* Deleted libTerrain-BSD.dll
* Added libTerrain to BasicTerrain directly as a subfolderafrisby
parent
4eb8ca49a9
commit
f84937367f
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@ -111,11 +111,11 @@ namespace OpenSim.Region.Terrain
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{
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if ((heightmap.get(x, y) > revertmap.get(x, y) + maxRaise))
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{
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heightmap.map[x, y] = revertmap(x, y) + maxRaise;
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heightmap.map[x, y] = revertmap.get(x, y) + maxRaise;
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}
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if ((heightmap.get(x, y) > revertmap.get(x, y) - minLower))
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{
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heightmap.map[x, y] = revertmap(x, y) - minLower;
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heightmap.map[x, y] = revertmap.get(x, y) - minLower;
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}
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}
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}
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@ -0,0 +1,77 @@
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/*
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials provided
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with the distribution.
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* Neither the name of libTerrain nor the names of
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its contributors may be used to endorse or promote products
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derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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namespace libTerrain
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{
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class Raster
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{
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int w;
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int h;
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Bitmap bmp;
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public Raster(int width, int height)
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{
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w = width;
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h = height;
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bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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}
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public Channel toChannel()
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{
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Channel chan = new Channel(bmp.Width, bmp.Height);
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int x, y;
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for (x = 0; x < bmp.Width; x++)
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{
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for (y = 0; y < bmp.Height; y++)
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{
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Color val = bmp.GetPixel(x, y);
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chan.map[x, y] = (((double)val.R + (double)val.G + (double)val.B) / 3.0) / 255.0;
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}
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}
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return chan;
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}
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public void drawText(string txt, string font, double size)
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{
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Graphics gd = Graphics.FromImage(bmp);
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//gd.DrawString(txt,
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}
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}
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}
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@ -0,0 +1,66 @@
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/*
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials provided
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with the distribution.
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* Neither the name of libTerrain nor the names of
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its contributors may be used to endorse or promote products
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derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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/* Channel
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* A channel is a single heightmap array
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* */
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namespace libTerrain
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{
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partial class Channel
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{
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public double[,] map;
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public int w;
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public int h;
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public int seed = 1338; // One better than 1337
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public Channel()
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{
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w = 256;
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h = 256;
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map = new double[w, h];
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}
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public Channel(int width, int height)
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{
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w = width;
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h = height;
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map = new double[w, h];
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}
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}
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}
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@ -0,0 +1,228 @@
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/*
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the following
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disclaimer in the documentation and/or other materials provided
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with the distribution.
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* Neither the name of libTerrain nor the names of
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its contributors may be used to endorse or promote products
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derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace libTerrain
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{
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public partial class Channel
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{
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public int getWidth()
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{
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return w;
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}
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public int getHeight()
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{
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return h;
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}
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public Channel copy()
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{
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Channel x = new Channel(w, h);
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x.map = (double[,])this.map.Clone();
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return x;
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}
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public void set(int x, int y, double val)
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{
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if (x >= w)
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throw new Exception("Bounds error while setting pixel (width)");
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if (y >= h)
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throw new Exception("Bounds error while setting pixel (height)");
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if (x < 0)
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throw new Exception("Bounds error while setting pixel (width)");
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if (y < 0)
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throw new Exception("Bounds error while setting pixel (height)");
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map[x, y] = val;
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}
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public void setClip(int x, int y, double val)
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{
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if (x >= w)
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throw new Exception("Bounds error while setting pixel (width)");
