unspecified sculpt stitching mode now defaults to plane instead of sphere. Addresses Mantis #3403
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ae98a12235
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f73d4f9735
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@ -215,9 +215,11 @@ namespace OpenSim.Region.Physics.Meshing
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sculptType = PrimMesher.SculptMesh.SculptType.torus;
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sculptType = PrimMesher.SculptMesh.SculptType.torus;
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break;
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break;
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case OpenMetaverse.SculptType.Sphere:
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case OpenMetaverse.SculptType.Sphere:
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default:
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sculptType = PrimMesher.SculptMesh.SculptType.sphere;
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sculptType = PrimMesher.SculptMesh.SculptType.sphere;
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break;
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break;
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default:
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sculptType = PrimMesher.SculptMesh.SculptType.plane;
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break;
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}
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}
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bool mirror = ((primShape.SculptType & 128) != 0);
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bool mirror = ((primShape.SculptType & 128) != 0);
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