Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity()
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d7815ace4a
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f7b8c54c24
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@ -1269,7 +1269,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// m_taintForce = Vector3.Zero. Need to lock ProcessTaints() when we set a new tainted force.
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doForce(m_taintForce);
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}
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m_taintForce = Vector3.Zero;
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}
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@ -2250,7 +2250,10 @@ Console.WriteLine(" JointCreateFixed");
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{
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if (!m_isSelected)
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{
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// Not sure exactly why this sleep is here, but from experimentation it appears to stop an avatar
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// walking through a default rez size prim if it keeps kicking it around - justincc.
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Thread.Sleep(20);
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if (IsPhysical)
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{
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if (Body != IntPtr.Zero)
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