Broke down Caps.cs into a generic Caps object that simply registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps.
Renamed a few methods that were misnomers. Compiles but doesn't work.bulletsim
parent
275046cf02
commit
f79400e94c
OpenSim
Capabilities
Region
ClientStack/Linden/Caps
CoreModules
Framework/Caps
InterGrid
Framework
Interfaces
Scenes
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@ -0,0 +1,87 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Region.ClientStack.Linden
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{
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public class BunchOfCapsModule : INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_Scene;
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#region INonSharedRegionModule
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public string Name { get { return "BunchOfCapsModule"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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}
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public void Close() { }
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public void AddRegion(Scene scene)
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{
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m_Scene = scene;
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m_Scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void PostInitialise() { }
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#endregion
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private void OnRegisterCaps(UUID agentID, Caps caps)
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{
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new BunchOfCaps(m_Scene, caps);
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}
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}
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}
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@ -522,7 +522,7 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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if (AvatarID != UUID.Zero)
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if (AvatarID != UUID.Zero)
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{
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{
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return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsHandlerForUser(AvatarID));
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return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID));
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}
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}
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else
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else
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{
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{
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@ -171,8 +171,8 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID parentFolder = llsdRequest.folder_id;
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UUID parentFolder = llsdRequest.folder_id;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
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Caps.AssetUploader uploader =
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AssetUploader uploader =
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new Caps.AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
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new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
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llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
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llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
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MainServer.Instance.AddStreamHandler(
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MainServer.Instance.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
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new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
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@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Framework
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/// <summary>
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/// <summary>
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/// Each agent has its own capabilities handler.
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/// Each agent has its own capabilities handler.
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/// </summary>
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/// </summary>
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protected Dictionary<UUID, Caps> m_capsHandlers = new Dictionary<UUID, Caps>();
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protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>();
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protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
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protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
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protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
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protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds
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@ -95,19 +95,19 @@ namespace OpenSim.Region.CoreModules.Framework
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get { return null; }
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get { return null; }
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}
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}
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public void AddCapsHandler(UUID agentId)
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public void CreateCaps(UUID agentId)
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{
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{
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if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId))
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if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId))
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return;
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return;
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String capsObjectPath = GetCapsPath(agentId);
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String capsObjectPath = GetCapsPath(agentId);
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if (m_capsHandlers.ContainsKey(agentId))
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if (m_capsObjects.ContainsKey(agentId))
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{
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{
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Caps oldCaps = m_capsHandlers[agentId];
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Caps oldCaps = m_capsObjects[agentId];
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[CAPS]: Reregistering caps for agent {0}. Old caps path {1}, new caps path {2}. ",
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"[CAPS]: Recreating caps for agent {0}. Old caps path {1}, new caps path {2}. ",
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agentId, oldCaps.CapsObjectPath, capsObjectPath);
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agentId, oldCaps.CapsObjectPath, capsObjectPath);
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// This should not happen. The caller code is confused. We need to fix that.
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// This should not happen. The caller code is confused. We need to fix that.
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// CAPs can never be reregistered, or the client will be confused.
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// CAPs can never be reregistered, or the client will be confused.
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@ -115,39 +115,29 @@ namespace OpenSim.Region.CoreModules.Framework
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//return;
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//return;
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}
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}
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Caps caps
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Caps caps = new Caps(MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
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= new Caps(m_scene,
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m_scene.AssetService, MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
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(MainServer.Instance == null) ? 0: MainServer.Instance.Port,
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(MainServer.Instance == null) ? 0: MainServer.Instance.Port,
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capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);
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capsObjectPath, agentId, m_scene.RegionInfo.RegionName);
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caps.RegisterHandlers();
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m_capsObjects[agentId] = caps;
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m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
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m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);
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caps.AddNewInventoryItem = m_scene.AddUploadedInventoryItem;
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caps.ItemUpdatedCall = m_scene.CapsUpdateInventoryItemAsset;
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caps.TaskScriptUpdatedCall = m_scene.CapsUpdateTaskInventoryScriptAsset;
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caps.CAPSFetchInventoryDescendents = m_scene.HandleFetchInventoryDescendentsCAPS;
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caps.GetClient = m_scene.SceneContents.GetControllingClient;
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m_capsHandlers[agentId] = caps;
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}
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}
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public void RemoveCapsHandler(UUID agentId)
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public void RemoveCaps(UUID agentId)
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{
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{
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if (childrenSeeds.ContainsKey(agentId))
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if (childrenSeeds.ContainsKey(agentId))
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{
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{
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childrenSeeds.Remove(agentId);
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childrenSeeds.Remove(agentId);
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}
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}
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lock (m_capsHandlers)
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lock (m_capsObjects)
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{
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{
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if (m_capsHandlers.ContainsKey(agentId))
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if (m_capsObjects.ContainsKey(agentId))
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{
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{
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m_capsHandlers[agentId].DeregisterHandlers();
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m_capsObjects[agentId].DeregisterHandlers();
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m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsHandlers[agentId]);
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m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[agentId]);
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m_capsHandlers.Remove(agentId);
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m_capsObjects.Remove(agentId);
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}
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}
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else
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else
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{
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{
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@ -158,20 +148,20 @@ namespace OpenSim.Region.CoreModules.Framework
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}
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}
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}