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if (y >= h)
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throw new Exception("Bounds error while setting pixel (height)");
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if (x < 0)
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throw new Exception("Bounds error while setting pixel (width)");
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if (y < 0)
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throw new Exception("Bounds error while setting pixel (height)");
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if (val > 1.0)
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val = 1.0;
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if (val < 0.0)
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val = 0.0;
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map[x, y] = val;
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}
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private double getBilinearInterpolate(double x, double y)
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{
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if (x > w - 2.0)
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x = w - 2.0;
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if (y > h - 2.0)
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y = h - 2.0;
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if (x < 0.0)
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x = 0.0;
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if (y < 0.0)
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y = 0.0;
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int STEP_SIZE = 1;
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double h00 = get((int)x, (int)y);
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double h10 = get((int)x + STEP_SIZE, (int)y);
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double h01 = get((int)x, (int)y + STEP_SIZE);
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double h11 = get((int)x + STEP_SIZE, (int)y + STEP_SIZE);
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double h1 = h00;
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double h2 = h10;
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double h3 = h01;
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double h4 = h11;
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double a00 = h1;
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double a10 = h2 - h1;
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double a01 = h3 - h1;
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double a11 = h1 - h2 - h3 + h4;
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double partialx = x - (int)x;
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double partialz = y - (int)y;
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double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
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return hi;
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}
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public double get(int x, int y)
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{
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if (x >= w)
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x = w - 1;
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if (y >= h)
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y = h - 1;
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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return map[x, y];
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}
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public void setWrap(int x, int y, double val)
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{
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map[x % w, y % h] = val;
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}
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public void setWrapClip(int x, int y, double val)
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{
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if (val > 1.0)
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val = 1.0;
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if (val < 0.0)
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val = 0.0;
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map[x % w, y % h] = val;
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}
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public void fill(double val)
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{
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int x, y;
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for (x = 0; x < w; x++)
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{
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for (y = 0; y < h; y++)
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{
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map[x, y] = val;
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}
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}
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}
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public void fill(double min, double max, double val)
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{
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int x, y;
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for (x = 0; x < w; x++)
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{
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for (y = 0; y < h; y++)
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{
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if (map[x, y] >= min && map[x, y] <= max)
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map[x, y] = val;
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}
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}
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}
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public double findMax()
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{
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int x, y;
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double max = double.MinValue;
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for (x = 0; x < w; x++)
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{
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for (y = 0; y < h; y++)
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{
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if (map[x, y] > max)
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max = map[x, y];
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}
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}
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return max;
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}
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public double findMin()
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{
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int x, y;
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double min = double.MaxValue;
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for (x = 0; x < w; x++)
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{
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for (y = 0; y < h; y++)
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{
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if (map[x, y] < min)
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min = map[x, y];
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}
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}
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return min;
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}
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public double sum()
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{
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int x, y;
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double sum = 0.0;
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for (x = 0; x < w; x++)
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{
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for (y = 0; y < h; y++)
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{
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sum += map[x, y];
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}
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}
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return sum;
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}
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public double avg()
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{
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return sum() / (w * h);
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}
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}
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}
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@ -0,0 +1,102 @@
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/*
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Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace libTerrain
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{
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partial class Channel
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{
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/// <summary>
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/// Flattens the area underneath rx,ry by moving it to the average of the area. Uses a spherical mask provided by the raise() function.
