Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
f74915ed4f
|
@ -236,18 +236,6 @@ namespace OpenSim
|
||||||
+ "If an avatar name is given then only packets from that avatar are logged",
|
+ "If an avatar name is given then only packets from that avatar are logged",
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||||||
Debug);
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Debug);
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||||||
|
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||||||
m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
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|
||||||
|
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||||||
m_console.Commands.AddCommand("Debug", false, "debug scene",
|
|
||||||
"debug scene active|collisions|physics|scripting|teleport true|false",
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||||||
"Turn on scene debugging.",
|
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||||||
"If active is false then main scene update and maintenance loops are suspended.\n"
|
|
||||||
+ "If collisions is false then collisions with other objects are turned off.\n"
|
|
||||||
+ "If physics is false then all physics objects are non-physical.\n"
|
|
||||||
+ "If scripting is false then no scripting operations happen.\n"
|
|
||||||
+ "If teleport is true then some extra teleport debug information is logged.",
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||||||
Debug);
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||||||
|
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m_console.Commands.AddCommand("General", false, "change region",
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m_console.Commands.AddCommand("General", false, "change region",
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"change region <region name>",
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"change region <region name>",
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"Change current console region", ChangeSelectedRegion);
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"Change current console region", ChangeSelectedRegion);
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@ -744,31 +732,6 @@ namespace OpenSim
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|
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break;
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break;
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case "scene":
|
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if (args.Length == 4)
|
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{
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if (SceneManager.CurrentScene == null)
|
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||||||
{
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MainConsole.Instance.Output("Please use 'change region <regioname>' first");
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}
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else
|
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{
|
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||||||
string key = args[2];
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||||||
string value = args[3];
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SceneManager.CurrentScene.SetSceneCoreDebug(
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new Dictionary<string, string>() { { key, value } });
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|
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MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
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}
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}
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else
|
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{
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MainConsole.Instance.Output(
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"Usage: debug scene active|scripting|collisions|physics|teleport true|false");
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}
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|
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||||||
break;
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|
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||||||
default:
|
default:
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MainConsole.Instance.Output("Unknown debug command");
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MainConsole.Instance.Output("Unknown debug command");
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||||||
break;
|
break;
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|
|
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@ -780,13 +780,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
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Scene.RegionInfo.RegionSettings.Save();
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Scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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TriggerRegionInfoChange();
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|
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Scene.SetSceneCoreDebug(
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ISceneCommandsModule scm = Scene.RequestModuleInterface<ISceneCommandsModule>();
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new Dictionary<string, string>() {
|
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{ "scripting", (!disableScripts).ToString() },
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if (scm != null)
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{ "collisions", (!disableCollisions).ToString() },
|
{
|
||||||
{ "physics", (!disablePhysics).ToString() }
|
scm.SetSceneDebugOptions(
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||||||
}
|
new Dictionary<string, string>() {
|
||||||
);
|
{ "scripting", (!disableScripts).ToString() },
|
||||||
|
{ "collisions", (!disableCollisions).ToString() },
|
||||||
|
{ "physics", (!disablePhysics).ToString() }
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
|
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
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||||||
|
|
|
@ -0,0 +1,43 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
{
|
||||||
|
public interface ISceneCommandsModule
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the scene debug options.
|
||||||
|
/// </summary>
|
||||||
|
void SetSceneDebugOptions(Dictionary<string, string> options);
|
||||||
|
}
|
||||||
|
}
|
|
@ -70,12 +70,77 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Show debug information about teleports.
|
/// Show debug information about teleports.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool DebugTeleporting { get; private set; }
|
public bool DebugTeleporting { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Show debug information about the scene loop.
|
/// Show debug information about the scene loop.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool DebugUpdates { get; private set; }
|
public bool DebugUpdates { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and
|
||||||
|
/// if objects meet required conditions (m_dontPersistBefore and m_dontPersistAfter).
