When serializing objects, stop accidentally using the green text colour value for alpha
This addresses http://opensimulator.org/mantis/view.php?id=51110.7.1-dev
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a81b3e4b41
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f71a5431c9
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@ -1141,7 +1141,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
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writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
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writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
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writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
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writer.WriteElementString("A", sop.Color.A.ToString(Utils.EnUsCulture));
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writer.WriteEndElement();
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writer.WriteElementString("Text", sop.Text);
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