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/// </summary>
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/// <param name="rx">The X coordinate of the terrain mask</param>
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/// <param name="ry">The Y coordinate of the terrain mask</param>
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/// <param name="size">The size of the terrain mask</param>
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/// <param name="amount">The scale of the terrain mask</param>
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public void flatten(double rx, double ry, double size, double amount)
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{
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// Generate the mask
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Channel temp = new Channel(w, h);
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temp.fill(0);
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temp.raise(rx, ry, size, amount);
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temp.normalise();
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double total_mod = temp.sum();
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// Establish the average height under the area
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Channel newmap = new Channel(w, h);
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newmap.map = (double[,])map.Clone();
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newmap *= temp;
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double total_terrain = newmap.sum();
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double avg_height = total_terrain / total_mod;
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// Create a flat terrain using the average height
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Channel flat = new Channel(w, h);
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flat.fill(avg_height);
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// Blend the current terrain with the average height terrain
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// using the "raised" empty terrain as a mask
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blend(flat, temp);
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}
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public void flatten(Channel mask, double amount)
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{
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// Generate the mask
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Channel temp = mask * amount;
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temp.clip(0, 1); // Cut off out-of-bounds values
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double total_mod = temp.sum();
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// Establish the average height under the area
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Channel map = new Channel(w, h);
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map.map = (double[,])this.map.Clone();
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map *= temp;
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double total_terrain = map.sum();
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double avg_height = total_terrain / total_mod;
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// Create a flat terrain using the average height
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Channel flat = new Channel(w, h);
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flat.fill(avg_height);
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// Blend the current terrain with the average height terrain
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// using the "raised" empty terrain as a mask
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blend(flat, temp);
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}
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}
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}
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@ -0,0 +1,142 @@
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/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
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using System.Collections.Generic;
|
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using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
/// <summary>
|
||||
/// Raises land around the selection
|
||||
/// </summary>
|
||||
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
|
||||
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
|
||||
/// <param name="size">The radius of the dimple</param>
|
||||
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
|
||||
public void raise(double rx, double ry, double size, double amount)
|
||||
{
|
||||
raiseSphere(rx, ry, size, amount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raises land in a sphere around the selection
|
||||
/// </summary>
|
||||
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
|
||||
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
|
||||
/// <param name="size">The radius of the sphere dimple</param>
|
||||
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
|
||||
public void raiseSphere(double rx, double ry, double size, double amount)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
double z = size;
|
||||
z *= z;
|
||||
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
|
||||
|
||||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
map[x, y] += z * amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raises land in a cone around the selection
|
||||
/// </summary>
|
||||
/// <param name="rx">The center the X coordinate of where you wish to raise the land</param>
|
||||
/// <param name="ry">The center the Y coordinate of where you wish to raise the land</param>
|
||||
/// <param name="size">The radius of the cone</param>
|
||||
/// <param name="amount">How much impact to add to the terrain (0..2 usually)</param>
|
||||
public void raiseCone(double rx, double ry, double size, double amount)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
double z = size;
|
||||
z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
|
||||
|
||||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
