Small clean up of files and directories
parent
46eaa79cd9
commit
f7b51d63a8
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@ -41,88 +41,105 @@ using System.Xml;
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namespace OpenGridServices.GridServer
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namespace OpenGridServices.GridServer
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{
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{
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/// <summary>
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/// <summary>
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/// </summary>
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/// </summary>
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public class SimProfileManager {
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public class SimProfileManager
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{
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public Dictionary<LLUUID, SimProfileBase> SimProfiles = new Dictionary<LLUUID, SimProfileBase>();
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private OpenGrid_Main m_gridManager;
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public SimProfileManager(OpenGrid_Main gridManager) {
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public Dictionary<LLUUID, SimProfileBase> SimProfiles = new Dictionary<LLUUID, SimProfileBase>();
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m_gridManager = gridManager;
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private OpenGrid_Main m_gridManager;
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}
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public void LoadProfiles() { // should abstract this out
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IObjectContainer db;
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db = Db4oFactory.OpenFile("simprofiles.yap");
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IObjectSet result = db.Get(typeof(SimProfileBase));
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foreach (SimProfileBase simprof in result) {
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SimProfiles.Add(simprof.UUID, simprof);
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}
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MainConsole.Instance.WriteLine("SimProfiles.Cs:LoadProfiles() - Successfully loaded " + result.Count.ToString() + " from database");
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db.Close();
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}
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public SimProfileBase GetProfileByHandle(ulong reqhandle) {
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public SimProfileManager(OpenGrid_Main gridManager)
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foreach (libsecondlife.LLUUID UUID in SimProfiles.Keys) {
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{
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if(SimProfiles[UUID].regionhandle==reqhandle) return SimProfiles[UUID];
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m_gridManager = gridManager;
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}
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}
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return null;
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}
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public SimProfileBase GetProfileByLLUUID(LLUUID ProfileLLUUID) {
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public void LoadProfiles()
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foreach (libsecondlife.LLUUID UUID in SimProfiles.Keys) {
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{ // should abstract this out
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if(SimProfiles[UUID].UUID==ProfileLLUUID) return SimProfiles[UUID];
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IObjectContainer db;
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}
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db = Db4oFactory.OpenFile("simprofiles.yap");
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return null;
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IObjectSet result = db.Get(typeof(SimProfileBase));
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}
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foreach (SimProfileBase simprof in result)
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{
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public bool AuthenticateSim(LLUUID RegionUUID, uint regionhandle, string simrecvkey) {
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SimProfiles.Add(simprof.UUID, simprof);
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SimProfileBase TheSim=GetProfileByHandle(regionhandle);
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}
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if(TheSim != null)
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MainConsole.Instance.WriteLine("SimProfiles.Cs:LoadProfiles() - Successfully loaded " + result.Count.ToString() + " from database");
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if(TheSim.recvkey==simrecvkey) {
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db.Close();
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return true;
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}
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} else {
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return false;
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} else return false;
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}
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public string GetXMLNeighbours(ulong reqhandle) {
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public SimProfileBase GetProfileByHandle(ulong reqhandle)
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string response="";
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{
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SimProfileBase central_region = GetProfileByHandle(reqhandle);
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foreach (libsecondlife.LLUUID UUID in SimProfiles.Keys)
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SimProfileBase neighbour;
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{
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for(int x=-1; x<2; x++) for(int y=-1; y<2; y++) {
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if (SimProfiles[UUID].regionhandle == reqhandle) return SimProfiles[UUID];
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if(GetProfileByHandle(Util.UIntsToLong((uint)((central_region.RegionLocX+x)*256), (uint)(central_region.RegionLocY+y)*256))!=null) {
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}
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neighbour=GetProfileByHandle(Util.UIntsToLong((uint)((central_region.RegionLocX+x)*256), (uint)(central_region.RegionLocY+y)*256));
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return null;
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response+="<neighbour>";
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}
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response+="<sim_ip>" + neighbour.sim_ip + "</sim_ip>";
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response+="<sim_port>" + neighbour.sim_port.ToString() + "</sim_port>";
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response+="<locx>" + neighbour.RegionLocX.ToString() + "</locx>";
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response+="<locy>" + neighbour.RegionLocY.ToString() + "</locy>";
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response+="<regionhandle>" + neighbour.regionhandle.ToString() + "</regionhandle>";
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response+="</neighbour>";
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}
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public SimProfileBase GetProfileByLLUUID(LLUUID ProfileLLUUID)
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}
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{
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return response;
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foreach (libsecondlife.LLUUID UUID in SimProfiles.Keys)
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}
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{
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if (SimProfiles[UUID].UUID == ProfileLLUUID) return SimProfiles[UUID];
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}
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return null;
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}
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public SimProfileBase CreateNewProfile(string regionname, string caps_url, string sim_ip, uint sim_port, uint RegionLocX, uint RegionLocY, string sendkey, string recvkey) {
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public bool AuthenticateSim(LLUUID RegionUUID, uint regionhandle, string simrecvkey)
