Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.

This governs when child agent position changes are sent to neighbouring regions.
Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini
For test purposes.
bullet-2.82
Justin Clark-Casey (justincc) 2014-07-29 00:13:29 +01:00
parent 9c804466e5
commit f6f7585ec5
4 changed files with 79 additions and 21 deletions

View File

@ -156,7 +156,7 @@ namespace OpenSim.Framework.Console
}
/// <summary>
/// Convert a console integer to an int, automatically complaining if a console is given.
/// Convert a console input to a bool, automatically complaining if a console is given.
/// </summary>
/// <param name='console'>Can be null if no console is available.</param>
/// <param name='rawConsoleVector'>/param>
@ -176,7 +176,7 @@ namespace OpenSim.Framework.Console
}
/// <summary>
/// Convert a console integer to an int, automatically complaining if a console is given.
/// Convert a console input to an int, automatically complaining if a console is given.
/// </summary>
/// <param name='console'>Can be null if no console is available.</param>
/// <param name='rawConsoleInt'>/param>
@ -195,6 +195,46 @@ namespace OpenSim.Framework.Console
return true;
}
/// <summary>
/// Convert a console input to a float, automatically complaining if a console is given.
/// </summary>
/// <param name='console'>Can be null if no console is available.</param>
/// <param name='rawConsoleInput'>/param>
/// <param name='i'></param>
/// <returns></returns>
public static bool TryParseConsoleFloat(ICommandConsole console, string rawConsoleInput, out float i)
{
if (!float.TryParse(rawConsoleInput, out i))
{
if (console != null)
console.OutputFormat("ERROR: {0} is not a valid float", rawConsoleInput);
return false;
}
return true;
}
/// <summary>
/// Convert a console input to a double, automatically complaining if a console is given.
/// </summary>
/// <param name='console'>Can be null if no console is available.</param>
/// <param name='rawConsoleInput'>/param>
/// <param name='i'></param>
/// <returns></returns>
public static bool TryParseConsoleDouble(ICommandConsole console, string rawConsoleInput, out double i)
{
if (!double.TryParse(rawConsoleInput, out i))
{
if (console != null)
console.OutputFormat("ERROR: {0} is not a valid double", rawConsoleInput);
return false;
}
return true;
}
/// <summary>
/// Convert a console integer to a natural int, automatically complaining if a console is given.
/// </summary>

View File

@ -413,7 +413,6 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_reprioritizationEnabled = true;
private double m_reprioritizationInterval = 5000.0;
private double m_rootReprioritizationDistance = 10.0;
private double m_childReprioritizationDistance = 20.0;
private Timer m_mapGenerationTimer = new Timer();
private bool m_generateMaptiles;
@ -650,7 +649,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } }
public double ReprioritizationInterval { get { return m_reprioritizationInterval; } }
public double RootReprioritizationDistance { get { return m_rootReprioritizationDistance; } }
public double ChildReprioritizationDistance { get { return m_childReprioritizationDistance; } }
public double ChildReprioritizationDistance { get; set; }
public AgentCircuitManager AuthenticateHandler
{
@ -1002,7 +1001,8 @@ namespace OpenSim.Region.Framework.Scenes
m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true);
m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0);
m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0);
m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0);
ChildReprioritizationDistance
= interestConfig.GetDouble("ChildReprioritizationDistance", ChildReprioritizationDistance);
}
m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme);
@ -1023,6 +1023,8 @@ namespace OpenSim.Region.Framework.Scenes
PeriodicBackup = true;
UseBackup = true;
ChildReprioritizationDistance = 20.0;
m_eventManager = new EventManager();
m_permissions = new ScenePermissions(this);

View File

@ -150,6 +150,10 @@ namespace OpenSim.Region.Framework.Scenes
public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
{
// m_log.DebugFormat(
// "[SCENE COMMUNICATION SERVICE]: Sending child agent position updates for {0} in {1}",
// presence.Name, m_scene.Name);
// This assumes that we know what our neighbors are.
try
{

View File

@ -93,28 +93,30 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
"Debug", this, "debug scene get",
"debug scene get",
"List current scene options.",
"If active is false then main scene update and maintenance loops are suspended.\n"
+ "If animations is true then extra animations debug information is logged.\n"
+ "If collisions is false then collisions with other objects are turned off.\n"
+ "If pbackup is false then periodic scene backup is turned off.\n"
+ "If physics is false then all physics objects are non-physical.\n"
+ "If scripting is false then no scripting operations happen.\n"
+ "If teleport is true then some extra teleport debug information is logged.\n"
+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
"active - if false then main scene update and maintenance loops are suspended.\n"
+ "animations - if true then extra animations debug information is logged.\n"
+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
+ "collisions - if false then collisions with other objects are turned off.\n"
+ "pbackup - if false then periodic scene backup is turned off.\n"
+ "physics - if false then all physics objects are non-physical.\n"
+ "scripting - if false then no scripting operations happen.\n"
+ "teleport - if true then some extra teleport debug information is logged.\n"
+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
HandleDebugSceneGetCommand);
scene.AddCommand(
"Debug", this, "debug scene set",
"debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false",
"Turn on scene debugging options.",
"If active is false then main scene update and maintenance loops are suspended.\n"
+ "If animations is true then extra animations debug information is logged.\n"
+ "If collisions is false then collisions with other objects are turned off.\n"
+ "If pbackup is false then periodic scene backup is turned off.\n"
+ "If physics is false then all physics objects are non-physical.\n"
+ "If scripting is false then no scripting operations happen.\n"
+ "If teleport is true then some extra teleport debug information is logged.\n"
+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
"active - if false then main scene update and maintenance loops are suspended.\n"
+ "animations - if true then extra animations debug information is logged.\n"
+ "child-repri - how far an avatar must move in meters before we update the position of its child agents in neighbouring regions.\n"
+ "collisions - if false then collisions with other objects are turned off.\n"
+ "pbackup - if false then periodic scene backup is turned off.\n"
+ "physics - if false then all physics objects are non-physical.\n"
+ "scripting - if false then no scripting operations happen.\n"
+ "teleport - if true then some extra teleport debug information is logged.\n"
+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
HandleDebugSceneSetCommand);
}
@ -138,6 +140,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("active", m_scene.Active);
cdl.AddRow("animations", m_scene.DebugAnimations);
cdl.AddRow("child-repri", m_scene.ChildReprioritizationDistance);
cdl.AddRow("pbackup", m_scene.PeriodicBackup);
cdl.AddRow("physics", m_scene.PhysicsEnabled);
cdl.AddRow("scripting", m_scene.ScriptsEnabled);
@ -186,6 +189,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
m_scene.DebugAnimations = active;
}
if (options.ContainsKey("child-repri"))
{
double childRepriDistance;
// FIXME: This can only come from the console at the moment but might not always be true.
if (ConsoleUtil.TryParseConsoleDouble(MainConsole.Instance, options["child-repri"], out childRepriDistance))
m_scene.ChildReprioritizationDistance = childRepriDistance;
}
if (options.ContainsKey("pbackup"))
{
bool active;