map[x, y] += z * amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lowers land in a sphere around the selection
|
||||
/// </summary>
|
||||
/// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
|
||||
/// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
|
||||
/// <param name="size">The radius of the sphere dimple</param>
|
||||
/// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
|
||||
public void lower(double rx, double ry, double size, double amount)
|
||||
{
|
||||
lowerSphere(rx, ry, size, amount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lowers land in a sphere around the selection
|
||||
/// </summary>
|
||||
/// <param name="rx">The center the X coordinate of where you wish to lower the land</param>
|
||||
/// <param name="ry">The center the Y coordinate of where you wish to lower the land</param>
|
||||
/// <param name="size">The radius of the sphere dimple</param>
|
||||
/// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param>
|
||||
public void lowerSphere(double rx, double ry, double size, double amount)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
double z = size;
|
||||
z *= z;
|
||||
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
|
||||
|
||||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
map[x, y] -= z * amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
public Channel loadImage(string filename)
|
||||
{
|
||||
Bitmap bit = new Bitmap(filename);
|
||||
Channel chan = new Channel(bit.Width, bit.Height);
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < bit.Width; x++)
|
||||
{
|
||||
for (y = 0; y < bit.Height; y++)
|
||||
{
|
||||
Color val = bit.GetPixel(x, y);
|
||||
chan.map[x, y] = (((double)val.R + (double)val.G + (double)val.B) / 3.0) / 255.0;
|
||||
}
|
||||
}
|
||||
|
||||
return chan;
|
||||
}
|
||||
|
||||
public void saveImage(string filename)
|
||||
{
|
||||
Bitmap bit = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
int val = Math.Min(255, (int)(map[x,y] * 255));
|
||||
Color col = Color.FromArgb(val,val,val);
|
||||
bit.SetPixel(x, y, col);
|
||||
}
|
||||
}
|
||||
bit.Save(filename);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
/* Needs BSD rewrite */
|
|
@ -0,0 +1,113 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
/// <summary>
|
||||
/// Produces a set of coordinates defined by an edge point. Eg - 0 = 0,0. 256 = 0,256. 512 = 256,256
|
||||
/// Assumes a 256^2 heightmap. This needs fixing for input values of w,h
|
||||
/// </summary>
|
||||
/// <param name="val"></param>
|
||||
/// <param name="w"></param>
|
||||
/// <param name="h"></param>
|
||||
/// <returns></returns>
|
||||
private int[] radialEdge256(int val)
|
||||
{
|
||||
// Four cases:
|
||||
// 1. 000..255 return 0,val
|
||||
// 2. 256..511 return val - 256,255
|
||||
// 3. 512..767 return 255, val - 511
|
||||
// 4. 768..1023 return val - 768,0
|
||||
|
||||
int[] ret = new int[2];
|
||||
|
||||
if (val < 256)
|
||||
{
|
||||
ret[0] = 0;
|
||||
ret[1] = val;
|
||||
return ret;
|
||||
}
|
||||
if (val < 512)
|
||||
{
|
||||
ret[0] = (val % 256);
|
||||
ret[1] = 255;
|
||||
return ret;
|
||||
}
|
||||
if (val < 768)
|
||||
{
|
||||
ret[0] = 255;
|
||||
ret[1] = 255 - (val % 256);
|
||||
return ret;
|
||||
}
|
||||
if (val < 1024)
|
||||
{
|
||||
ret[0] = 255 - (val % 256);
|
||||
ret[1] = 255;
|
||||
return ret;
|
||||
}
|
||||
|
||||
throw new Exception("Out of bounds parameter (val)");
|
||||
}
|
||||
public void fracture(int number, double scalemin, double scalemax)
|
||||
{
|
||||
Random rand = new Random(seed);
|
||||
|
||||
for (int i = 0; i < number; i++)
|
||||
{
|
||||
int[] a, b;
|
||||
|
||||
a = radialEdge256(rand.Next(1023)); // TODO: Broken
|
||||
b = radialEdge256(rand.Next(1023)); // TODO: Broken
|
||||
double z = rand.NextDouble();
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w);
|
||||
|
||||
if (y > miny)
|
||||
{
|
||||
map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
normalise();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,67 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
|
||||
public void gradientCube()
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
map[x, y] = x*y;
|
||||
}
|
||||
}
|
||||
normalise();
|
||||
}
|
||||
|
||||
public void gradientStripe()
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
map[x, y] = x;
|
||||
}
|
||||
}
|
||||
normalise();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,278 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
/// <summary>
|
||||
/// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh.
|
||||
/// </summary>
|
||||
/// <remarks>3-Clause BSD Licensed</remarks>
|
||||
/// <param name="number">The number of hills to generate</param>
|
||||
/// <param name="scale_min">The minimum size of each hill</param>
|
||||
/// <param name="scale_range">The maximum size of each hill</param>
|
||||
/// <param name="island">Whether to bias hills towards the center of the map</param>
|
||||
/// <param name="additive">Whether to add hills together or to pick the largest value</param>
|
||||
/// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param>
|
||||
public void hillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
|
||||
{
|
||||
Random random = new Random(seed);
|
||||
|
||||
int x, y;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < number; i++)
|
||||
{
|
||||
double rx = Math.Min(255.0, random.NextDouble() * w);
|
||||
double ry = Math.Min(255.0, random.NextDouble() * h);
|
||||
double rand = random.NextDouble();
|
||||
|
||||
if (island)
|
||||
{
|
||||
// Move everything towards the center
|
||||
rx -= w / 2;
|
||||
rx /= 2;
|
||||
rx += w / 2;
|
||||
|
||||
ry -= h / 2;
|
||||
ry /= 2;
|
||||
ry += h / 2;
|
||||
}
|
||||
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
if (noisy)
|
||||
rand = random.NextDouble();
|
||||
|
||||
double z = (scale_min + (scale_range * rand));
|
||||
z *= z;
|
||||
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
|
||||
|
||||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
if (additive)
|
||||
{
|
||||
map[x, y] += z;
|
||||
}
|
||||
else
|
||||
{
|
||||
map[x, y] = Math.Max(map[x, y], z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
normalise();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a series of cones which are then either max()'d or added together. Inspired by suggestion from jh.
