parcels must be loaded before objects, so they can be added to them

httptests
UbitUmarov 2017-01-27 20:07:02 +00:00
parent 4b9c94a3aa
commit f76ea3bb76
1 changed files with 2 additions and 3 deletions

View File

@ -459,15 +459,14 @@ namespace OpenSim
while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) while (regionInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
SetUpEstateOwner(scene); SetUpEstateOwner(scene);
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
// Prims have to be loaded after module configuration since some modules may be invoked during the load // Prims have to be loaded after module configuration since some modules may be invoked during the load
scene.LoadPrimsFromStorage(regionInfo.originRegionID); scene.LoadPrimsFromStorage(regionInfo.originRegionID);
// TODO : Try setting resource for region xstats here on scene // TODO : Try setting resource for region xstats here on scene
MainServer.Instance.AddStreamHandler(new RegionStatsHandler(regionInfo)); MainServer.Instance.AddStreamHandler(new RegionStatsHandler(regionInfo));
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
scene.EventManager.TriggerParcelPrimCountUpdate();
if (scene.SnmpService != null) if (scene.SnmpService != null)
{ {
scene.SnmpService.BootInfo("Grid Registration in progress", scene); scene.SnmpService.BootInfo("Grid Registration in progress", scene);