move object inventory send to udp queue asset ( was task). Remove a call
to RefreshGroupMembership() on start. It was too soon and its Groups module jobLSLKeyTest
parent
4119e60c0c
commit
f768effa87
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@ -837,7 +837,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_scene.AddNewAgent(this, PresenceType.User);
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RefreshGroupMembership();
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// RefreshGroupMembership();
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}
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# endregion
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@ -2281,14 +2281,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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replytask.InventoryData.TaskID = taskID;
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replytask.InventoryData.Serial = serial;
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replytask.InventoryData.Filename = fileName;
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OutPacket(replytask, ThrottleOutPacketType.Task);
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// OutPacket(replytask, ThrottleOutPacketType.Task);
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OutPacket(replytask, ThrottleOutPacketType.Asset);
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}
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public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
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{
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ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
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if (isTaskInventory)
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type = ThrottleOutPacketType.Task;
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// if (isTaskInventory)
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// type = ThrottleOutPacketType.Task;
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SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
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sendXfer.XferID.ID = xferID;
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@ -4361,7 +4362,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>();
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HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>();
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// will this take for ever ?
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lock(GroupsInView)
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{
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@ -1178,10 +1178,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup.Scene.PhysicsScene != null)
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{
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actor.Size = m_shape.Scale;
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// if (Shape.SculptEntry)
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// CheckSculptAndLoad();
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// else
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ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
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}
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}
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