made setting rotation match Second Life

integration
SignpostMarv 2012-09-02 13:43:16 +01:00 committed by Melanie
parent 32b534f324
commit f7b88d1c40
1 changed files with 1 additions and 32 deletions

View File

@ -2083,23 +2083,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetRot(LSL_Rotation rot)
{
m_host.AddScriptLPS(1);
// try to let this work as in SL...
if (m_host.ParentID == 0)
{
// special case: If we are root, rotate complete SOG to new rotation
SetRot(m_host, rot);
}
else
{
// we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
SceneObjectPart rootPart = m_host.ParentGroup.RootPart;
if (rootPart != null) // better safe than sorry
{
SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot);
}
}
ScriptSleep(200);
}
@ -7292,22 +7276,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PRIM_ROTATION:
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
if (remain < 1)
return null;
LSL_Rotation q = rules.GetQuaternionItem(idx++);
// try to let this work as in SL...
if (part.ParentID == 0)
{
// special case: If we are root, rotate complete SOG to new rotation
SetRot(part, q);
}
else
{
// we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
SceneObjectPart rootPart = part.ParentGroup.RootPart;
SetRot(part, rootPart.RotationOffset * (Quaternion)q);
}
break;
@ -7614,11 +7588,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
string primDesc = rules.GetLSLStringItem(idx++);
part.Description = primDesc;
break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
if (remain < 1)
return null;
SetRot(part, rules.GetQuaternionItem(idx++));
break;
case (int)ScriptBaseClass.PRIM_OMEGA:
if (remain < 3)
return null;