remove unused parameter

LSLKeyTest
UbitUmarov 2015-11-17 07:59:11 +00:00
parent cd29abf1ac
commit f7f5aba597
5 changed files with 10 additions and 9 deletions

View File

@ -200,7 +200,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(so.Backup, Is.True); Assert.That(so.Backup, Is.True);
m_numberOfAttachEventsFired = 0; m_numberOfAttachEventsFired = 0;
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, true, false); scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false);
// Check status on scene presence // Check status on scene presence
Assert.That(sp.HasAttachments(), Is.True); Assert.That(sp.HasAttachments(), Is.True);
@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
m_numberOfAttachEventsFired = 0; m_numberOfAttachEventsFired = 0;
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false, true, false); scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false);
// Check status on scene presence // Check status on scene presence
Assert.That(sp.HasAttachments(), Is.True); Assert.That(sp.HasAttachments(), Is.True);
@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Test wearing a different attachment from the ground. // Test wearing a different attachment from the ground.
{ {
scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, true, false); scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false);
// Check status on scene presence // Check status on scene presence
Assert.That(sp.HasAttachments(), Is.True); Assert.That(sp.HasAttachments(), Is.True);
@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Test rewearing an already worn attachment from ground. Nothing should happen. // Test rewearing an already worn attachment from ground. Nothing should happen.
{ {
scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, true, false); scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false);
// Check status on scene presence // Check status on scene presence
Assert.That(sp.HasAttachments(), Is.True); Assert.That(sp.HasAttachments(), Is.True);
@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
sp2.AbsolutePosition = new Vector3(0, 0, 0); sp2.AbsolutePosition = new Vector3(0, 0, 0);
sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, true, false); scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false);
Assert.That(sp.HasAttachments(), Is.False); Assert.That(sp.HasAttachments(), Is.False);
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));

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@ -90,7 +90,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="addToInventory">If true then add object to user inventory</param> /// <param name="addToInventory">If true then add object to user inventory</param>
/// <param name="append">Append to attachment point rather than replace.</param> /// <param name="append">Append to attachment point rather than replace.</param>
/// <returns>true if the object was successfully attached, false otherwise</returns> /// <returns>true if the object was successfully attached, false otherwise</returns>
bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append); bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent,
bool addToInventory, bool append);
/// <summary> /// <summary>
/// Rez an attachment from user inventory and change inventory status to match. /// Rez an attachment from user inventory and change inventory status to match.

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@ -3035,7 +3035,7 @@ namespace OpenSim.Region.Framework.Scenes
// information that this is due to a teleport/border cross rather than an ordinary attachment. // information that this is due to a teleport/border cross rather than an ordinary attachment.
// We currently do this in Scene.MakeRootAgent() instead. // We currently do this in Scene.MakeRootAgent() instead.
if (AttachmentsModule != null) if (AttachmentsModule != null)
AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true); AttachmentsModule.AttachObject(sp, grp, 0, false, false, true);
} }
else else
{ {

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@ -184,7 +184,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
hostPart.ParentGroup.RootPart.ScheduleFullUpdate(); hostPart.ParentGroup.RootPart.ScheduleFullUpdate();
} }
return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, false, false, true) ? 1 : 0; return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, false, true) ? 1 : 0;
} }
} }
} }

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@ -3719,7 +3719,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
if (attachmentsModule != null) if (attachmentsModule != null)
return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true); return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true);
else else
return false; return false;
} }