Broke down Caps.cs into a generic Caps object that simply registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps.

Renamed a few methods that were misnomers.
Compiles but doesn't work.
bulletsim
Diva Canto 2011-05-01 18:22:53 -07:00
parent 275046cf02
commit f79400e94c
9 changed files with 1357 additions and 1283 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,87 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
public class BunchOfCapsModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
#region INonSharedRegionModule
public string Name { get { return "BunchOfCapsModule"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
}
public void Close() { }
public void AddRegion(Scene scene)
{
m_Scene = scene;
m_Scene.EventManager.OnRegisterCaps += OnRegisterCaps;
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
}
public void PostInitialise() { }
#endregion
private void OnRegisterCaps(UUID agentID, Caps caps)
{
new BunchOfCaps(m_Scene, caps);
}
}
}

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@ -522,7 +522,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
if (AvatarID != UUID.Zero)
{
return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsHandlerForUser(AvatarID));
return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID));
}
else
{

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@ -171,8 +171,8 @@ namespace OpenSim.Region.ClientStack.Linden
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
Caps.AssetUploader uploader =
new Caps.AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
MainServer.Instance.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));

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@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Framework
/// <summary>
/// Each agent has its own capabilities handler.
/// </summary>
protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>();
protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>();
protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
@ -95,19 +95,19 @@ namespace OpenSim.Region.CoreModules.Framework
get { return null; }
}
public void AddCapsHandler(UUID agentId)
public void CreateCaps(UUID agentId)
{
if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId))
return;
String capsObjectPath = GetCapsPath(agentId);
if (m_capsHandlers.ContainsKey(agentId))
if (m_capsObjects.ContainsKey(agentId))
{
Caps oldCaps = m_capsHandlers[agentId];
Caps oldCaps = m_capsObjects[agentId];
m_log.DebugFormat(
"[CAPS]: Reregistering caps for agent {0}. Old caps path {1}, new caps path {2}. ",
"[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
agentId, oldCaps.CapsObjectPath, capsObjectPath);
// This should not happen. The caller code is confused. We need to fix that.
// CAPs can never be reregistered, or the client will be confused.
@ -115,39 +115,29 @@ namespace OpenSim.Region.CoreModules.Framework
//return;
}
Caps caps
= new Caps(m_scene,
m_scene.AssetService, MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
Caps caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
(MainServer.Instance == null) ? 0: MainServer.Instance.Port,
capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);
capsObjectPath, agentId, m_scene.RegionInfo.RegionName);
caps.RegisterHandlers();
m_capsObjects[agentId] = caps;
m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
caps.AddNewInventoryItem = m_scene.AddUploadedInventoryItem;
caps.ItemUpdatedCall = m_scene.CapsUpdateInventoryItemAsset;
caps.TaskScriptUpdatedCall = m_scene.CapsUpdateTaskInventoryScriptAsset;
caps.CAPSFetchInventoryDescendents = m_scene.HandleFetchInventoryDescendentsCAPS;
caps.GetClient = m_scene.SceneContents.GetControllingClient;
m_capsHandlers[agentId] = caps;
}
public void RemoveCapsHandler(UUID agentId)
public void RemoveCaps(UUID agentId)
{
if (childrenSeeds.ContainsKey(agentId))
{
childrenSeeds.Remove(agentId);
}
lock (m_capsHandlers)
lock (m_capsObjects)
{
if (m_capsHandlers.ContainsKey(agentId))
if (m_capsObjects.ContainsKey(agentId))
{
m_capsHandlers[agentId].DeregisterHandlers();
m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);
m_capsHandlers.Remove(agentId);
m_capsObjects[agentId].DeregisterHandlers();
m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[agentId]);
m_capsObjects.Remove(agentId);
}
else
{
@ -158,20 +148,20 @@ namespace OpenSim.Region.CoreModules.Framework
}
}
public Caps GetCapsHandlerForUser(UUID agentId)
public Caps GetCapsForUser(UUID agentId)
{
lock (m_capsHandlers)
lock (m_capsObjects)
{
if (m_capsHandlers.ContainsKey(agentId))
if (m_capsObjects.ContainsKey(agentId))
{
return m_capsHandlers[agentId];
return m_capsObjects[agentId];
}
}
return null;
}
public void NewUserConnection(AgentCircuitData agent)
public void SetAgentCapsSeeds(AgentCircuitData agent)
{
capsPaths[agent.AgentID] = agent.CapsPath;
childrenSeeds[agent.AgentID]
@ -241,7 +231,7 @@ namespace OpenSim.Region.CoreModules.Framework
System.Text.StringBuilder caps = new System.Text.StringBuilder();
caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName);
foreach (KeyValuePair<UUID, Caps> kvp in m_capsHandlers)
foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects)
{
caps.AppendFormat("** User {0}:\n", kvp.Key);
for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.CapsDetails.GetEnumerator(); kvp2.MoveNext(); )