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Even if false, the scene will still be saved on clean shutdown.
|
||||||
|
/// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels.
|
||||||
|
/// This needs to be fixed.
|
||||||
|
/// </remarks>
|
||||||
|
public bool PeriodicBackup { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even
|
||||||
|
/// if the scene is being shut down for the final time.
|
||||||
|
/// </summary>
|
||||||
|
public bool UseBackup { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If false then physical objects are disabled, though collisions will continue as normal.
|
||||||
|
/// </summary>
|
||||||
|
public bool PhysicsEnabled { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If false then scripts are not enabled on the smiulator
|
||||||
|
/// </summary>
|
||||||
|
public bool ScriptsEnabled
|
||||||
|
{
|
||||||
|
get { return m_scripts_enabled; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (m_scripts_enabled != value)
|
||||||
|
{
|
||||||
|
if (!value)
|
||||||
|
{
|
||||||
|
m_log.Info("Stopping all Scripts in Scene");
|
||||||
|
|
||||||
|
EntityBase[] entities = Entities.GetEntities();
|
||||||
|
foreach (EntityBase ent in entities)
|
||||||
|
{
|
||||||
|
if (ent is SceneObjectGroup)
|
||||||
|
((SceneObjectGroup)ent).RemoveScriptInstances(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.Info("Starting all Scripts in Scene");
|
||||||
|
|
||||||
|
EntityBase[] entities = Entities.GetEntities();
|
||||||
|
foreach (EntityBase ent in entities)
|
||||||
|
{
|
||||||
|
if (ent is SceneObjectGroup)
|
||||||
|
{
|
||||||
|
SceneObjectGroup sog = (SceneObjectGroup)ent;
|
||||||
|
sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||||
|
sog.ResumeScripts();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_scripts_enabled = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private bool m_scripts_enabled;
|
||||||
|
|
||||||
public SynchronizeSceneHandler SynchronizeScene;
|
public SynchronizeSceneHandler SynchronizeScene;
|
||||||
|
|
||||||
|
@ -284,8 +349,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
|
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
|
||||||
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
|
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
|
||||||
|
|
||||||
private bool m_physics_enabled = true;
|
|
||||||
private bool m_scripts_enabled = true;
|
|
||||||
private string m_defaultScriptEngine;
|
private string m_defaultScriptEngine;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -348,7 +411,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
private Timer m_mapGenerationTimer = new Timer();
|
private Timer m_mapGenerationTimer = new Timer();
|
||||||
private bool m_generateMaptiles;
|
private bool m_generateMaptiles;
|
||||||
private bool m_useBackup = true;
|
|
||||||
|
|
||||||
#endregion Fields
|
#endregion Fields
|
||||||
|
|
||||||
|
@ -614,11 +676,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
get { return m_authenticateHandler; }
|
get { return m_authenticateHandler; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool UseBackup
|
|
||||||
{
|
|
||||||
get { return m_useBackup; }
|
|
||||||
}
|
|
||||||
|
|
||||||
// an instance to the physics plugin's Scene object.
|
// an instance to the physics plugin's Scene object.
|
||||||
public PhysicsScene PhysicsScene
|
public PhysicsScene PhysicsScene
|
||||||
{
|
{
|
||||||
|
@ -773,9 +830,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
DumpAssetsToFile = dumpAssetsToFile;
|
DumpAssetsToFile = dumpAssetsToFile;
|
||||||
|
|
||||||
|
// XXX: Don't set the public property since we don't want to activate here. This needs to be handled
|
||||||
|
// better in the future.
