* Now at least we're not creating physActors for child agents.
parent
c8f51836b8
commit
f71b315592
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@ -703,7 +703,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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SubscribeToClientEvents(client);
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m_estateManager.sendRegionHandshake(client);
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CreateAndAddScenePresence(client);
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CreateAndAddScenePresence(client, child );
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m_LandManager.sendParcelOverlay(client);
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commsManager.UserProfiles.AddNewUser(client.AgentId);
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commsManager.TransactionsManager.AddUser(client.AgentId);
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@ -768,20 +768,30 @@ namespace OpenSim.Region.Environment.Scenes
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EventManager.TriggerOnNewClient(client);
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}
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protected ScenePresence CreateAndAddScenePresence(IClientAPI client)
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protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child )
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{
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ScenePresence newAvatar = null;
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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newAvatar = new ScenePresence(client, this, m_regInfo);
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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newAvatar.childAgent = child;
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if (child)
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{
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MainLog.Instance.Verbose(this.RegionInfo.RegionName + ": Creating new child agent.");
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}
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else
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{
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newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
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MainLog.Instance.Verbose(this.RegionInfo.RegionName + ": Creating new root agent.");
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MainLog.Instance.Verbose(this.RegionInfo.RegionName + ": Adding Physical agent.");
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PhysicsVector pVec = new PhysicsVector(newAvatar.AbsolutePosition.X, newAvatar.AbsolutePosition.Y, newAvatar.AbsolutePosition.Z);
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lock (m_syncRoot)
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{
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newAvatar.PhysActor = phyScene.AddAvatar(pVec);
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}
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}
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lock (Entities)
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{
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@ -805,7 +815,7 @@ namespace OpenSim.Region.Environment.Scenes
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Avatars.Add(client.AgentId, newAvatar);
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}
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}
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newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
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return newAvatar;
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}
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@ -66,7 +66,7 @@ namespace SimpleApp
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{
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SubscribeToClientEvents(client);
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ScenePresence avatar = CreateAndAddScenePresence(client);
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ScenePresence avatar = CreateAndAddScenePresence(client, child );
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avatar.AbsolutePosition = new LLVector3(128, 128, 26);
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LLVector3 pos = new LLVector3(128, 128, 128);
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