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SimProfileBase newprofile = new SimProfileBase();
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{
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newprofile.regionname=regionname;
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SimProfileBase TheSim = GetProfileByHandle(regionhandle);
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newprofile.sim_ip=sim_ip;
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if (TheSim != null)
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newprofile.sim_port=sim_port;
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if (TheSim.recvkey == simrecvkey)
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newprofile.RegionLocX=RegionLocX;
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{
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newprofile.RegionLocY=RegionLocY;
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return true;
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newprofile.caps_url="http://" + sim_ip + ":9000/";
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}
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newprofile.sendkey=sendkey;
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else
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newprofile.recvkey=recvkey;
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{
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newprofile.regionhandle=Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
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return false;
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newprofile.UUID=LLUUID.Random();
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}
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this.SimProfiles.Add(newprofile.UUID,newprofile);
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else return false;
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return newprofile;
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}
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}
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public string GetXMLNeighbours(ulong reqhandle)
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{
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string response = "";
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SimProfileBase central_region = GetProfileByHandle(reqhandle);
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SimProfileBase neighbour;
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for (int x = -1; x < 2; x++) for (int y = -1; y < 2; y++)
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{
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if (GetProfileByHandle(Util.UIntsToLong((uint)((central_region.RegionLocX + x) * 256), (uint)(central_region.RegionLocY + y) * 256)) != null)
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{
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neighbour = GetProfileByHandle(Util.UIntsToLong((uint)((central_region.RegionLocX + x) * 256), (uint)(central_region.RegionLocY + y) * 256));
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response += "<neighbour>";
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response += "<sim_ip>" + neighbour.sim_ip + "</sim_ip>";
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response += "<sim_port>" + neighbour.sim_port.ToString() + "</sim_port>";
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response += "<locx>" + neighbour.RegionLocX.ToString() + "</locx>";
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response += "<locy>" + neighbour.RegionLocY.ToString() + "</locy>";
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response += "<regionhandle>" + neighbour.regionhandle.ToString() + "</regionhandle>";
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response += "</neighbour>";
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}
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}
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return response;
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}
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public SimProfileBase CreateNewProfile(string regionname, string caps_url, string sim_ip, uint sim_port, uint RegionLocX, uint RegionLocY, string sendkey, string recvkey)
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{
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SimProfileBase newprofile = new SimProfileBase();
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newprofile.regionname = regionname;
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newprofile.sim_ip = sim_ip;
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newprofile.sim_port = sim_port;
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newprofile.RegionLocX = RegionLocX;
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newprofile.RegionLocY = RegionLocY;
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newprofile.caps_url = "http://" + sim_ip + ":9000/";
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newprofile.sendkey = sendkey;
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newprofile.recvkey = recvkey;
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newprofile.regionhandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
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newprofile.UUID = LLUUID.Random();
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this.SimProfiles.Add(newprofile.UUID, newprofile);
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return newprofile;
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}
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public XmlRpcResponse XmlRpcLoginToSimulatorMethod(XmlRpcRequest request)
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public XmlRpcResponse XmlRpcLoginToSimulatorMethod(XmlRpcRequest request)
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{
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{
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@ -158,15 +175,15 @@ namespace OpenGridServices.GridServer
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if (GetProfileByHandle(Helpers.UIntsToLong((uint)((TheSim.RegionLocX + x) * 256), (uint)(TheSim.RegionLocY + y) * 256)) != null)
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if (GetProfileByHandle(Helpers.UIntsToLong((uint)((TheSim.RegionLocX + x) * 256), (uint)(TheSim.RegionLocY + y) * 256)) != null)
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{
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{
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neighbour = GetProfileByHandle(Helpers.UIntsToLong((uint)((TheSim.RegionLocX + x) * 256), (uint)(TheSim.RegionLocY + y) * 256));
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neighbour = GetProfileByHandle(Helpers.UIntsToLong((uint)((TheSim.RegionLocX + x) * 256), (uint)(TheSim.RegionLocY + y) * 256));
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NeighbourBlock = new Hashtable();
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NeighbourBlock = new Hashtable();
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NeighbourBlock["sim_ip"] = neighbour.sim_ip;
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NeighbourBlock["sim_ip"] = neighbour.sim_ip;
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NeighbourBlock["sim_port"] = neighbour.sim_port.ToString();
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NeighbourBlock["sim_port"] = neighbour.sim_port.ToString();
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NeighbourBlock["region_locx"] = neighbour.RegionLocX.ToString();
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NeighbourBlock["region_locx"] = neighbour.RegionLocX.ToString();
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NeighbourBlock["region_locy"] = neighbour.RegionLocY.ToString();
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NeighbourBlock["region_locy"] = neighbour.RegionLocY.ToString();
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NeighbourBlock["UUID"] = neighbour.UUID.ToString();
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NeighbourBlock["UUID"] = neighbour.UUID.ToString();
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if(neighbour.UUID!=TheSim.UUID) SimNeighboursData.Add(NeighbourBlock);
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if (neighbour.UUID != TheSim.UUID) SimNeighboursData.Add(NeighbourBlock);
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}
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}
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}
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}
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@ -176,9 +193,9 @@ namespace OpenGridServices.GridServer
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responseData["regionname"] = TheSim.regionname;
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responseData["regionname"] = TheSim.regionname;
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responseData["estate_id"] = "1";
