Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
commit
f7de4f37ce
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@ -254,8 +254,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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/// </summary>
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public void QueueAppearanceSend(UUID agentid)
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{
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// m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
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// 10000 ticks per millisecond, 1000 milliseconds per second
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 1000 * 10000);
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lock (m_sendqueue)
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@ -263,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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m_sendqueue[agentid] = timestamp;
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m_updateTimer.Start();
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}
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m_log.WarnFormat("[AVFACTORY]: Queue appearance send for {0} at {1} (now is {2})", agentid, timestamp,DateTime.Now.Ticks);
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//m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0} at {1} (now is {2})", agentid, timestamp,DateTime.Now.Ticks);
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}
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public void QueueAppearanceSave(UUID agentid)
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@ -382,7 +380,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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if (kvp.Value < now)
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{
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m_log.WarnFormat("[AVFACTORY]: send appearance for {0} at time {1}", kvp.Key, now);
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m_log.DebugFormat("[AVFACTORY]: send appearance for {0} at time {1}", kvp.Key, now);
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Util.FireAndForget(delegate(object o) { HandleAppearanceSend(kvp.Key); });
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m_sendqueue.Remove(kvp.Key);
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}
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@ -770,11 +770,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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sp.ControllingClient.SendAnimations(animIDs, seqs, sourceAgentID, objectIDs);
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}
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}
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/*
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else
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{
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m_log.WarnFormat("{0} Could not send animation for {1} because scene presence not found",
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LogHeader(), agentID.ToString());
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}
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*/
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return;
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}
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case RegionSyncMessage.MsgType.BalanceClientLoad:
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@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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// Existing value of 1 indicates that updates are currently being sent so skip updates this pass
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if (Interlocked.Exchange(ref m_sendingUpdates, 1) == 1)
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{
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m_log.WarnFormat("[REGION SYNC SERVER MODULE] SendUpdates(): An update thread is already running.");
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m_log.DebugFormat("[REGION SYNC SERVER MODULE] SendUpdates(): An update thread is already running.");
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return;
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}
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@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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// Existing value of 1 indicates that updates are currently being sent so skip updates this pass
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if (Interlocked.Exchange(ref m_sendingUpdates, 1) == 1)
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{
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m_log.WarnFormat("[REGION SYNC MODULE] SendUpdates(): An update thread is already running.");
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m_log.DebugFormat("[REGION SYNC MODULE] SendUpdates(): An update thread is already running.");
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return;
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}
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@ -434,6 +434,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
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}
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#region SYNC SERVER
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/// <summary>
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/// Register the SyncServerID, address and port for a particular endpoint.
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/// The internal address and port are not registered.
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/// </summary>
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/// <param name="gei"></param>
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/// <returns>'true' if the registration was successful and 'false' otherwise</returns>
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public virtual bool RegisterEndpoint(GridEndpointInfo gei)
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{
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NameValueCollection requestArgs = new NameValueCollection
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@ -456,6 +462,42 @@ namespace OpenSim.Services.Connectors.SimianGrid
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return false;
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}
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/// <summary>
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/// Lookup a particular endpoint given the SyncServerID of the endpoint.
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/// </summary>
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/// <param name="syncServerID"></param>
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/// <returns>endpoint information or 'null' if not found</returns>
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public virtual GridEndpointInfo LookupEndpoint(string syncServerID)
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{
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NameValueCollection requestArgs = new NameValueCollection
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{
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{ "RequestMethod", "GetEndpoint" },
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{ "SyncServerID", syncServerID },
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};
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OSDMap response = WebUtil.PostToService(m_ServerURI, requestArgs);
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if (response["Success"].AsBoolean())
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{
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GridEndpointInfo gai = new GridEndpointInfo();
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gai.syncServerID = response["SyncServerID"].AsString();
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gai.address = response["Address"].AsString();
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gai.port = (uint)response["Port"].AsInteger();
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gai.internalAddress = response["InternalAddress"].AsString();
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gai.internalPort = (uint)response["InternalPort"].AsInteger();
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return gai;
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}
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m_log.ErrorFormat("{0}: Lookup of endpoint failed: {1}",
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"[SIMIAN GRID CONNECTOR]", response["Message"]);
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return null;
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}
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/// <summary>
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/// Register an actor association with a SyncServer.
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/// </summary>
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/// <param name="actorID">unique identification of the actor (actor's "name")</param>
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/// <param name="actorType">actor type identification string</param>
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/// <param name="syncServerID">sync server identification</param>
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/// <returns>'true' if registration successful. 'false' otherwise</returns>
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public virtual bool RegisterActor(string actorID, string actorType, string syncServerID)
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{
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NameValueCollection requestArgs = new NameValueCollection
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@ -479,6 +521,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
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return false;
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}
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/// <summary>
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/// Register a quark on a SyncServer.
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/// </summary>
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/// <param name="syncServerID"></param>
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/// <param name="locX"></param>
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/// <param name="locY"></param>
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/// <returns>'true' if registration successful. 'false' otherwise</returns>
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public virtual bool RegisterQuark(string syncServerID, uint locX, uint locY)
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{
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NameValueCollection requestArgs = new NameValueCollection
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@ -501,6 +550,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
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return false;
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}
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/// <summary>
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/// Given a quark location, return all the endpoints associated with that quark;
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/// </summary>
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/// <param name="locX">quark home X location</param>
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/// <param name="locY">quark home Y location</param>
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/// <returns>list of endpoints and actor types associated with the quark</returns>
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public virtual List<GridEndpointInfo> LookupQuark(uint locX, uint locY)
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{
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NameValueCollection requestArgs = new NameValueCollection
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@ -512,6 +567,15 @@ namespace OpenSim.Services.Connectors.SimianGrid
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return LookupQuark(requestArgs);
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}
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/// <summary>
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/// Given a quark location and an actor type, return all endpoints associated with
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/// the quark that have that actor. This is equivilent to the previous request but
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/// filtered by the actor type.
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/// </summary>
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/// <param name="locX">quark home X location</param>
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/// <param name="locY">quark home Y location</param>
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/// <param name="actorType">actor definition string</param>
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/// <returns>list of endpoints having that actor and the quark</returns>
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public virtual List<GridEndpointInfo> LookupQuark(uint locX, uint locY, string actorType)
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{
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NameValueCollection requestArgs = new NameValueCollection
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@ -203,7 +203,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
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public PresenceInfo GetAgent(UUID sessionID)
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{
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// m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for agent with sessionID " + sessionID);
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if(sessionID == UUID.Zero)
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{
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m_log.Debug("[SIMIAN PRESENCE CONNECTOR]: GetAgent called with UUID.Zero!");
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return null;
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}
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NameValueCollection requestArgs = new NameValueCollection
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{
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{ "RequestMethod", "GetSession" },
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