Moving TarArchive to OpenSim.Framework.Archive
We now build OpenSim.Framework.Archive.dll which aims to contain code used for archiving various things in OpenSim. Also remove trailing whitespace.0.6.5-rc1
parent
4eba67175d
commit
f784620780
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@ -31,7 +31,7 @@ using System.Reflection;
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using System.Text;
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using log4net;
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namespace OpenSim.Region.CoreModules.World.Archiver
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namespace OpenSim.Framework.Archive
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{
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/// <summary>
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/// Temporary code to do the bare minimum required to read a tar archive for our purposes
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@ -39,8 +39,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public class TarArchiveReader
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public enum TarEntryType
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public enum TarEntryType
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{
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TYPE_UNKNOWN = 0,
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TYPE_NORMAL_FILE = 1,
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@ -89,7 +89,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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return null;
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entryType = header.EntryType;
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filePath = header.FilePath;
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filePath = header.FilePath;
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return ReadData(header.FileSize);
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}
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@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// If we've reached the end of the archive we'll be in null block territory, which means
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// the next byte will be 0
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if (header[0] == 0)
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return null;
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return null;
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TarHeader tarHeader = new TarHeader();
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@ -117,15 +117,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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header = m_br.ReadBytes(512);
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}
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else
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{
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{
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tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100);
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tarHeader.FilePath = tarHeader.FilePath.Trim(m_nullCharArray);
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//m_log.DebugFormat("[TAR ARCHIVE READER]: Got short file name {0}", tarHeader.FilePath);
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}
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tarHeader.FileSize = ConvertOctalBytesToDecimal(header, 124, 11);
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switch (header[156])
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switch (header[156])
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{
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case 0:
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tarHeader.EntryType = TarEntryType.TYPE_NORMAL_FILE;
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@ -154,11 +154,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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case (byte)'7':
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tarHeader.EntryType = TarEntryType.TYPE_CONTIGUOUS_FILE;
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break;
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}
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}
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return tarHeader;
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}
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/// <summary>
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/// Read data following a header
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/// </summary>
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@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_br.ReadBytes(paddingLeft);
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}
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return data;
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}
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@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace OpenSim.Region.CoreModules.World.Archiver
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namespace OpenSim.Framework.Archive
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{
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/// <summary>
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/// Temporary code to produce a tar archive in tar v7 format
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@ -45,12 +45,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// Binary writer for the underlying stream
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/// </summary>
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protected BinaryWriter m_bw;
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public TarArchiveWriter(Stream s)
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{
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m_bw = new BinaryWriter(s);
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}
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/// <summary>
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/// Write a directory entry to the tar archive. We can only handle one path level right now!
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/// </summary>
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@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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WriteFile(dirName, new byte[0]);
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}
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/// <summary>
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/// Write a file to the tar archive
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/// </summary>
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@ -83,9 +83,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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if (filePath.Length > 100)
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WriteEntry("././@LongLink", m_asciiEncoding.GetBytes(filePath), 'L');
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char fileType;
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if (filePath.EndsWith("/"))
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{
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fileType = '5';
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@ -93,11 +93,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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else
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{
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fileType = '0';
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}
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}
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WriteEntry(filePath, data, fileType);
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}
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/// <summary>
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/// Finish writing the raw tar archive data to a stream. The stream will be closed on completion.
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/// </summary>
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@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public void Close()
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{
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//m_log.Debug("[TAR ARCHIVE WRITER]: Writing final consecutive 0 blocks");
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// Write two consecutive 0 blocks to end the archive
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byte[] finalZeroPadding = new byte[1024];
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m_bw.Write(finalZeroPadding);
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@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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byte[] oBytes = m_asciiEncoding.GetBytes(oString);
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return oBytes;
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}
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}
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/// <summary>
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/// Write a particular entry
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@ -211,7 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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byte[] padding = new byte[paddingRequired];
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m_bw.Write(padding);
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}
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}
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}
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}
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}
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}
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@ -33,8 +33,8 @@ using System.Xml;
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using System.Reflection;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Archive;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.CoreModules.World.Archiver;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using log4net;
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@ -35,6 +35,7 @@ using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Archive;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.CoreModules.World.Archiver;
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@ -34,6 +34,7 @@ using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Archive;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.CoreModules.World.Archiver;
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@ -34,6 +34,7 @@ using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Archive;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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@ -182,4 +183,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// TODO: Test presence of more files and contents of files.
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}
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}
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}
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}
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@ -35,6 +35,7 @@ using System.Text;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Archive;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Interfaces;
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@ -33,6 +33,7 @@ using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Archive;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@ -32,6 +32,7 @@ using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Archive;
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namespace OpenSim.Region.CoreModules.World.Archiver
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{
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@ -33,6 +33,7 @@ using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Archive;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Scenes;
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@ -303,4 +304,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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}
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}
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}
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}
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}
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26
prebuild.xml
26
prebuild.xml
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</Files>
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</Project>
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<Project name="OpenSim.Framework.Archive" path="OpenSim/Framework/Archive" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="log4net.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<Project name="OpenSim.Framework.Statistics" path="OpenSim/Framework/Statistics" type="Library">
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<Configuration name="Debug">
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<Options>
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@ -1098,6 +1119,7 @@
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Data" />
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<Reference name="OpenSim.Region.Framework" />
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<Reference name="OpenSim.Framework.Archive"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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@ -1138,11 +1160,12 @@
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<Reference name="OpenMetaverseTypes"/>
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<Reference name="OpenMetaverse.StructuredData"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Archive"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Grid.AssetInventoryServer" />
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<Reference name="log4net"/>
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<!-- Needed for TarArchiver. Hopefully it can be moved to Framework or something so we don't depend on Region DLLs. -->
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<!-- Needed for InventoryArchiveConstants. Hopefully it can be moved to Framework or something so we don't depend on Region DLLs. -->
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<Reference name="OpenSim.Region.CoreModules"/>
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<Files>
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@ -2951,6 +2974,7 @@
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Archive"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Servers"/>
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