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responseData["estate_id"] = "1";
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responseData["neighbours"] = SimNeighboursData;
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responseData["neighbours"] = SimNeighboursData;
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responseData["sim_ip"] = TheSim.sim_ip;
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responseData["sim_ip"] = TheSim.sim_ip;
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responseData["sim_port"] = TheSim.sim_port.ToString();
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responseData["sim_port"] = TheSim.sim_port.ToString();
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responseData["asset_url"] = m_gridManager.Cfg.DefaultAssetServer;
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responseData["asset_url"] = m_gridManager.Cfg.DefaultAssetServer;
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responseData["asset_sendkey"] = m_gridManager.Cfg.AssetSendKey;
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responseData["asset_sendkey"] = m_gridManager.Cfg.AssetSendKey;
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responseData["asset_recvkey"] = m_gridManager.Cfg.AssetRecvKey;
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responseData["asset_recvkey"] = m_gridManager.Cfg.AssetRecvKey;
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@ -193,97 +210,103 @@ namespace OpenGridServices.GridServer
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public string RestSetSimMethod(string request, string path, string param)
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public string RestSetSimMethod(string request, string path, string param)
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{
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{
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Console.WriteLine("SimProfiles.cs:RestSetSimMethod() - processing request......");
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Console.WriteLine("SimProfiles.cs:RestSetSimMethod() - processing request......");
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SimProfileBase TheSim;
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SimProfileBase TheSim;
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TheSim = GetProfileByLLUUID(new LLUUID(param));
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TheSim = GetProfileByLLUUID(new LLUUID(param));
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if ((TheSim) == null) {
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if ((TheSim) == null)
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TheSim = new SimProfileBase();
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{
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LLUUID UUID = new LLUUID(param);
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TheSim = new SimProfileBase();
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TheSim.UUID=UUID;
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LLUUID UUID = new LLUUID(param);
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}
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TheSim.UUID = UUID;
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}
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(request);
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doc.LoadXml(request);
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XmlNode rootnode=doc.FirstChild;
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XmlNode rootnode = doc.FirstChild;
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XmlNode authkeynode = rootnode.ChildNodes[0];
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XmlNode authkeynode = rootnode.ChildNodes[0];
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if (authkeynode.Name != "authkey")
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if (authkeynode.Name != "authkey")
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{
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{
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return "ERROR! bad XML - expected authkey tag";
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return "ERROR! bad XML - expected authkey tag";
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}
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}
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XmlNode simnode = rootnode.ChildNodes[1];
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XmlNode simnode = rootnode.ChildNodes[1];
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if (simnode.Name != "sim")
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if (simnode.Name != "sim")
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{
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{
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return "ERROR! bad XML - expected sim tag";
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return "ERROR! bad XML - expected sim tag";
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}
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}
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if (authkeynode.InnerText != m_gridManager.Cfg.SimRecvKey)
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if (authkeynode.InnerText != m_gridManager.Cfg.SimRecvKey)
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{
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return "ERROR! invalid key";
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}
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for (int i = 0; i < simnode.ChildNodes.Count; i++)
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{
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switch (simnode.ChildNodes[i].Name)
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{
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{
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return "ERROR! invalid key";
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case "regionname":
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}
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TheSim.regionname = simnode.ChildNodes[i].InnerText;
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for (int i = 0; i < simnode.ChildNodes.Count; i++) {
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break;
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switch (simnode.ChildNodes[i].Name) {
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case "regionname":
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TheSim.regionname = simnode.ChildNodes[i].InnerText;
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break;
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case "sim_ip":
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case "sim_ip":
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TheSim.sim_ip = simnode.ChildNodes[i].InnerText;
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TheSim.sim_ip = simnode.ChildNodes[i].InnerText;
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break;
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break;
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case "sim_port":
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case "sim_port":
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TheSim.sim_port = Convert.ToUInt32(simnode.ChildNodes[i].InnerText);
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TheSim.sim_port = Convert.ToUInt32(simnode.ChildNodes[i].InnerText);
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break;
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break;
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case "region_locx":
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case "region_locx":
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TheSim.RegionLocX = Convert.ToUInt32((string)simnode.ChildNodes[i].InnerText);
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TheSim.RegionLocX = Convert.ToUInt32((string)simnode.ChildNodes[i].InnerText);
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TheSim.regionhandle = Helpers.UIntsToLong((TheSim.RegionLocX * 256), (TheSim.RegionLocY * 256));
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TheSim.regionhandle = Helpers.UIntsToLong((TheSim.RegionLocX * 256), (TheSim.RegionLocY * 256));
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break;
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break;
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case "region_locy":
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case "region_locy":
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TheSim.RegionLocY = Convert.ToUInt32((string)simnode.ChildNodes[i].InnerText);
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TheSim.RegionLocY = Convert.ToUInt32((string)simnode.ChildNodes[i].InnerText);
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TheSim.regionhandle = Helpers.UIntsToLong((TheSim.RegionLocX * 256), (TheSim.RegionLocY * 256));
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TheSim.regionhandle = Helpers.UIntsToLong((TheSim.RegionLocX * 256), (TheSim.RegionLocY * 256));