|
||||||
m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;
|
m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;
|
||||||
|
|
||||||
m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;
|
PhysicsEnabled = !RegionInfo.RegionSettings.DisablePhysics;
|
||||||
|
|
||||||
m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";
|
m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";
|
||||||
|
|
||||||
|
@ -792,8 +851,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
|
StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
|
||||||
|
|
||||||
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
|
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
|
||||||
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
|
UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
|
||||||
if (!m_useBackup)
|
if (!UseBackup)
|
||||||
m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
|
m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
|
||||||
|
|
||||||
//Animation states
|
//Animation states
|
||||||
|
@ -970,6 +1029,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
PhysicalPrims = true;
|
PhysicalPrims = true;
|
||||||
CollidablePrims = true;
|
CollidablePrims = true;
|
||||||
|
PhysicsEnabled = true;
|
||||||
|
|
||||||
|
PeriodicBackup = true;
|
||||||
|
UseBackup = true;
|
||||||
|
|
||||||
BordersLocked = true;
|
BordersLocked = true;
|
||||||
Border northBorder = new Border();
|
Border northBorder = new Border();
|
||||||
|
@ -1212,83 +1275,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetSceneCoreDebug(Dictionary<string, string> options)
|
|
||||||
{
|
|
||||||
if (options.ContainsKey("active"))
|
|
||||||
{
|
|
||||||
bool active;
|
|
||||||
|
|
||||||
if (bool.TryParse(options["active"], out active))
|
|
||||||
Active = active;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (options.ContainsKey("scripting"))
|
|
||||||
{
|
|
||||||
bool enableScripts = true;
|
|
||||||
if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts)
|
|
||||||
{
|
|
||||||
if (!enableScripts)
|
|
||||||
{
|
|
||||||
m_log.Info("Stopping all Scripts in Scene");
|
|
||||||
|
|
||||||
EntityBase[] entities = Entities.GetEntities();
|
|
||||||
foreach (EntityBase ent in entities)
|
|
||||||
{
|
|
||||||
if (ent is SceneObjectGroup)
|
|
||||||
((SceneObjectGroup)ent).RemoveScriptInstances(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_log.Info("Starting all Scripts in Scene");
|
|
||||||
|
|
||||||
EntityBase[] entities = Entities.GetEntities();
|
|
||||||
foreach (EntityBase ent in entities)
|
|
||||||
{
|
|
||||||
if (ent is SceneObjectGroup)
|
|
||||||
{
|
|
||||||
SceneObjectGroup sog = (SceneObjectGroup)ent;
|
|
||||||
sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
|
||||||
sog.ResumeScripts();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_scripts_enabled = enableScripts;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (options.ContainsKey("physics"))
|
|
||||||
{
|
|
||||||
bool enablePhysics;
|
|
||||||
if (bool.TryParse(options["physics"], out enablePhysics))
|
|
||||||
m_physics_enabled = enablePhysics;
|
|
||||||
}
|
|
||||||
|
|
||||||
// if (options.ContainsKey("collisions"))
|
|
||||||
// {
|
|
||||||
// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow
|
|
||||||
// // the avatar themselves to collide with the ground.
|
|
||||||
// }
|
|
||||||
|
|
||||||
if (options.ContainsKey("teleport"))
|
|
||||||
{
|
|
||||||
bool enableTeleportDebugging;
|
|
||||||
if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
|
|
||||||
DebugTeleporting = enableTeleportDebugging;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (options.ContainsKey("updates"))
|
|
||||||
{
|
|
||||||
bool enableUpdateDebugging;
|
|
||||||
if (bool.TryParse(options["updates"], out enableUpdateDebugging))
|
|
||||||
{
|
|
||||||
DebugUpdates = enableUpdateDebugging;
|
|
||||||
GcNotify.Enabled = DebugUpdates;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetInaccurateNeighborCount()
|
public int GetInaccurateNeighborCount()
|
||||||
{
|
{
|
||||||
return m_neighbours.Count;
|
return m_neighbours.Count;
|
||||||
|
@ -1337,16 +1323,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_log.Debug("[SCENE]: Persisting changed objects");
|
m_log.Debug("[SCENE]: Persisting changed objects");
|
||||||
|
|
||||||
EntityBase[] entities = GetEntities();
|
