* Added a little more stability for getting the object list from the parcel box. (previously it crashed my simulator)

* Found and gracefully handled a few situations where null references occur.  (m_rootPart again!)
0.6.0-stable
Teravus Ovares 2008-03-23 07:10:04 +00:00
parent dc850df50a
commit f82227a186
2 changed files with 31 additions and 5 deletions

View File

@ -762,13 +762,27 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
// TODO: don't create new blocks if recycling an old packet
foreach (SceneObjectGroup obj in primsOverMe)
{
try
{
if (!ownersAndCount.ContainsKey(obj.OwnerID))
{
ownersAndCount.Add(obj.OwnerID, 0);
}
}
catch (NullReferenceException)
{
m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
}
try
{
ownersAndCount[obj.OwnerID] += obj.PrimCount;
}
catch (KeyNotFoundException)
{
m_log.Error("[LAND]: Unable to match a prim with it's owner.");
}
}
if (ownersAndCount.Count > 0)
{
ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];

View File

@ -161,7 +161,14 @@ namespace OpenSim.Region.Environment.Scenes
public override uint LocalId
{
get { return m_rootPart.LocalId; }
get {
if (m_rootPart == null)
{
m_log.Error("[PRIMGROUP]: Unable to find the rootpart for a LocalId Request!");
return 0;
}
return m_rootPart.LocalId; }
set { m_rootPart.LocalId = value; }
}
@ -173,7 +180,12 @@ namespace OpenSim.Region.Environment.Scenes
public LLUUID OwnerID
{
get { return m_rootPart.OwnerID; }
get {
if (m_rootPart == null)
return LLUUID.Zero;
return m_rootPart.OwnerID;
}
set { m_rootPart.OwnerID = value; }
}