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break;
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break;
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}
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}
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}
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}
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try {
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try
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SimProfiles.Add(TheSim.UUID, TheSim);
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{
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IObjectContainer db;
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SimProfiles.Add(TheSim.UUID, TheSim);
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db = Db4oFactory.OpenFile("simprofiles.yap");
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IObjectContainer db;
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db.Set(TheSim);
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db = Db4oFactory.OpenFile("simprofiles.yap");
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db.Close();
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db.Set(TheSim);
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return "OK";
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db.Close();
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} catch(Exception e) {
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return "OK";
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return "ERROR! could not save to database!";
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}
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}
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catch (Exception e)
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{
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return "ERROR! could not save to database!";
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}
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}
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}
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public string RestGetRegionMethod(string request, string path, string param )
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{
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SimProfileBase TheSim = GetProfileByHandle((ulong)Convert.ToUInt64(param));
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return RestGetSimMethod("", "/sims/", param);
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}
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public string RestSetRegionMethod(string request, string path, string param )
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public string RestGetRegionMethod(string request, string path, string param)
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{
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{
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SimProfileBase TheSim = GetProfileByHandle((ulong)Convert.ToUInt64(param));
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SimProfileBase TheSim = GetProfileByHandle((ulong)Convert.ToUInt64(param));
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return RestSetSimMethod("", "/sims/", param);
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return RestGetSimMethod("", "/sims/", param);
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}
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}
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public string RestGetSimMethod(string request, string path, string param )
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public string RestSetRegionMethod(string request, string path, string param)
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{
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SimProfileBase TheSim = GetProfileByHandle((ulong)Convert.ToUInt64(param));
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return RestSetSimMethod("", "/sims/", param);
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}
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public string RestGetSimMethod(string request, string path, string param)
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{
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{
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string respstring = String.Empty;
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string respstring = String.Empty;
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SimProfileBase TheSim;
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SimProfileBase TheSim;
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LLUUID UUID = new LLUUID(param);
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LLUUID UUID = new LLUUID(param);
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TheSim = GetProfileByLLUUID(UUID);
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TheSim = GetProfileByLLUUID(UUID);
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if (!(TheSim == null))
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if (!(TheSim == null))
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{
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{
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respstring = "<Root>";
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respstring = "<Root>";
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respstring += "<authkey>" + m_gridManager.Cfg.SimSendKey + "</authkey>";
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respstring += "<authkey>" + m_gridManager.Cfg.SimSendKey + "</authkey>";
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respstring += "<sim>";
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respstring += "<sim>";
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respstring += "<uuid>" + TheSim.UUID.ToString() + "</uuid>";
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respstring += "<uuid>" + TheSim.UUID.ToString() + "</uuid>";
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respstring += "<regionname>" + TheSim.regionname + "</regionname>";
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respstring += "<regionname>" + TheSim.regionname + "</regionname>";
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@ -293,13 +316,13 @@ namespace OpenGridServices.GridServer
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respstring += "<region_locy>" + TheSim.RegionLocY.ToString() + "</region_locy>";
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respstring += "<region_locy>" + TheSim.RegionLocY.ToString() + "</region_locy>";
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respstring += "<estate_id>1</estate_id>";
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respstring += "<estate_id>1</estate_id>";
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respstring += "</sim>";
|
respstring += "</sim>";
|
||||||
respstring += "</Root>";
|
respstring += "</Root>";
|
||||||
}
|
}
|
||||||
|
|
||||||
return respstring;
|
return respstring;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Inventory
|
namespace OpenSim.Framework.Inventory
|
||||||
{
|
{
|
||||||
|
|
|
@ -30,7 +30,7 @@ using System.Net.Sockets;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Interfaces
|
namespace OpenSim.Framework.Interfaces
|
||||||
{
|
{
|
|
@ -27,13 +27,14 @@
|
||||||
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim;
|
using OpenSim;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Interfaces
|
namespace OpenSim.Framework.Interfaces
|
||||||
{
|
{
|
||||||
|
@ -51,7 +52,7 @@ namespace OpenSim.Framework.Interfaces
|
||||||
string GetName();
|
string GetName();
|
||||||
bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port);
|
bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port);
|
||||||
void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
|
void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
|
||||||
void Close();
|
void Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct UUIDBlock
|
public struct UUIDBlock
|
|
@ -27,7 +27,7 @@
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Interfaces
|
namespace OpenSim.Framework.Interfaces
|
||||||
{
|
{
|
|
@ -1,6 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Interfaces
|
namespace OpenSim.Framework.Interfaces
|
||||||
{
|
{
|
|
@ -2,6 +2,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Interfaces
|
namespace OpenSim.Framework.Interfaces
|
||||||
{
|
{
|
|
@ -1,8 +1,9 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Interfaces
|
namespace OpenSim.Framework.Interfaces
|
||||||
{
|
{
|
||||||
|
@ -22,14 +23,14 @@ namespace OpenSim.Framework.Interfaces
|
||||||
public abstract bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port);
|
public abstract bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port);
|
||||||
public abstract void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
|
public abstract void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
|
||||||
public abstract void Close();
|
public abstract void Close();
|
||||||