Backup(false);
|
||||||
foreach (EntityBase entity in entities)
|
|
||||||
{
|
|
||||||
if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
|
|
||||||
{
|
|
||||||
((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.Debug("[SCENE]: Graph close");
|
|
||||||
m_sceneGraph.Close();
|
m_sceneGraph.Close();
|
||||||
|
|
||||||
if (!GridService.DeregisterRegion(RegionInfo.RegionID))
|
if (!GridService.DeregisterRegion(RegionInfo.RegionID))
|
||||||
|
@ -1573,7 +1550,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
tmpMS = Util.EnvironmentTickCount();
|
tmpMS = Util.EnvironmentTickCount();
|
||||||
if ((Frame % m_update_physics == 0) && m_physics_enabled)
|
if (PhysicsEnabled && Frame % m_update_physics == 0)
|
||||||
m_sceneGraph.UpdatePreparePhysics();
|
m_sceneGraph.UpdatePreparePhysics();
|
||||||
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS);
|
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS);
|
||||||
|
|
||||||
|
@ -1588,7 +1565,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
tmpMS = Util.EnvironmentTickCount();
|
tmpMS = Util.EnvironmentTickCount();
|
||||||
if (Frame % m_update_physics == 0)
|
if (Frame % m_update_physics == 0)
|
||||||
{
|
{
|
||||||
if (m_physics_enabled)
|
if (PhysicsEnabled)
|
||||||
physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime);
|
physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime);
|
||||||
|
|
||||||
if (SynchronizeScene != null)
|
if (SynchronizeScene != null)
|
||||||
|
@ -1630,7 +1607,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
eventMS = Util.EnvironmentTickCountSubtract(tmpMS);
|
eventMS = Util.EnvironmentTickCountSubtract(tmpMS);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Frame % m_update_backup == 0)
|
if (PeriodicBackup && Frame % m_update_backup == 0)
|
||||||
{
|
{
|
||||||
tmpMS = Util.EnvironmentTickCount();
|
tmpMS = Util.EnvironmentTickCount();
|
||||||
UpdateStorageBackup();
|
UpdateStorageBackup();
|
||||||
|
|
|
@ -126,7 +126,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
{
|
{
|
||||||
scene.RegisterModuleInterface<IGroupsModule>(this);
|
scene.RegisterModuleInterface<IGroupsModule>(this);
|
||||||
scene.AddCommand(
|
scene.AddCommand(
|
||||||
"debug",
|
"Debug",
|
||||||
this,
|
this,
|
||||||
"debug groups verbose",
|
"debug groups verbose",
|
||||||
"debug groups verbose <true|false>",
|
"debug groups verbose <true|false>",
|
||||||
|
|
|
@ -0,0 +1,227 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using log4net;
|
||||||
|
using Mono.Addins;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
|
using OpenSim.Framework.Monitoring;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A module that just holds commands for inspecting avatar appearance.
|
||||||
|
/// </summary>
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SceneCommandsModule")]
|
||||||
|
public class SceneCommandsModule : ISceneCommandsModule, INonSharedRegionModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private Scene m_scene;
|
||||||
|
|
||||||
|
public string Name { get { return "Scene Commands Module"; } }
|
||||||
|
|
||||||
|
public Type ReplaceableInterface { get { return null; } }
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource source)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[SCENE COMMANDS MODULE]: INITIALIZED MODULE");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[SCENE COMMANDS MODULE]: POST INITIALIZED MODULE");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[SCENE COMMANDS MODULE]: CLOSED MODULE");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
m_scene = scene;
|
||||||
|
|
||||||
|
m_scene.RegisterModuleInterface<ISceneCommandsModule>(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
scene.AddCommand(
|
||||||
|
"Debug", this, "debug scene get",
|
||||||
|
"debug scene get",
|
||||||
|
"List current scene options.",
|
||||||
|
"If active is false then main scene update and maintenance loops are suspended.\n"
|
||||||
|
+ "If collisions is false then collisions with other objects are turned off.\n"
|
||||||
|
+ "If pbackup is false then periodic scene backup is turned off.\n"
|
||||||
|
+ "If physics is false then all physics objects are non-physical.\n"
|
||||||
|
+ "If scripting is false then no scripting operations happen.\n"
|
||||||
|
+ "If teleport is true then some extra teleport debug information is logged.\n"
