From f726150afdf3fd85f3ec08585fd84f75b5852e79 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 13 Jun 2012 23:39:23 +0100 Subject: [PATCH] Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index c4f167e2a1..ad39b509cc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -11650,7 +11650,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (DebugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect)) logPacket = false; - if (DebugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate) + if (DebugPacketLevel <= 50 + & (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) logPacket = false; if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)