|
||||
/// </summary>
|
||||
/// <remarks>3-Clause BSD Licensed</remarks>
|
||||
/// <param name="number">The number of hills to generate</param>
|
||||
/// <param name="scale_min">The minimum size of each hill</param>
|
||||
/// <param name="scale_range">The maximum size of each hill</param>
|
||||
/// <param name="island">Whether to bias hills towards the center of the map</param>
|
||||
/// <param name="additive">Whether to add hills together or to pick the largest value</param>
|
||||
/// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param>
|
||||
public void hillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
|
||||
{
|
||||
Random random = new Random(seed);
|
||||
|
||||
int x, y;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < number; i++)
|
||||
{
|
||||
double rx = Math.Min(255.0, random.NextDouble() * w);
|
||||
double ry = Math.Min(255.0, random.NextDouble() * h);
|
||||
double rand = random.NextDouble();
|
||||
|
||||
if (island)
|
||||
{
|
||||
// Move everything towards the center
|
||||
rx -= w / 2;
|
||||
rx /= 2;
|
||||
rx += w / 2;
|
||||
|
||||
ry -= h / 2;
|
||||
ry /= 2;
|
||||
ry += h / 2;
|
||||
}
|
||||
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
if (noisy)
|
||||
rand = random.NextDouble();
|
||||
|
||||
double z = (scale_min + (scale_range * rand));
|
||||
z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
|
||||
|
||||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
if (additive)
|
||||
{
|
||||
map[x, y] += z;
|
||||
}
|
||||
else
|
||||
{
|
||||
map[x, y] = Math.Max(map[x, y], z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
normalise();
|
||||
}
|
||||
|
||||
public void hillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
|
||||
{
|
||||
Random random = new Random(seed);
|
||||
|
||||
int x, y;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < number; i++)
|
||||
{
|
||||
double rx = Math.Min(255.0, random.NextDouble() * w);
|
||||
double ry = Math.Min(255.0, random.NextDouble() * h);
|
||||
double rand = random.NextDouble();
|
||||
|
||||
if (island)
|
||||
{
|
||||
// Move everything towards the center
|
||||
rx -= w / 2;
|
||||
rx /= 2;
|
||||
rx += w / 2;
|
||||
|
||||
ry -= h / 2;
|
||||
ry /= 2;
|
||||
ry += h / 2;
|
||||
}
|
||||
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
if (noisy)
|
||||
rand = random.NextDouble();
|
||||
|
||||
double z = (scale_min + (scale_range * rand));
|
||||
z -= Math.Abs(x-rx) + Math.Abs(y-ry);
|
||||
//z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
|
||||
|
||||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
if (additive)
|
||||
{
|
||||
map[x, y] += z;
|
||||
}
|
||||
else
|
||||
{
|
||||
map[x, y] = Math.Max(map[x, y], z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
normalise();
|
||||
}
|
||||
|
||||
public void hillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
|
||||
{
|
||||
Random random = new Random(seed);
|
||||
|
||||
int x, y;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < number; i++)
|
||||
{
|
||||
double rx = Math.Min(255.0, random.NextDouble() * w);
|
||||
double ry = Math.Min(255.0, random.NextDouble() * h);
|
||||
double rand = random.NextDouble();
|
||||
|
||||
if (island)
|
||||
{
|
||||
// Move everything towards the center
|
||||
rx -= w / 2;
|
||||
rx /= 2;
|
||||
rx += w / 2;
|
||||
|
||||
ry -= h / 2;
|
||||
ry /= 2;
|
||||
ry += h / 2;
|
||||
}
|
||||
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
if (noisy)
|
||||
rand = random.NextDouble();
|
||||
|
||||
double z = (scale_min + (scale_range * rand));
|
||||
z *= z * z * z;
|
||||
double dx = Math.Abs(x - rx);
|
||||
double dy = Math.Abs(y - ry);
|
||||
z -= (dx * dx * dx * dx) + (dy * dy * dy * dy);
|
||||
|
||||
if (z < 0)
|
||||
z = 0;
|
||||
|
||||
if (additive)
|
||||
{
|
||||
map[x, y] += z;
|
||||
}
|