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@ -575,7 +575,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
string derezAvatarPath = "/agent/" + AvatarRezCapUUID + "/rez_avatar/derez";
// Get a reference to the user's cap so we can pull out the Caps Object Path
Caps userCap
= homeScene.CapsModule.GetCapsHandlerForUser(agentData.AgentID);
= homeScene.CapsModule.GetCapsForUser(agentData.AgentID);
string rezHttpProtocol = "http://";
string regionCapsHttpProtocol = "http://";
@ -700,7 +700,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
{
// Get a referenceokay - to their Cap object so we can pull out the capobjectroot
Caps userCap
= homeScene.CapsModule.GetCapsHandlerForUser(userData.AgentID);
= homeScene.CapsModule.GetCapsForUser(userData.AgentID);
//Update the circuit data in the region so this user is authorized
homeScene.UpdateCircuitData(userData);

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@ -34,31 +34,27 @@ namespace OpenSim.Region.Framework.Interfaces
{
public interface ICapabilitiesModule
{
void NewUserConnection(AgentCircuitData agent);
/// <summary>
/// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
/// then it is replaced by a new CAPS handler.
///
/// FIXME: On login this is called twice, once for the login and once when the connection is made.
/// This is somewhat innefficient and should be fixed. The initial login creation is necessary
/// since the client asks for capabilities immediately after being informed of the seed.
/// </summary>
/// <param name="agentId"></param>
/// <param name="capsObjectPath"></param>
void AddCapsHandler(UUID agentId);
void CreateCaps(UUID agentId);
/// <summary>
/// Remove the caps handler for a given agent.
/// </summary>
/// <param name="agentId"></param>
void RemoveCapsHandler(UUID agentId);
void RemoveCaps(UUID agentId);
/// <summary>
/// Will return null if the agent doesn't have a caps handler registered
/// </summary>
/// <param name="agentId"></param>
Caps GetCapsHandlerForUser(UUID agentId);
Caps GetCapsForUser(UUID agentId);
void SetAgentCapsSeeds(AgentCircuitData agent);
Dictionary<ulong, string> GetChildrenSeeds(UUID agentID);

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@ -3033,7 +3033,7 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGraph.removeUserCount(!childagentYN);
if (CapsModule != null)
CapsModule.RemoveCapsHandler(agentID);
CapsModule.RemoveCaps(agentID);
// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
// this method is doing is HORRIBLE!!!
@ -3290,8 +3290,8 @@ namespace OpenSim.Region.Framework.Scenes
if (CapsModule != null)
{
CapsModule.NewUserConnection(agent);
CapsModule.AddCapsHandler(agent.AgentID);
CapsModule.SetAgentCapsSeeds(agent);
CapsModule.CreateCaps(agent.AgentID);
}
}
else
@ -3309,7 +3309,7 @@ namespace OpenSim.Region.Framework.Scenes
sp.AdjustKnownSeeds();
if (CapsModule != null)
CapsModule.NewUserConnection(agent);
CapsModule.SetAgentCapsSeeds(agent);
}
}