mantis 8253: try to recover information about takecontrols pass=false controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
parent
3d6553afee
commit
f81375cf1e
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@ -457,6 +457,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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private object m_originRegionIDAccessLock = new object();
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private object m_originRegionIDAccessLock = new object();
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private AutoResetEvent m_updateAgentReceivedAfterTransferEvent = new AutoResetEvent(false);
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/// <summary>
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/// <summary>
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/// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
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/// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
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/// teleport is reusing the connection.
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/// teleport is reusing the connection.
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@ -1950,31 +1953,33 @@ namespace OpenSim.Region.Framework.Scenes
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// (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination,
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// (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination,
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// m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the
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// m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the
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// viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero
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// viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero
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// m_updateAgentReceivedAfterTransferEvent.WaitOne(10000);
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int count = 50;
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try
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{
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if(m_updateAgentReceivedAfterTransferEvent.WaitOne(10000))
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{
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UUID originID = UUID.Zero;
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UUID originID = UUID.Zero;
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lock (m_originRegionIDAccessLock)
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lock (m_originRegionIDAccessLock)
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originID = m_originRegionID;
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originID = m_originRegionID;
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while (originID.Equals(UUID.Zero) && count-- > 0)
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{
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lock (m_originRegionIDAccessLock)
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originID = m_originRegionID;
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m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.Name);
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Thread.Sleep(200);
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}
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if (originID.Equals(UUID.Zero))
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if (originID.Equals(UUID.Zero))
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{
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{
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// Movement into region will fail
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// Movement into region will fail
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m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} never arrived in {1}", client.Name, Scene.Name);
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m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} at {1} got invalid origin region id ", client.Name, Scene.Name);
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return false;
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return false;
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}
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}
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return true;
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return true;
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}
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}
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else
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{
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m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} at {1} did not receive agent update ", client.Name, Scene.Name);
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return false;
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}
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}
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catch { }
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return false;
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}
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public void RotateToLookAt(Vector3 lookAt)
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public void RotateToLookAt(Vector3 lookAt)
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{
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{
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@ -2283,6 +2288,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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if(gotCrossUpdate)
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{
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if(IgnoredControls != ScriptControlled.CONTROL_ZERO)
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ControllingClient.SendTakeControls((int)IgnoredControls, false, true);
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}
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m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
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if (openChildAgents)
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if (openChildAgents)
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{
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{
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@ -4574,7 +4586,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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CopyFrom(cAgentData);
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CopyFrom(cAgentData);
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m_updateAgentReceivedAfterTransferEvent.Set();
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}
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}
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private static Vector3 marker = new Vector3(-1f, -1f, -1f);
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private static Vector3 marker = new Vector3(-1f, -1f, -1f);
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@ -4787,6 +4799,10 @@ namespace OpenSim.Region.Framework.Scenes
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AddToPhysicalScene(isFlying);
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AddToPhysicalScene(isFlying);
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}
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}
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*/
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*/
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if (Scene.AttachmentsModule != null)
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Scene.AttachmentsModule.CopyAttachments(cAgent, this);
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try
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try
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{
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{
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lock (scriptedcontrols)
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lock (scriptedcontrols)
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@ -4794,6 +4810,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (cAgent.Controllers != null)
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if (cAgent.Controllers != null)
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{
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{
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scriptedcontrols.Clear();
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scriptedcontrols.Clear();
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IgnoredControls = ScriptControlled.CONTROL_ZERO;
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foreach (ControllerData c in cAgent.Controllers)
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foreach (ControllerData c in cAgent.Controllers)
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{
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{
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sc.eventControls = (ScriptControlled)c.EventControls;
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sc.eventControls = (ScriptControlled)c.EventControls;
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scriptedcontrols[sc.itemID] = sc;
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scriptedcontrols[sc.itemID] = sc;
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IgnoredControls |= sc.ignoreControls; // this is not correct, aparently only last applied should count
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}
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}
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}
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}
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}
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}
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@ -4824,8 +4842,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (cAgent.MotionState != 0)
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if (cAgent.MotionState != 0)
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Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState;
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Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState;
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if (Scene.AttachmentsModule != null)
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Scene.AttachmentsModule.CopyAttachments(cAgent, this);
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crossingFlags = cAgent.CrossingFlags;
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crossingFlags = cAgent.CrossingFlags;
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gotCrossUpdate = (crossingFlags != 0);
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gotCrossUpdate = (crossingFlags != 0);
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@ -5108,6 +5124,8 @@ namespace OpenSim.Region.Framework.Scenes
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ControllingClient = null;
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ControllingClient = null;
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LifecycleState = ScenePresenceState.Removed;
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LifecycleState = ScenePresenceState.Removed;
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IsDeleted = true;
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IsDeleted = true;
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m_updateAgentReceivedAfterTransferEvent.Dispose();
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m_updateAgentReceivedAfterTransferEvent = null;
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}
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}
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public void AddAttachment(SceneObjectGroup gobj)
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public void AddAttachment(SceneObjectGroup gobj)
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