public abstract Hashtable GridData {
|
public abstract Hashtable GridData {
|
||||||
get;
|
get;
|
||||||
set;
|
set;
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract ArrayList neighbours {
|
public abstract ArrayList neighbours {
|
||||||
get;
|
get;
|
||||||
set;
|
set;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -78,72 +78,18 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="AgentCiruitData.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="AgentInventory.cs">
|
<Compile Include="AgentInventory.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="AssetBase.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="BlockingQueue.cs">
|
<Compile Include="BlockingQueue.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="HeightMapGenHills.cs">
|
<Compile Include="HeightMapGenHills.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="IAssetServer.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="IConfig.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="IGenericConfig.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="IGridConfig.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="IGridServer.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="ILocalStorage.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="IScriptAPI.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="IScriptEngine.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="IUserConfig.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="IUserServer.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="LocalGridBase.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Login.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="LoginService.cs">
|
<Compile Include="LoginService.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="NeighbourInfo.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="OSVector3.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="PrimData.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="RemoteGridBase.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="SimProfile.cs">
|
<Compile Include="SimProfile.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -162,9 +108,63 @@
|
||||||
<Compile Include="Util.cs">
|
<Compile Include="Util.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\IAssetServer.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\IConfig.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\IGenericConfig.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\IGridConfig.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\IGridServer.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\ILocalStorage.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\IScriptAPI.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\IScriptEngine.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\IUserConfig.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\IUserServer.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\LocalGridBase.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Interfaces\RemoteGridBase.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
<Compile Include="Properties\AssemblyInfo.cs">
|
<Compile Include="Properties\AssemblyInfo.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="Types\AgentCiruitData.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Types\AssetBase.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Types\Login.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Types\NeighbourInfo.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Types\OSVector3.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Types\PrimData.cs">
|
||||||
|
<SubType>Code</SubType>
|
||||||
|
</Compile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|
|
@ -11,35 +11,35 @@
|
||||||
<resources prefix="OpenSim.Framework" dynamicprefix="true" >
|
<resources prefix="OpenSim.Framework" dynamicprefix="true" >
|
||||||
</resources>
|
</resources>
|
||||||
<sources failonempty="true">
|
<sources failonempty="true">
|
||||||
<include name="AgentCiruitData.cs" />
|
|
||||||
<include name="AgentInventory.cs" />
|
<include name="AgentInventory.cs" />
|
||||||
<include name="AssetBase.cs" />
|
|
||||||
<include name="BlockingQueue.cs" />
|
<include name="BlockingQueue.cs" />
|
||||||
<include name="HeightMapGenHills.cs" />
|
<include name="HeightMapGenHills.cs" />
|
||||||
<include name="IAssetServer.cs" />
|
|
||||||
<include name="IConfig.cs" />
|
|
||||||
<include name="IGenericConfig.cs" />
|
|
||||||
<include name="IGridConfig.cs" />
|
|
||||||
<include name="IGridServer.cs" />
|
|
||||||
<include name="ILocalStorage.cs" />
|
|
||||||
<include name="IScriptAPI.cs" />
|
|
||||||
<include name="IScriptEngine.cs" />
|
|
||||||
<include name="IUserConfig.cs" />
|
|
||||||
<include name="IUserServer.cs" />
|
|
||||||
<include name="LocalGridBase.cs" />
|
|
||||||
<include name="Login.cs" />
|
|
||||||
<include name="LoginService.cs" />
|
<include name="LoginService.cs" />
|
||||||
<include name="NeighbourInfo.cs" />
|
|
||||||
<include name="OSVector3.cs" />
|
|
||||||
<include name="PrimData.cs" />
|
|
||||||
<include name="RemoteGridBase.cs" />
|
|
||||||
<include name="SimProfile.cs" />
|
<include name="SimProfile.cs" />
|
||||||
<include name="SimProfileBase.cs" />
|
<include name="SimProfileBase.cs" />
|
||||||
<include name="UserProfile.cs" />
|
<include name="UserProfile.cs" />
|
||||||
<include name="UserProfileManager.cs" />
|
<include name="UserProfileManager.cs" />
|
||||||
<include name="UserProfileManagerBase.cs" />
|
<include name="UserProfileManagerBase.cs" />
|
||||||
<include name="Util.cs" />
|
<include name="Util.cs" />
|
||||||
|
<include name="Interfaces/IAssetServer.cs" />
|
||||||
|
<include name="Interfaces/IConfig.cs" />
|
||||||
|
<include name="Interfaces/IGenericConfig.cs" />
|
||||||
|
<include name="Interfaces/IGridConfig.cs" />
|
||||||
|
<include name="Interfaces/IGridServer.cs" />
|
||||||
|
<include name="Interfaces/ILocalStorage.cs" />
|
||||||
|
<include name="Interfaces/IScriptAPI.cs" />
|
||||||
|
<include name="Interfaces/IScriptEngine.cs" />
|
||||||
|
<include name="Interfaces/IUserConfig.cs" />
|
||||||
|
<include name="Interfaces/IUserServer.cs" />
|
||||||
|
<include name="Interfaces/LocalGridBase.cs" />
|
||||||
|
<include name="Interfaces/RemoteGridBase.cs" />
|
||||||
<include name="Properties/AssemblyInfo.cs" />
|
<include name="Properties/AssemblyInfo.cs" />
|
||||||
|
<include name="Types/AgentCiruitData.cs" />
|
||||||
|
<include name="Types/AssetBase.cs" />
|
||||||
|
<include name="Types/Login.cs" />
|
||||||
|
<include name="Types/NeighbourInfo.cs" />
|
||||||
|
<include name="Types/OSVector3.cs" />
|
||||||
|
<include name="Types/PrimData.cs" />
|
||||||
</sources>
|
</sources>
|
||||||
<references basedir="${project::get-base-directory()}">
|
<references basedir="${project::get-base-directory()}">
|
||||||
<lib>
|
<lib>
|
||||||
|
|
|
@ -41,7 +41,7 @@ namespace OpenSim.Framework.Sims
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public SimProfile LoadFromGrid(LLUUID UUID, string GridURL, string SendKey, string RecvKey)
|
public SimProfile LoadFromGrid(LLUUID UUID, string GridURL, string SendKey, string RecvKey)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
@ -73,7 +73,7 @@ namespace OpenSim.Framework.Sims
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public SimProfile()
|
public SimProfile()
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Interfaces
|
namespace OpenSim.Framework.Types
|
||||||
{
|
{
|
||||||
public class AgentCircuitData
|
public class AgentCircuitData
|
||||||
{
|
{
|
||||||
|
@ -11,7 +11,7 @@ namespace OpenSim.Framework.Interfaces
|
||||||
public LLUUID AgentID;
|
public LLUUID AgentID;
|
||||||
public LLUUID SessionID;
|
public LLUUID SessionID;
|
||||||
public LLUUID SecureSessionID;
|
public LLUUID SecureSessionID;
|
||||||
public LLVector3 startpos;
|
public LLVector3 startpos;
|
||||||
public string firstname;
|
public string firstname;
|
||||||
public string lastname;
|
public string lastname;
|
||||||
public uint circuitcode;
|
public uint circuitcode;
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Assets
|
namespace OpenSim.Framework.Types
|
||||||
{
|
{
|
||||||
public class AssetBase
|
public class AssetBase
|
||||||
{
|
{
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Interfaces
|
namespace OpenSim.Framework.Types
|
||||||
{
|
{
|
||||||
public class Login
|
public class Login
|
||||||
{
|
{
|
|
@ -2,7 +2,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Interfaces
|
namespace OpenSim.Framework.Types
|
||||||
{
|
{
|
||||||
public class NeighbourInfo
|
public class NeighbourInfo
|
||||||
{
|
{
|
|
@ -2,7 +2,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace OpenSim.Framework
|
namespace OpenSim.Framework.Types
|
||||||
{
|
{
|
||||||
public class OSVector3
|
public class OSVector3
|
||||||
{
|
{
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
|
||||||
namespace OpenSim.Framework.Assets
|
namespace OpenSim.Framework.Types
|
||||||
{
|
{
|
||||||
public class PrimData
|
public class PrimData
|
||||||
{
|
{
|
|
@ -32,7 +32,7 @@ namespace OpenSim.Framework.User
|
||||||
Circuits = new Dictionary<LLUUID, uint>();
|
