Merge branch 'master' of /home/opensim/var/repo/opensim into mapwork
commit
f7c237c0e1
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@ -291,12 +291,16 @@ namespace OpenSim
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m_console.Commands.AddCommand("region", false, "save oar",
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//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
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"save oar [-h|--home=<url>] [--noassets] [--perm=<permissions>] [<OAR path>]",
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"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
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"Save a region's data to an OAR archive.",
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// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
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"-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
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+ "--noassets stops assets being saved to the OAR." + Environment.NewLine
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+ "--perm stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine
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+ "--publish saves an OAR stripped of owner and last owner information." + Environment.NewLine
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+ " on reload, the estate owner will be the owner of all objects" + Environment.NewLine
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+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published" + Environment.NewLine
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+ " this option is EXPERIMENTAL" + Environment.NewLine
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+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine
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+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer" + Environment.NewLine
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+ "The OAR path must be a filesystem path."
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+ " If this is not given then the oar is saved to region.oar in the current directory.",
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@ -116,6 +116,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_merge = merge;
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m_skipAssets = skipAssets;
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m_requestId = requestId;
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// Zero can never be a valid user id
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m_validUserUuids[UUID.Zero] = false;
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}
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public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
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@ -125,6 +128,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_merge = merge;
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m_skipAssets = skipAssets;
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m_requestId = requestId;
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// Zero can never be a valid user id
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m_validUserUuids[UUID.Zero] = false;
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}
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/// <summary>
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@ -368,16 +374,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (!m_validUserUuids.ContainsKey(uuid))
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{
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UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
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if (account != null)
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m_validUserUuids.Add(uuid, true);
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else
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m_validUserUuids.Add(uuid, false);
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m_validUserUuids.Add(uuid, account != null);
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}
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if (m_validUserUuids[uuid])
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return true;
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else
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return false;
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return m_validUserUuids[uuid];
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}
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/// <summary>
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@ -282,10 +282,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer
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// does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied.
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if (permissionClass != PermissionClass.Owner)
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{
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canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0;
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}
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bool partPermitted = true;
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if (checkPermissions.Contains("C") && !canCopy)
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@ -142,6 +142,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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ops.Add("h|home=", delegate(string v) { options["home"] = v; });
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ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
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ops.Add("publish", v => options["wipe-owners"] = v != null);
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ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
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List<string> mainParams = ops.Parse(cmdparams);
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@ -248,9 +248,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Dictionary<string, Object> options = new Dictionary<string, Object>();
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options.Add("noassets", true);
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m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
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//AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
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//while (assetServer.HasWaitingRequests())
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// assetServer.ProcessNextRequest();
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// Don't wait for completion - with --noassets save oar happens synchronously
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// Monitor.Wait(this, 60000);
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@ -409,6 +406,86 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
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}
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/// <summary>
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/// Test loading an OpenSim Region Archive saved with the --publish option.
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/// </summary>
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[Test]
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public void TestLoadPublishedOar()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectPart part1 = CreateSceneObjectPart1();
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SceneObjectGroup sog1 = new SceneObjectGroup(part1);
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m_scene.AddNewSceneObject(sog1, false);
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SceneObjectPart part2 = CreateSceneObjectPart2();
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AssetNotecard nc = new AssetNotecard();
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nc.BodyText = "Hello World!";
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nc.Encode();
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UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
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UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
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AssetBase ncAsset
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= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
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m_scene.AssetService.Store(ncAsset);
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SceneObjectGroup sog2 = new SceneObjectGroup(part2);
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TaskInventoryItem ncItem
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= new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
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part2.Inventory.AddInventoryItem(ncItem, true);
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m_scene.AddNewSceneObject(sog2, false);
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MemoryStream archiveWriteStream = new MemoryStream();
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m_scene.EventManager.OnOarFileSaved += SaveCompleted;
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Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
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lock (this)
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{
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m_archiverModule.ArchiveRegion(
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archiveWriteStream, requestId, new Dictionary<string, Object>() { { "wipe-owners", Boolean.TrueString } });
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Monitor.Wait(this, 60000);
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}
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Assert.That(m_lastRequestId, Is.EqualTo(requestId));
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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{
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UUID estateOwner = TestHelpers.ParseTail(0x4747);
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UUID objectOwner = TestHelpers.ParseTail(0x15);
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// Reload to new scene
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ArchiverModule archiverModule = new ArchiverModule();
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SerialiserModule serialiserModule = new SerialiserModule();
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TerrainModule terrainModule = new TerrainModule();
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TestScene scene2 = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
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// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
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// behaving correctly
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UserAccountHelpers.CreateUserWithInventory(scene2, objectOwner);
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scene2.RegionInfo.EstateSettings.EstateOwner = estateOwner;
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lock (this)
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{
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scene2.EventManager.OnOarFileLoaded += LoadCompleted;
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archiverModule.DearchiveRegion(archiveReadStream);
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}
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Assert.That(m_lastErrorMessage, Is.Null);
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SceneObjectGroup loadedSog = scene2.GetSceneObjectGroup(part1.Name);
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Assert.That(loadedSog.OwnerID, Is.EqualTo(estateOwner));
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Assert.That(loadedSog.LastOwnerID, Is.EqualTo(estateOwner));
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}
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}
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/// <summary>
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/// Test loading the region settings of an OpenSim Region Archive.
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/// </summary>
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@ -1472,20 +1472,27 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
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// currentItem.Name, part.Name);
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IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
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if (agentTransactions != null)
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{
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agentTransactions.HandleTaskItemUpdateFromTransaction(
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remoteClient, part, transactionID, currentItem);
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if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
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remoteClient.SendAgentAlertMessage("Notecard saved", false);
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else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
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remoteClient.SendAgentAlertMessage("Script saved", false);
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else
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remoteClient.SendAgentAlertMessage("Item saved", false);
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}
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// Viewers from at least Linden Lab 1.23 onwards use a capability to update script contents rather
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// than UDP. With viewers from at least 1.23 onwards, changing properties on scripts (e.g. renaming) causes
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// this to spew spurious errors and "thing saved" messages.