||||
else
|
||||
{
|
||||
map[x, y] = Math.Max(map[x, y], z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
normalise();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
/* Needs BSD rewrite */
|
|
@ -0,0 +1 @@
|
|||
/* Needs BSD rewrite */
|
|
@ -0,0 +1,57 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
/// <summary>
|
||||
/// Fills a channel with 0..1 noise
|
||||
/// </summary>
|
||||
/// <remarks>3-Clause BSD Licensed</remarks>
|
||||
public void noise()
|
||||
{
|
||||
Random rand = new Random(seed);
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
map[x, y] = rand.NextDouble();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,152 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
private double[] coordinatesToPolar(int x, int y)
|
||||
{
|
||||
|
||||
double theta = Math.Atan2(x - (w / 2), y - (h / 2));
|
||||
double rx = (double)x - ((double)w / 2);
|
||||
double ry = (double)y - ((double)h / 2);
|
||||
double r = Math.Sqrt((rx * rx) + (ry * ry));
|
||||
|
||||
double[] coords = new double[2];
|
||||
coords[0] = r;
|
||||
coords[1] = theta;
|
||||
return coords;
|
||||
}
|
||||
|
||||
public int[] polarToCoordinates(double r, double theta) {
|
||||
double nx;
|
||||
double ny;
|
||||
|
||||
nx = (double)r * Math.Cos(theta);
|
||||
ny = (double)r * Math.Sin(theta);
|
||||
|
||||
nx += w / 2;
|
||||
ny += h / 2;
|
||||
|
||||
if (nx >= w)
|
||||
nx = w - 1;
|
||||
|
||||
if (ny >= h)
|
||||
ny = h - 1;
|
||||
|
||||
if (nx < 0)
|
||||
nx = 0;
|
||||
|
||||
if (ny < 0)
|
||||
ny = 0;
|
||||
|
||||
int[] coords = new int[2];
|
||||
coords[0] = (int)nx;
|
||||
coords[1] = (int)ny;
|
||||
return coords;
|
||||
}
|
||||
|
||||
public void Polar()
|
||||
{
|
||||
Channel n = this.copy();
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
double[] coords = coordinatesToPolar(x,y);
|
||||
|
||||
coords[0] += w / 2.0;
|
||||
coords[1] += h / 2.0;
|
||||
|
||||
map[x, y] = n.map[(int)coords[0] % n.w, (int)coords[1] % n.h];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SpiralPlanter(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle)
|
||||
{
|
||||
int i;
|
||||
double r = offsetRadius;
|
||||
double theta = offsetAngle;
|
||||
for (i = 0; i < steps; i++)
|
||||
{
|
||||
r += incRadius;
|
||||
theta += incAngle;
|
||||
|
||||
int[] coords = polarToCoordinates(r,theta);
|
||||
raise(coords[0], coords[1], 20, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public void SpiralCells(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle, double[] c)
|
||||
{
|
||||
List<Point2D> points = new List<Point2D>();
|
||||
|
||||
int i;
|
||||
double r = offsetRadius;
|
||||
double theta = offsetAngle;
|
||||
for (i = 0; i < steps; i++)
|
||||
{
|
||||
r += incRadius;
|
||||
theta += incAngle;
|
||||
|
||||
int[] coords = polarToCoordinates(r, theta);
|
||||
points.Add(new Point2D(coords[0],coords[1]));
|
||||
}
|
||||
|
||||
voronoiDiagram(points, c);
|
||||
}
|
||||
|
||||
public void Spiral(double wid, double hig, double offset)
|
||||
{
|
||||
int x, y, z;
|
||||
z = 0;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
z++;
|
||||
double dx = Math.Abs((w / 2) - x);
|
||||
double dy = Math.Abs((h / 2) - y);
|
||||
map[x, y] += Math.Sin(dx / wid) + Math.Cos(dy / hig);
|
||||
}
|
||||
}
|
||||
normalise();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,212 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
/// <summary>
|
||||
/// Generates a Voronoi diagram (sort of a stained glass effect) which will fill the entire channel
|
||||
/// </summary>
|
||||
/// <remarks>3-Clause BSD Licensed</remarks>
|
||||
/// <param name="pointsPerBlock">The number of generator points in each block</param>
|
||||
/// <param name="blockSize">A multiple of the channel width and height which will have voronoi points generated in it.
