_name_map[GroundGeom] = pa;
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actor_name_map[TerrainGeom] = pa;
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// geom_name_map[GroundGeom] = "Terrain";
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// geom_name_map[GroundGeom] = "Terrain";
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d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0.0f);
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d.GeomSetPosition(TerrainGeom, m_regionWidth * 0.5f, m_regionHeight * 0.5f, 0.0f);
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RegionTerrain.Add(pOffset, GroundGeom);
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TerrainHeightFieldHeight = _heightmap;
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TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
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TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
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}
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}
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else
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TerrainHeightFieldHeightsHandler.Free();
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}
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}
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}
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}
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@ -2504,26 +2458,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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foreach (OdeCharacter ch in chtorem)
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foreach (OdeCharacter ch in chtorem)
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ch.DoAChange(changes.Remove, null);
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ch.DoAChange(changes.Remove, null);
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if (TerrainGeom != IntPtr.Zero)
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d.GeomDestroy(TerrainGeom);
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TerrainGeom = IntPtr.Zero;
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foreach (IntPtr GroundGeom in RegionTerrain.Values)
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if (TerrainHeightFieldHeightsHandler.IsAllocated)
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{
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TerrainHeightFieldHeightsHandler.Free();
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if (GroundGeom != IntPtr.Zero)
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d.GeomDestroy(GroundGeom);
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}
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RegionTerrain.Clear();
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TerrainHeightFieldHeight = null;
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if (TerrainHeightFieldHeightsHandlers.Count > 0)
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{
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foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
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{
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if (gch.IsAllocated)
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gch.Free();
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}
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}
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TerrainHeightFieldHeightsHandlers.Clear();
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TerrainHeightFieldHeights.Clear();
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if (ContactgeomsArray != IntPtr.Zero)
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if (ContactgeomsArray != IntPtr.Zero)
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{
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{
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