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// Rather than retaining complexity in the code and removing useful error messages, I'm going to
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// comment this section out. If this was still working for very old viewers and there is
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// a large population using them which cannot upgrade to 1.23 or derivatives then we can revisit
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// this - justincc
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// IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
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// if (agentTransactions != null)
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// {
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// agentTransactions.HandleTaskItemUpdateFromTransaction(
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// remoteClient, part, transactionID, currentItem);
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//
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// if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
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// remoteClient.SendAgentAlertMessage("Notecard saved", false);
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// else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
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// remoteClient.SendAgentAlertMessage("Script saved", false);
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// else
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// remoteClient.SendAgentAlertMessage("Item saved", false);
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// }
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// Base ALWAYS has move
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currentItem.BasePermissions |= (uint)PermissionMask.Move;
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@ -441,6 +441,12 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public UUID LastOwnerID
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{
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get { return m_rootPart.LastOwnerID; }
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set { m_rootPart.LastOwnerID = value; }
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}
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public UUID OwnerID
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{
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get { return m_rootPart.OwnerID; }
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@ -4520,10 +4520,18 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Update the texture entry for this part.
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/// </summary>
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/// <param name="textureEntry"></param>
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public void UpdateTextureEntry(byte[] textureEntry)
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/// <param name="serializedTextureEntry"></param>
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public void UpdateTextureEntry(byte[] serializedTextureEntry)
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{
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UpdateTextureEntry(new Primitive.TextureEntry(serializedTextureEntry, 0, serializedTextureEntry.Length));
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}
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/// <summary>
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/// Update the texture entry for this part.
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/// </summary>
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/// <param name="newTex"></param>
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public void UpdateTextureEntry(Primitive.TextureEntry newTex)
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{
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Primitive.TextureEntry newTex = new Primitive.TextureEntry(textureEntry, 0, textureEntry.Length);
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Primitive.TextureEntry oldTex = Shape.Textures;
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Changed changeFlags = 0;
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@ -4555,7 +4563,7 @@ namespace OpenSim.Region.Framework.Scenes
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break;
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}
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m_shape.TextureEntry = textureEntry;
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m_shape.TextureEntry = newTex.GetBytes();
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if (changeFlags != 0)
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TriggerScriptChangedEvent(changeFlags);
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UpdateFlag = UpdateRequired.FULL;
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@ -1192,8 +1192,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("ObjectSaleType", sop.ObjectSaleType.ToString());
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writer.WriteElementString("OwnershipCost", sop.OwnershipCost.ToString());
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WriteUUID(writer, "GroupID", sop.GroupID, options);
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WriteUUID(writer, "OwnerID", sop.OwnerID, options);
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WriteUUID(writer, "LastOwnerID", sop.LastOwnerID, options);
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UUID ownerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.OwnerID;
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WriteUUID(writer, "OwnerID", ownerID, options);
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UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.LastOwnerID;
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WriteUUID(writer, "LastOwnerID", lastOwnerID, options);
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writer.WriteElementString("BaseMask", sop.BaseMask.ToString());
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writer.WriteElementString("OwnerMask", sop.OwnerMask.ToString());
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writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
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@ -1277,7 +1282,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("BasePermissions", item.BasePermissions.ToString());
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writer.WriteElementString("CreationDate", item.CreationDate.ToString());
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WriteUUID(writer, "CreatorID", item.CreatorID, options);
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if (item.CreatorData != null && item.CreatorData != string.Empty)
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@ -1298,10 +1302,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("InvType", item.InvType.ToString());
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WriteUUID(writer, "ItemID", item.ItemID, options);
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WriteUUID(writer, "OldItemID", item.OldItemID, options);
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WriteUUID(writer, "LastOwnerID", item.LastOwnerID, options);
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UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : item.LastOwnerID;
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WriteUUID(writer, "LastOwnerID", lastOwnerID, options);
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writer.WriteElementString("Name", item.Name);
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writer.WriteElementString("NextPermissions", item.NextPermissions.ToString());
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WriteUUID(writer, "OwnerID", item.OwnerID, options);
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UUID ownerID = options.ContainsKey("wipe-owners") ? UUID.Zero : item.OwnerID;
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WriteUUID(writer, "OwnerID", ownerID, options);
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writer.WriteElementString("CurrentPermissions", item.CurrentPermissions.ToString());
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WriteUUID(writer, "ParentID", item.ParentID, options);
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WriteUUID(writer, "ParentPartID", item.ParentPartID, options);
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@ -251,7 +251,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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SRV_HomeURI = "http://127.0.0.1:8002"
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SRV_InventoryServerURI = "http://127.0.0.1:8002"
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SRV_AssetServerURI = "http://127.0.0.1:8002"
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SRV_ProfileServerURI = "http://127.0.0.1:8002/user"
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SRV_ProfileServerURI = "http://127.0.0.1:8002"
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SRV_FriendsServerURI = "http://127.0.0.1:8002"
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SRV_IMServerURI = "http://127.0.0.1:8002"
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@ -129,7 +129,7 @@
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; Change this to your server
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; accessible from other grids
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;
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HomeURI = "http://mygridserver.com:8002/user"
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HomeURI = "http://mygridserver.com:8002"
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Gatekeeper = "http://mygridserver.com:8002"
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;; If you want to protect your assets from being copied by foreign visitors
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;; uncomment the next line. You may want to do this on sims that have licensed content.
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Loading…
Reference in New Issue