BulletSim: recalculate the compound shape bounding box when built.
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@ -264,6 +264,8 @@ public sealed class BSLinksetCompound : BSLinkset
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float linksetMass = LinksetMass;
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LinksetRoot.UpdatePhysicalMassProperties(linksetMass);
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BulletSimAPI.RecalculateCompoundShapeLocalAabb2(LinksetRoot.PhysShape.ptr);
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// DEBUG: see of inter-linkset collisions are causing problems for constraint linksets.
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// BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr,
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// (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask);
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