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}
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public Caps GetCapsHandlerForUser(UUID agentId)
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public Caps GetCapsForUser(UUID agentId)
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{
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{
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lock (m_capsHandlers)
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lock (m_capsObjects)
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{
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{
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if (m_capsHandlers.ContainsKey(agentId))
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if (m_capsObjects.ContainsKey(agentId))
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{
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{
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return m_capsHandlers[agentId];
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return m_capsObjects[agentId];
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}
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}
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}
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}
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return null;
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return null;
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}
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}
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public void NewUserConnection(AgentCircuitData agent)
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public void SetAgentCapsSeeds(AgentCircuitData agent)
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{
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{
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capsPaths[agent.AgentID] = agent.CapsPath;
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capsPaths[agent.AgentID] = agent.CapsPath;
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childrenSeeds[agent.AgentID]
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childrenSeeds[agent.AgentID]
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System.Text.StringBuilder caps = new System.Text.StringBuilder();
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System.Text.StringBuilder caps = new System.Text.StringBuilder();
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caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName);
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caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName);
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foreach (KeyValuePair<UUID, Caps> kvp in m_capsHandlers)
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foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects)
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{
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{
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caps.AppendFormat("** User {0}:\n", kvp.Key);
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caps.AppendFormat("** User {0}:\n", kvp.Key);
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for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.CapsDetails.GetEnumerator(); kvp2.MoveNext(); )
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for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.CapsDetails.GetEnumerator(); kvp2.MoveNext(); )
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string derezAvatarPath = "/agent/" + AvatarRezCapUUID + "/rez_avatar/derez";
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string derezAvatarPath = "/agent/" + AvatarRezCapUUID + "/rez_avatar/derez";
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// Get a reference to the user's cap so we can pull out the Caps Object Path
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// Get a reference to the user's cap so we can pull out the Caps Object Path
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Caps userCap
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Caps userCap
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= homeScene.CapsModule.GetCapsHandlerForUser(agentData.AgentID);
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= homeScene.CapsModule.GetCapsForUser(agentData.AgentID);
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string rezHttpProtocol = "http://";
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string rezHttpProtocol = "http://";
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string regionCapsHttpProtocol = "http://";
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string regionCapsHttpProtocol = "http://";
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{
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{
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// Get a referenceokay - to their Cap object so we can pull out the capobjectroot
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// Get a referenceokay - to their Cap object so we can pull out the capobjectroot
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Caps userCap
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Caps userCap
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= homeScene.CapsModule.GetCapsHandlerForUser(userData.AgentID);
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= homeScene.CapsModule.GetCapsForUser(userData.AgentID);
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//Update the circuit data in the region so this user is authorized
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//Update the circuit data in the region so this user is authorized
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homeScene.UpdateCircuitData(userData);
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homeScene.UpdateCircuitData(userData);
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{
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{
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public interface ICapabilitiesModule
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public interface ICapabilitiesModule
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{
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{
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void NewUserConnection(AgentCircuitData agent);
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/// <summary>
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/// <summary>
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/// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
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/// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
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/// then it is replaced by a new CAPS handler.
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/// then it is replaced by a new CAPS handler.
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///
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/// FIXME: On login this is called twice, once for the login and once when the connection is made.
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/// This is somewhat innefficient and should be fixed. The initial login creation is necessary
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/// since the client asks for capabilities immediately after being informed of the seed.
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/// </summary>
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/// </summary>
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/// <param name="agentId"></param>
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/// <param name="agentId"></param>
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/// <param name="capsObjectPath"></param>
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/// <param name="capsObjectPath"></param>
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void AddCapsHandler(UUID agentId);
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void CreateCaps(UUID agentId);
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/// <summary>
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/// <summary>
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/// Remove the caps handler for a given agent.
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/// Remove the caps handler for a given agent.
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/// </summary>
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/// </summary>
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/// <param name="agentId"></param>
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/// <param name="agentId"></param>
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void RemoveCapsHandler(UUID agentId);
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void RemoveCaps(UUID agentId);
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/// <summary>
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/// <summary>
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/// Will return null if the agent doesn't have a caps handler registered
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/// Will return null if the agent doesn't have a caps handler registered
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/// </summary>
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/// </summary>
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/// <param name="agentId"></param>
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/// <param name="agentId"></param>
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Caps GetCapsHandlerForUser(UUID agentId);
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Caps GetCapsForUser(UUID agentId);
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void SetAgentCapsSeeds(AgentCircuitData agent);
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Dictionary<ulong, string> GetChildrenSeeds(UUID agentID);
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Dictionary<ulong, string> GetChildrenSeeds(UUID agentID);
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@ -3033,7 +3033,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGraph.removeUserCount(!childagentYN);
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m_sceneGraph.removeUserCount(!childagentYN);
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if (CapsModule != null)
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if (CapsModule != null)
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CapsModule.RemoveCapsHandler(agentID);
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CapsModule.RemoveCaps(agentID);
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// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
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// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
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// this method is doing is HORRIBLE!!!
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// this method is doing is HORRIBLE!!!
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@ -3290,8 +3290,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (CapsModule != null)
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if (CapsModule != null)
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{
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{
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CapsModule.NewUserConnection(agent);
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CapsModule.SetAgentCapsSeeds(agent);
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CapsModule.AddCapsHandler(agent.AgentID);
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CapsModule.CreateCaps(agent.AgentID);
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}
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}
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}
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}
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else
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else
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@ -3309,7 +3309,7 @@ namespace OpenSim.Region.Framework.Scenes
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sp.AdjustKnownSeeds();
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sp.AdjustKnownSeeds();
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if (CapsModule != null)
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if (CapsModule != null)
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CapsModule.NewUserConnection(agent);
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CapsModule.SetAgentCapsSeeds(agent);
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}
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}
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}
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}
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