* Sakai appears to be having some sort of socket error that we've not accounted for. We're going to assume that our endpoint is okay and continue reading.
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@ -120,6 +120,7 @@ namespace OpenSim.Region.ClientStack
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case SocketError.AlreadyInProgress:
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case SocketError.NetworkReset:
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case SocketError.ConnectionReset:
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try
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{
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CloseEndPoint(epSender);
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@ -154,6 +155,23 @@ namespace OpenSim.Region.ClientStack
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{
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//MainLog.Instance.Verbose("UDPSERVER", a.ToString());
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}
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try
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{
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
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// so therefore.. we've got to tell the server to BeginReceiveFrom again.
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// This will happen over and over until we've gone through all packets
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// sent to and from this particular user.
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// Stupid I know..
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// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
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}
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catch (SocketException)
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{
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}
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// Here's some reference code! :D
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// Shutdown and restart the UDP listener! hehe
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// Shiny
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