From f7dbdba447cf91b03749c09d24709b03bc9f7831 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Thu, 22 Dec 2011 19:52:09 +0000 Subject: [PATCH] Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() --- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 1 - OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 5 ++--- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a3e4b4638c..1e2901b835 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -333,7 +333,6 @@ namespace OpenSim.Region.Framework.Scenes if (rot != null) sceneObject.UpdateGroupRotationR((Quaternion)rot); - //group.ApplyPhysics(m_physicalPrim); if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) { sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index abea7883da..0585477dcc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -669,7 +669,7 @@ namespace OpenSim.Region.Framework.Scenes //m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID); } - ApplyPhysics(m_scene.m_physicalPrim); + ApplyPhysics(); // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled // for the same object with very different properties. The caller must schedule the update. @@ -1239,8 +1239,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// Apply physics to this group /// - /// - public void ApplyPhysics(bool m_physicalPrim) + public void ApplyPhysics() { // Apply physics to the root prim m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);