Circuits = new Dictionary<LLUUID, uint>();
|
||||||
Inventory = new AgentInventory();
|
Inventory = new AgentInventory();
|
||||||
homeregionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256));
|
homeregionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256));
|
||||||
homepos = new LLVector3();
|
homepos = new LLVector3();
|
||||||
homelookat = new LLVector3();
|
homelookat = new LLVector3();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -106,7 +106,7 @@ namespace OpenSim.Framework.User
|
||||||
|
|
||||||
LLUUID AgentID = TheUser.UUID;
|
LLUUID AgentID = TheUser.UUID;
|
||||||
TheUser.InitSessionData();
|
TheUser.InitSessionData();
|
||||||
|
|
||||||
//for loading data from a grid server, make any changes in CustomiseResponse() (or create a sub class of this and override that method)
|
//for loading data from a grid server, make any changes in CustomiseResponse() (or create a sub class of this and override that method)
|
||||||
//SimProfile SimInfo = new SimProfile();
|
//SimProfile SimInfo = new SimProfile();
|
||||||
//SimInfo = SimInfo.LoadFromGrid(TheUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey);
|
//SimInfo = SimInfo.LoadFromGrid(TheUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey);
|
||||||
|
@ -140,7 +140,7 @@ namespace OpenSim.Framework.User
|
||||||
|
|
||||||
ArrayList AgentInventory = new ArrayList();
|
ArrayList AgentInventory = new ArrayList();
|
||||||
Console.WriteLine("adding inventory to response");
|
Console.WriteLine("adding inventory to response");
|
||||||
Hashtable TempHash;
|
Hashtable TempHash;
|
||||||
foreach (InventoryFolder InvFolder in TheUser.Inventory.InventoryFolders.Values)
|
foreach (InventoryFolder InvFolder in TheUser.Inventory.InventoryFolders.Values)
|
||||||
{
|
{
|
||||||
TempHash = new Hashtable();
|
TempHash = new Hashtable();
|
||||||
|
@ -200,7 +200,7 @@ namespace OpenSim.Framework.User
|
||||||
|
|
||||||
this.CustomiseResponse(ref responseData, TheUser);
|
this.CustomiseResponse(ref responseData, TheUser);
|
||||||
response.Value = responseData;
|
response.Value = responseData;
|
||||||
// TheUser.SendDataToSim(SimInfo);
|
// TheUser.SendDataToSim(SimInfo);
|
||||||
return response;
|
return response;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -211,7 +211,7 @@ namespace OpenSim.Framework.User
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
return response;
|
return response;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static XmlRpcResponse CreateErrorConnectingToGridResponse()
|
private static XmlRpcResponse CreateErrorConnectingToGridResponse()
|
||||||
|
@ -258,9 +258,9 @@ namespace OpenSim.Framework.User
|
||||||
SimParams["firstname"] = theUser.firstname;
|
SimParams["firstname"] = theUser.firstname;
|
||||||
SimParams["lastname"] = theUser.lastname;
|
SimParams["lastname"] = theUser.lastname;
|
||||||
SimParams["agent_id"] = theUser.UUID.ToString();
|
SimParams["agent_id"] = theUser.UUID.ToString();
|
||||||
SimParams["circuit_code"] = (Int32)circode;
|
SimParams["circuit_code"] = (Int32)circode;
|
||||||
SimParams["startpos_x"] = theUser.homepos.X.ToString();
|
SimParams["startpos_x"] = theUser.homepos.X.ToString();
|
||||||
SimParams["startpos_y"] = theUser.homepos.Y.ToString();
|
SimParams["startpos_y"] = theUser.homepos.Y.ToString();
|
||||||
SimParams["startpos_z"] = theUser.homepos.Z.ToString();
|
SimParams["startpos_z"] = theUser.homepos.Z.ToString();
|
||||||
ArrayList SendParams = new ArrayList();
|
ArrayList SendParams = new ArrayList();
|
||||||
SendParams.Add(SimParams);
|
SendParams.Add(SimParams);
|
||||||
|
|
|
@ -103,7 +103,8 @@ namespace OpenSim.Framework.User
|
||||||
newprofile.firstname = firstname;
|
newprofile.firstname = firstname;
|
||||||
newprofile.lastname = lastname;
|
newprofile.lastname = lastname;
|
||||||
newprofile.MD5passwd = MD5passwd;
|
newprofile.MD5passwd = MD5passwd;
|
||||||
newprofile.UUID = LLUUID.Random();
newprofile.Inventory.CreateRootFolder(newprofile.UUID, true);
|
newprofile.UUID = LLUUID.Random();
|
||||||
|
newprofile.Inventory.CreateRootFolder(newprofile.UUID, true);
|
||||||
this.UserProfiles.Add(newprofile.UUID, newprofile);
|
this.UserProfiles.Add(newprofile.UUID, newprofile);
|
||||||
return newprofile;
|
return newprofile;
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,7 +4,7 @@ using System.Text;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Utilities;
|
using OpenSim.Framework.Utilities;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using Db4objects.Db4o;
|
using Db4objects.Db4o;
|
||||||
|
|
|
@ -29,7 +29,7 @@ using System.Collections.Generic;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using Db4objects.Db4o;
|
using Db4objects.Db4o;
|
||||||
using Db4objects.Db4o.Query;
|
using Db4objects.Db4o.Query;
|
||||||
|
|
|
@ -7,7 +7,7 @@ using System.Net.Sockets;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Utilities;
|
using OpenSim.Framework.Utilities;
|
||||||
|
|
||||||
namespace OpenSim.GridInterfaces.Remote
|
namespace OpenSim.GridInterfaces.Remote
|
||||||
|
|
|
@ -34,7 +34,7 @@ using System.IO;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using Nwc.XmlRpc;
|
using Nwc.XmlRpc;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.GridInterfaces.Remote
|
namespace OpenSim.GridInterfaces.Remote
|
||||||
{
|
{
|
||||||
|
@ -44,28 +44,28 @@ namespace OpenSim.GridInterfaces.Remote
|
||||||
private string GridSendKey;
|
private string GridSendKey;
|
||||||
private string GridRecvKey;
|
private string GridRecvKey;
|
||||||
private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
|
private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
|
||||||
private ArrayList simneighbours = new ArrayList();
|
private ArrayList simneighbours = new ArrayList();
|
||||||
private Hashtable griddatahash;
|
private Hashtable griddatahash;
|
||||||
|
|
||||||
public override Dictionary<uint, AgentCircuitData> agentcircuits
|
public override Dictionary<uint, AgentCircuitData> agentcircuits
|
||||||
{
|
{
|
||||||
get { return AgentCircuits; }
|
get { return AgentCircuits; }
|
||||||
set { AgentCircuits = value; }
|
set { AgentCircuits = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override ArrayList neighbours
|
public override ArrayList neighbours
|
||||||
{
|
{
|
||||||
get { return simneighbours; }
|
get { return simneighbours; }
|
||||||
set { simneighbours = value; }
|
set { simneighbours = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Hashtable GridData
|
public override Hashtable GridData
|
||||||
{
|
{
|
||||||
get { return griddatahash; }
|
get { return griddatahash; }
|
||||||
set { griddatahash = value; }
|
set { griddatahash = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public RemoteGridServer()
|
public RemoteGridServer()
|
||||||
{
|
{
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Grid Server class created");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Grid Server class created");
|
||||||
|
@ -84,15 +84,15 @@ namespace OpenSim.GridInterfaces.Remote
|
||||||
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams);
|
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams);
|
||||||
XmlRpcResponse GridResp = GridReq.Send(this.GridServerUrl, 3000);
|
XmlRpcResponse GridResp = GridReq.Send(this.GridServerUrl, 3000);
|
||||||
Hashtable GridRespData = (Hashtable)GridResp.Value;
|
Hashtable GridRespData = (Hashtable)GridResp.Value;
|
||||||
this.griddatahash=GridRespData;
|
this.griddatahash=GridRespData;
|
||||||
|
|
||||||
if(GridRespData.ContainsKey("error")) {
|
if(GridRespData.ContainsKey("error")) {
|
||||||
string errorstring = (string)GridRespData["error"];
|
string errorstring = (string)GridRespData["error"];
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Error connecting to grid:");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Error connecting to grid:");
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(errorstring);
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(errorstring);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
this.neighbours = (ArrayList)GridRespData["neighbours"];
|
this.neighbours = (ArrayList)GridRespData["neighbours"];
|
||||||
Console.WriteLine(simneighbours.Count);
|
Console.WriteLine(simneighbours.Count);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenSim.Assets;
|
using OpenSim.Assets;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Utilities;
|
using OpenSim.Framework.Utilities;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
|
|
|
@ -32,7 +32,7 @@ using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim;
|
using OpenSim;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Utilities;
|
using OpenSim.Framework.Utilities;
|
||||||
|
|
||||||
namespace OpenSim.Assets
|
namespace OpenSim.Assets
|
||||||
|
|
|
@ -32,7 +32,7 @@ using OpenSim;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
//using OpenSim.GridServers;
|
//using OpenSim.GridServers;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
|
|
||||||
namespace OpenSim.Assets
|
namespace OpenSim.Assets
|
||||||
|
@ -125,7 +125,7 @@ namespace OpenSim.Assets
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset)
|
public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset)