|
||||||
|
+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
|
||||||
|
HandleDebugSceneGetCommand);
|
||||||
|
|
||||||
|
scene.AddCommand(
|
||||||
|
"Debug", this, "debug scene set",
|
||||||
|
"debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false",
|
||||||
|
"Turn on scene debugging options.",
|
||||||
|
"If active is false then main scene update and maintenance loops are suspended.\n"
|
||||||
|
+ "If collisions is false then collisions with other objects are turned off.\n"
|
||||||
|
+ "If pbackup is false then periodic scene backup is turned off.\n"
|
||||||
|
+ "If physics is false then all physics objects are non-physical.\n"
|
||||||
|
+ "If scripting is false then no scripting operations happen.\n"
|
||||||
|
+ "If teleport is true then some extra teleport debug information is logged.\n"
|
||||||
|
+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
|
||||||
|
HandleDebugSceneSetCommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleDebugSceneGetCommand(string module, string[] args)
|
||||||
|
{
|
||||||
|
if (args.Length == 3)
|
||||||
|
{
|
||||||
|
if (MainConsole.Instance.ConsoleScene == null)
|
||||||
|
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
|
||||||
|
else
|
||||||
|
OutputSceneDebugOptions();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Usage: debug scene get");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OutputSceneDebugOptions()
|
||||||
|
{
|
||||||
|
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
||||||
|
cdl.AddRow("active", m_scene.Active);
|
||||||
|
cdl.AddRow("pbackup", m_scene.PeriodicBackup);
|
||||||
|
cdl.AddRow("physics", m_scene.PhysicsEnabled);
|
||||||
|
cdl.AddRow("scripting", m_scene.ScriptsEnabled);
|
||||||
|
cdl.AddRow("teleport", m_scene.DebugTeleporting);
|
||||||
|
cdl.AddRow("updates", m_scene.DebugUpdates);
|
||||||
|
|
||||||
|
MainConsole.Instance.Output(cdl.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleDebugSceneSetCommand(string module, string[] args)
|
||||||
|
{
|
||||||
|
if (args.Length == 5)
|
||||||
|
{
|
||||||
|
if (MainConsole.Instance.ConsoleScene == null)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string key = args[3];
|
||||||
|
string value = args[4];
|
||||||
|
SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } });
|
||||||
|
|
||||||
|
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output(
|
||||||
|
"Usage: debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSceneDebugOptions(Dictionary<string, string> options)
|
||||||
|
{
|
||||||
|
if (options.ContainsKey("active"))
|
||||||
|
{
|
||||||
|
bool active;
|
||||||
|
|
||||||
|
if (bool.TryParse(options["active"], out active))
|
||||||
|
m_scene.Active = active;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (options.ContainsKey("pbackup"))
|
||||||
|
{
|
||||||
|
bool active;
|
||||||
|
|
||||||
|
if (bool.TryParse(options["pbackup"], out active))
|
||||||
|
m_scene.PeriodicBackup = active;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (options.ContainsKey("scripting"))
|
||||||
|
{
|
||||||
|
bool enableScripts = true;
|
||||||
|
if (bool.TryParse(options["scripting"], out enableScripts))
|
||||||
|
m_scene.ScriptsEnabled = enableScripts;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (options.ContainsKey("physics"))
|
||||||
|
{
|
||||||
|
bool enablePhysics;
|
||||||
|
if (bool.TryParse(options["physics"], out enablePhysics))
|
||||||
|
m_scene.PhysicsEnabled = enablePhysics;
|
||||||
|
}
|
||||||
|
|
||||||
|
// if (options.ContainsKey("collisions"))
|
||||||
|
// {
|
||||||
|
// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow
|
||||||
|
// // the avatar themselves to collide with the ground.
|
||||||
|
// }
|
||||||
|
|
||||||
|
if (options.ContainsKey("teleport"))
|
||||||
|
{
|
||||||
|
bool enableTeleportDebugging;
|
||||||
|
if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
|
||||||
|
m_scene.DebugTeleporting = enableTeleportDebugging;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (options.ContainsKey("updates"))
|
||||||
|
{
|
||||||
|
bool enableUpdateDebugging;
|
||||||
|
if (bool.TryParse(options["updates"], out enableUpdateDebugging))
|
||||||
|
{
|
||||||
|
m_scene.DebugUpdates = enableUpdateDebugging;
|
||||||
|
GcNotify.Enabled = enableUpdateDebugging;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue