diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 9553f5b4b8..4abac434f0 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -528,7 +528,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; // big debug - m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); + //m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); /* for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) { @@ -600,7 +600,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1)); if (wearableCacheValid) - m_log.Debug("[ValidateBakedCache] have valid local cache"); + { + //m_log.Debug("[ValidateBakedCache] have valid local cache"); + } else wearableCache[19].TextureAsset = null; // clear optional skirt } @@ -640,7 +642,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory if (bakedModuleCache != null) { - m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); + //m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); for (int i = 0; i < bakedModuleCache.Length; i++) { @@ -695,7 +697,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } // debug - m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); + //m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); /* for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) { diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e10e78778d..74f765d91e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1247,14 +1247,14 @@ namespace OpenSim.Region.Framework.Scenes // other uses need fix private bool MakeRootAgent(Vector3 pos, bool isFlying, ref Vector3 lookat) { - int ts = Util.EnvironmentTickCount(); + //int ts = Util.EnvironmentTickCount(); lock (m_completeMovementLock) { if (!IsChildAgent) return false; - m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); // m_log.InfoFormat( @@ -1304,7 +1304,7 @@ namespace OpenSim.Region.Framework.Scenes IsChildAgent = false; } - m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts)); // Must reset this here so that a teleport to a region next to an existing region does not keep the flag // set and prevent the close of the connection on a subsequent re-teleport. @@ -1314,7 +1314,7 @@ namespace OpenSim.Region.Framework.Scenes RegionHandle = m_scene.RegionInfo.RegionHandle; m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); - m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts)); if (ParentID == 0) { @@ -1453,7 +1453,7 @@ namespace OpenSim.Region.Framework.Scenes } } - m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts)); m_scene.SwapRootAgentCount(false); // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will @@ -1462,7 +1462,7 @@ namespace OpenSim.Region.Framework.Scenes MovementFlag = 0; m_scene.EventManager.TriggerOnMakeRootAgent(this); - m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts)); return true; } @@ -2058,7 +2058,7 @@ namespace OpenSim.Region.Framework.Scenes return; } - m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); @@ -2086,7 +2086,7 @@ namespace OpenSim.Region.Framework.Scenes } - m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); if(!haveGroupInformation && !IsChildAgent && !IsNPC) { @@ -2094,7 +2094,7 @@ namespace OpenSim.Region.Framework.Scenes if (gm != null) Grouptitle = gm.GetGroupTitle(m_uuid); - m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts)); InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46); if (cof == null) @@ -2125,7 +2125,7 @@ namespace OpenSim.Region.Framework.Scenes Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI); m_callbackURI = null; - m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); } // else // { @@ -2137,7 +2137,7 @@ namespace OpenSim.Region.Framework.Scenes // Tell the client that we're totally ready ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); - m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts)); bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0; @@ -2172,7 +2172,7 @@ namespace OpenSim.Region.Framework.Scenes m_scene.AvatarFactory.QueueAppearanceSave(UUID); } } - m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts)); } if(m_teleportFlags > 0) @@ -2260,7 +2260,7 @@ namespace OpenSim.Region.Framework.Scenes } } // greys if - m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts)); // attachments if (IsNPC || IsRealLogin(m_teleportFlags)) @@ -2309,7 +2309,7 @@ namespace OpenSim.Region.Framework.Scenes } } - m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts)); if (openChildAgents) { // Create child agents in neighbouring regions @@ -2327,7 +2327,7 @@ namespace OpenSim.Region.Framework.Scenes m_childUpdatesBusy = false; // allow them } - m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts)); // send the rest of the world if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide) @@ -2339,7 +2339,7 @@ namespace OpenSim.Region.Framework.Scenes // m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it // m_reprioritizationBusy = false; - m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts)); if (!IsChildAgent && openChildAgents) { @@ -2351,7 +2351,7 @@ namespace OpenSim.Region.Framework.Scenes else friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); } - m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts)); + //m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts)); } }