|
||||||
{
|
{
|
||||||
LLUUID newItem = null;
|
LLUUID newItem = null;
|
||||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||||
|
@ -161,7 +161,7 @@ namespace OpenSim.Assets
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Assets.AssetBase asset)
|
public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset)
|
||||||
{
|
{
|
||||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||||
{
|
{
|
||||||
|
|
|
@ -121,9 +121,6 @@
|
||||||
<Compile Include="AgentAssetUpload.cs">
|
<Compile Include="AgentAssetUpload.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="ConsoleCmds.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Grid.cs">
|
<Compile Include="Grid.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -145,9 +142,6 @@
|
||||||
<Compile Include="SimClient.cs">
|
<Compile Include="SimClient.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="SimConsole.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="VersionInfo.cs">
|
<Compile Include="VersionInfo.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -187,12 +181,6 @@
|
||||||
<Compile Include="world\Primitive2.cs">
|
<Compile Include="world\Primitive2.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="world\ScriptEngine.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="world\SurfacePatch.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="world\World.cs">
|
<Compile Include="world\World.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -202,9 +190,6 @@
|
||||||
<Compile Include="world\WorldScripting.cs">
|
<Compile Include="world\WorldScripting.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="world\scripting\IScript.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="world\scripting\IScriptContext.cs">
|
<Compile Include="world\scripting\IScriptContext.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
|
|
@ -12,7 +12,6 @@
|
||||||
</resources>
|
</resources>
|
||||||
<sources failonempty="true">
|
<sources failonempty="true">
|
||||||
<include name="AgentAssetUpload.cs" />
|
<include name="AgentAssetUpload.cs" />
|
||||||
<include name="ConsoleCmds.cs" />
|
|
||||||
<include name="Grid.cs" />
|
<include name="Grid.cs" />
|
||||||
<include name="OpenSimMain.cs" />
|
<include name="OpenSimMain.cs" />
|
||||||
<include name="OpenSimNetworkHandler.cs" />
|
<include name="OpenSimNetworkHandler.cs" />
|
||||||
|
@ -20,7 +19,6 @@
|
||||||
<include name="QueItem.cs" />
|
<include name="QueItem.cs" />
|
||||||
<include name="RegionInfo.cs" />
|
<include name="RegionInfo.cs" />
|
||||||
<include name="SimClient.cs" />
|
<include name="SimClient.cs" />
|
||||||
<include name="SimConsole.cs" />
|
|
||||||
<include name="VersionInfo.cs" />
|
<include name="VersionInfo.cs" />
|
||||||
<include name="Assets/AssetCache.cs" />
|
<include name="Assets/AssetCache.cs" />
|
||||||
<include name="Assets/InventoryCache.cs" />
|
<include name="Assets/InventoryCache.cs" />
|
||||||
|
@ -34,12 +32,9 @@
|
||||||
<include name="world/Entity.cs" />
|
<include name="world/Entity.cs" />
|
||||||
<include name="world/Primitive.cs" />
|
<include name="world/Primitive.cs" />
|
||||||
<include name="world/Primitive2.cs" />
|
<include name="world/Primitive2.cs" />
|
||||||
<include name="world/ScriptEngine.cs" />
|
|
||||||
<include name="world/SurfacePatch.cs" />
|
|
||||||
<include name="world/World.cs" />
|
<include name="world/World.cs" />
|
||||||
<include name="world/WorldPacketHandlers.cs" />
|
<include name="world/WorldPacketHandlers.cs" />
|
||||||
<include name="world/WorldScripting.cs" />
|
<include name="world/WorldScripting.cs" />
|
||||||
<include name="world/scripting/IScript.cs" />
|
|
||||||
<include name="world/scripting/IScriptContext.cs" />
|
<include name="world/scripting/IScriptContext.cs" />
|
||||||
<include name="world/scripting/IScriptEntity.cs" />
|
<include name="world/scripting/IScriptEntity.cs" />
|
||||||
<include name="world/scripting/IScriptHandler.cs" />
|
<include name="world/scripting/IScriptHandler.cs" />
|
||||||
|
|
|
@ -41,6 +41,7 @@ using libsecondlife.Packets;
|
||||||
using OpenSim.world;
|
using OpenSim.world;
|
||||||
using OpenSim.Terrain;
|
using OpenSim.Terrain;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.UserServer;
|
using OpenSim.UserServer;
|
||||||
using OpenSim.Assets;
|
using OpenSim.Assets;
|
||||||
using OpenSim.CAPS;
|
using OpenSim.CAPS;
|
||||||
|
@ -82,7 +83,7 @@ namespace OpenSim
|
||||||
public string m_physicsEngine;
|
public string m_physicsEngine;
|
||||||
public bool m_sandbox = false;
|
public bool m_sandbox = false;
|
||||||
public bool m_loginserver;
|
public bool m_loginserver;
|
||||||
public OpenGridProtocolServer OGSServer;
|
public OpenGridProtocolServer OGSServer;
|
||||||
public bool user_accounts = false;
|
public bool user_accounts = false;
|
||||||
public bool gridLocalAsset = false;
|
public bool gridLocalAsset = false;
|
||||||
|
|
||||||
|
@ -205,8 +206,8 @@ namespace OpenSim
|
||||||
|
|
||||||
if (gridServer.GetName() == "Remote")
|
if (gridServer.GetName() == "Remote")
|
||||||
{
|
{
|
||||||
// should startup the OGS protocol server here
|
// should startup the OGS protocol server here
|
||||||
OGSServer = new OpenGridProtocolServer(8500);
|
//OGSServer = new OpenGridProtocolServer(8500);
|
||||||
|
|
||||||
// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
|
// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
|
||||||
httpServer.AddXmlRPCHandler("expect_user",
|
httpServer.AddXmlRPCHandler("expect_user",
|
||||||
|
@ -298,12 +299,13 @@ namespace OpenSim
|
||||||
|
|
||||||
m_console.WriteLine("Main.cs:Startup() - Starting HTTP server");
|
m_console.WriteLine("Main.cs:Startup() - Starting HTTP server");
|
||||||
httpServer.Start();
|
httpServer.Start();
|
||||||
|
|
||||||
if(gridServer.GetName() == "Remote") {
|
if (gridServer.GetName() == "Remote")
|
||||||
m_console.WriteLine("Main.cs:Startup() - Starting up OGS protocol server");
|
{
|
||||||
OGSServer.Start();
|
m_console.WriteLine("Main.cs:Startup() - Starting up OGS protocol server");
|
||||||
}
|
OGSServer.Start();
|
||||||
|
}
|
||||||
|
|
||||||
MainServerListener();
|
MainServerListener();
|
||||||
|
|
||||||
m_heartbeatTimer.Enabled = true;
|
m_heartbeatTimer.Enabled = true;
|
||||||
|
@ -523,7 +525,7 @@ namespace OpenSim
|
||||||
|
|
||||||
case "terrain":
|
case "terrain":
|
||||||
string result = "";
|
string result = "";
|
||||||
if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams,ref result))
|
if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result))
|
||||||
{
|
{
|
||||||
m_console.WriteLine(result);
|
m_console.WriteLine(result);
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,7 +36,7 @@ using System.IO;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Timers;
|
using System.Timers;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Framework.Utilities;
|
using OpenSim.Framework.Utilities;
|
||||||
using OpenSim.world;
|
using OpenSim.world;
|
||||||
|
|
|
@ -6,7 +6,7 @@ using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Physics.Manager;
|
using OpenSim.Physics.Manager;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.world
|
namespace OpenSim.world
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@ using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Physics.Manager;
|
using OpenSim.Physics.Manager;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
|
|
||||||
namespace OpenSim.world
|
namespace OpenSim.world
|
||||||
|
|
|
@ -1,18 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace OpenSim.world
|
|
||||||
{
|
|
||||||
public class ScriptEngine
|
|
||||||
{
|
|
||||||
public ScriptEngine(World env)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadScript()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,22 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace OpenSim.world
|
|
||||||
{
|
|
||||||
public class SurfacePatch
|
|
||||||
{
|
|
||||||
public float[] HeightMap;
|
|
||||||
|
|
||||||
public SurfacePatch() {
|
|
||||||
HeightMap = new float[16*16];
|
|
||||||
|
|
||||||
int xinc;
|
|
||||||
int yinc;
|
|
||||||
for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) {
|
|
||||||
HeightMap[xinc+(yinc*16)]=100.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -8,11 +8,11 @@ using System.IO;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using OpenSim.Physics.Manager;
|
using OpenSim.Physics.Manager;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Terrain;
|
using OpenSim.Framework.Terrain;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Assets;
|
using OpenSim.Assets;
|
||||||
using OpenSim.world.scripting;
|
//using OpenSim.world.scripting;
|
||||||
using OpenSim.RegionServer.world.scripting;
|
using OpenSim.RegionServer.world.scripting;
|
||||||
using OpenSim.RegionServer.world.scripting.Scripts;
|
using OpenSim.RegionServer.world.scripting.Scripts;
|
||||||
using OpenSim.Terrain;
|
using OpenSim.Terrain;
|
||||||
|
@ -25,7 +25,7 @@ namespace OpenSim.world
|
||||||
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
||||||
public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
|
public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
|
||||||
public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
|
public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
|
||||||
public ScriptEngine Scripts;
|
//public ScriptEngine Scripts;
|
||||||
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
|
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
|
||||||
public uint _localNumber = 0;
|
public uint _localNumber = 0;
|
||||||
private PhysicsScene phyScene;
|
private PhysicsScene phyScene;
|
||||||
|
|
|
@ -5,7 +5,7 @@ using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Physics.Manager;
|
using OpenSim.Physics.Manager;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Terrain;
|
using OpenSim.Framework.Terrain;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Assets;
|
using OpenSim.Assets;
|
||||||
|
|
|
@ -5,6 +5,7 @@ using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
|
||||||
namespace OpenSim.world
|
namespace OpenSim.world
|
||||||
|
|
|
@ -1,16 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace OpenSim.world.scripting
|
|
||||||
{
|
|
||||||
public interface IScriptHost {
|
|
||||||
bool Register(IScript iscript);
|
|
||||||
}
|
|
||||||
public interface IScript
|
|
||||||
{
|
|
||||||
string Name{get;set;}
|
|
||||||
IScriptHost Host{get;set;}
|
|
||||||
void Show();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -5,6 +5,7 @@ using OpenSim.Scripting.EmbeddedJVM.Types;
|
||||||
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
|
using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.Scripting.EmbeddedJVM
|
namespace OpenSim.Scripting.EmbeddedJVM
|
||||||
{
|
{
|
||||||
|
|
|
@ -33,6 +33,7 @@ using OpenSim.Framework.User;
|
||||||
using OpenSim.Framework.Grid;
|
using OpenSim.Framework.Grid;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
|
|
||||||
namespace OpenSim.UserServer
|
namespace OpenSim.UserServer
|
||||||
|
|
|
@ -43,6 +43,7 @@ using OpenSim.Framework.Grid;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Framework.User;
|
using OpenSim.Framework.User;
|
||||||
using OpenSim.Framework.Utilities;
|
using OpenSim.Framework.Utilities;
|
||||||
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.UserServer
|
namespace OpenSim.UserServer
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,89 +1,94 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Nwc.XmlRpc;
|
using Nwc.XmlRpc;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
namespace OpenSim.Servers
|
namespace OpenSim.Servers
|
||||||
{
|
{
|
||||||
public class OpenGridProtocolServer
|
public class OpenGridProtocolServer
|
||||||
{
|
{
|
||||||
|
|
||||||
private Thread m_workerThread;
|
private Thread m_workerThread;
|
||||||
private Socket m_listenerSocket;
|
private Socket m_listenerSocket;
|
||||||
private IPEndPoint m_IPendpoint;
|
private IPEndPoint m_IPendpoint;
|
||||||
|
|
||||||
private int m_port;
|
private int m_port;
|
||||||
private ArrayList m_clients;
|
private ArrayList m_clients;
|
||||||
|
|
||||||
private class ClientHandler {
|
private class ClientHandler
|
||||||
private Thread m_clientThread;
|
{
|
||||||
private Socket m_socketHandle;
|
private Thread m_clientThread;
|
||||||
|
private Socket m_socketHandle;
|
||||||
public ClientHandler(Socket clientSocketHandle) {
|
|
||||||
m_socketHandle=clientSocketHandle;
|
public ClientHandler(Socket clientSocketHandle)
|
||||||
m_clientThread = new Thread(new ThreadStart(DoWork));
|
{
|
||||||
m_clientThread.IsBackground = true;
|
m_socketHandle = clientSocketHandle;
|
||||||
m_clientThread.Start();
|
m_clientThread = new Thread(new ThreadStart(DoWork));
|
||||||
}
|
m_clientThread.IsBackground = true;
|
||||||
|
m_clientThread.Start();
|
||||||
private void DoWork() {
|
}
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenGridProtocol.cs: ClientHandler.DoWork() - Got new client");
|
|
||||||
this.WriteLine("OpenSim 0.1, running OGS protocol 1.0");
|
private void DoWork()
|
||||||
|
{
|
||||||
}
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenGridProtocol.cs: ClientHandler.DoWork() - Got new client");
|
||||||
|
this.WriteLine("OpenSim 0.1, running OGS protocol 1.0");
|
||||||
private void WriteLine(string theline) {
|
|
||||||
theline+="\n";
|
}
|
||||||
byte[] thelinebuffer = System.Text.Encoding.ASCII.GetBytes(theline.ToCharArray());
|
|
||||||
m_socketHandle.Send(thelinebuffer,theline.Length,0);
|
private void WriteLine(string theline)
|
||||||
}
|
{
|
||||||
}
|
theline += "\n";
|
||||||
|
byte[] thelinebuffer = System.Text.Encoding.ASCII.GetBytes(theline.ToCharArray());
|
||||||
public OpenGridProtocolServer(int port)
|
m_socketHandle.Send(thelinebuffer, theline.Length, 0);
|
||||||
{
|
}
|
||||||
m_port = port;
|
}
|
||||||
}
|
|
||||||
|
public OpenGridProtocolServer(int port)
|
||||||
public void Start()
|
{
|
||||||
{
|
m_port = port;
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenGridProtocol.cs: Start() - Opening server socket");
|
}
|
||||||
|
|
||||||
m_clients = new ArrayList();
|
public void Start()
|
||||||
m_workerThread = new Thread(new ThreadStart(StartServerSocket));
|
{
|
||||||
m_workerThread.IsBackground = true;
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenGridProtocol.cs: Start() - Opening server socket");
|
||||||
m_workerThread.Start();
|
|
||||||
}
|
m_clients = new ArrayList();
|
||||||
|
m_workerThread = new Thread(new ThreadStart(StartServerSocket));
|
||||||
private void StartServerSocket()
|
m_workerThread.IsBackground = true;
|
||||||
{
|
m_workerThread.Start();
|
||||||
try
|
}
|
||||||
{
|
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenGridProtocol.cs: StartServerSocket() - Spawned main thread OK");
|
private void StartServerSocket()
|
||||||
|
{
|
||||||
|
try
|
||||||
m_IPendpoint = new IPEndPoint(IPAddress.Any, m_port);
|
{
|
||||||
m_listenerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenGridProtocol.cs: StartServerSocket() - Spawned main thread OK");
|
||||||
m_listenerSocket.Bind(m_IPendpoint);
|
|
||||||
m_listenerSocket.Listen(4);
|
|
||||||
|
m_IPendpoint = new IPEndPoint(IPAddress.Any, m_port);
|
||||||
Socket sockethandle;
|
m_listenerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||||
while (true)
|
m_listenerSocket.Bind(m_IPendpoint);
|
||||||
{
|
m_listenerSocket.Listen(4);
|
||||||
sockethandle = m_listenerSocket.Accept();
|
|
||||||
lock(m_clients.SyncRoot) {
|
Socket sockethandle;
|
||||||
m_clients.Add(new OpenGridProtocolServer.ClientHandler(sockethandle));
|
while (true)
|
||||||
}
|
{
|
||||||
}
|
sockethandle = m_listenerSocket.Accept();
|
||||||
}
|
lock (m_clients.SyncRoot)
|
||||||
catch (Exception e)
|
{
|
||||||
{
|
m_clients.Add(new OpenGridProtocolServer.ClientHandler(sockethandle));
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.Message);
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
catch (Exception e)
|
||||||
}
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -33,7 +33,7 @@ using System.Collections.Generic;
|
||||||
using System.Data;
|
using System.Data;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Terrain;
|
using OpenSim.Framework.Terrain;
|
||||||
using BerkeleyDb;
|
using BerkeleyDb;
|
||||||
using Kds.Serialization;
|
using Kds.Serialization;
|
||||||
|
|
|
@ -30,7 +30,7 @@ using Db4objects.Db4o;
|
||||||
using Db4objects.Db4o.Query;
|
using Db4objects.Db4o.Query;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Terrain;
|
using OpenSim.Framework.Terrain;
|
||||||
|
|
||||||
namespace OpenSim.Storage.LocalStorageDb4o
|
namespace OpenSim.Storage.LocalStorageDb4o
|
||||||
|
|
|
@ -5,7 +5,7 @@ using Db4objects.Db4o;
|
||||||
using Db4objects.Db4o.Query;
|
using Db4objects.Db4o.Query;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
|
|
||||||
namespace OpenSim.Storage.LocalStorageDb4o
|
namespace OpenSim.Storage.LocalStorageDb4o
|
||||||
{
|
{
|
||||||
|
|
|
@ -34,7 +34,7 @@ using System.Data;
|
||||||
using System.Data.SQLite;
|
using System.Data.SQLite;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Assets;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Terrain;
|
using OpenSim.Framework.Terrain;
|
||||||
|
|
||||||
namespace OpenSim.Storage.LocalStorageSQLite
|
namespace OpenSim.Storage.LocalStorageSQLite
|
||||||
|
|
230
OpenSim.sln
230
OpenSim.sln
|
@ -1,5 +1,5 @@
|
||||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||||
# Visual Studio 2005
|
# Visual C# Express 2005
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
|
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@ -43,139 +43,97 @@ EndProject
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|
||||||
{6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
{7E494328-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{7E494328-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{7E494328-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{7E494328-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
{546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
{21BFC8E2-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{21BFC8E2-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
{21BFC8E2-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
|
||||||
{21BFC8E2-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
Loading…
Reference in New Issue