|
||||
/// <para>This is to ensure a more even distribution of the points than pure random allocation.</para></param>
|
||||
/// <param name="c">The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.</param>
|
||||
public void voronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
|
||||
{
|
||||
List<Point2D> points = new List<Point2D>();
|
||||
Random generator = new Random(seed);
|
||||
|
||||
// Generate the emitter points
|
||||
int x, y, i;
|
||||
for (x = -blockSize; x < w + blockSize; x += blockSize)
|
||||
{
|
||||
for (y = -blockSize; y < h + blockSize; y += blockSize)
|
||||
{
|
||||
for (i = 0; i < pointsPerBlock; i++)
|
||||
{
|
||||
double pX = x + (generator.NextDouble() * (double)blockSize);
|
||||
double pY = y + (generator.NextDouble() * (double)blockSize);
|
||||
|
||||
points.Add(new Point2D(pX, pY));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double[] distances = new double[points.Count];
|
||||
|
||||
// Calculate the distance each pixel is from an emitter
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
for (i = 0; i < points.Count; i++)
|
||||
{
|
||||
double dx, dy;
|
||||
dx = Math.Abs((double)x - points[i].x);
|
||||
dy = Math.Abs((double)y - points[i].y);
|
||||
|
||||
distances[i] = (dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
Array.Sort(distances);
|
||||
|
||||
double f = 0.0;
|
||||
|
||||
// Multiply the distances with their 'c' counterpart
|
||||
// ordering the distances descending
|
||||
for (i = 0; i < c.Length; i++)
|
||||
{
|
||||
if (i >= points.Count)
|
||||
break;
|
||||
|
||||
f += c[i] * distances[i];
|
||||
}
|
||||
|
||||
map[x, y] = f;
|
||||
}
|
||||
}
|
||||
|
||||
// Normalise the result
|
||||
normalise();
|
||||
}
|
||||
|
||||
public void voronoiDiagram(List<Point2D> points, double[] c)
|
||||
{
|
||||
|
||||
Random generator = new Random(seed);
|
||||
int x, y, i;
|
||||
double[] distances = new double[points.Count];
|
||||
|
||||
// Calculate the distance each pixel is from an emitter
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
for (i = 0; i < points.Count; i++)
|
||||
{
|
||||
double dx, dy;
|
||||
dx = Math.Abs((double)x - points[i].x);
|
||||
dy = Math.Abs((double)y - points[i].y);
|
||||
|
||||
distances[i] = (dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
Array.Sort(distances);
|
||||
|
||||
double f = 0.0;
|
||||
|
||||
// Multiply the distances with their 'c' counterpart
|
||||
// ordering the distances descending
|
||||
for (i = 0; i < c.Length; i++)
|
||||
{
|
||||
if (i >= points.Count)
|
||||
break;
|
||||
|
||||
f += c[i] * distances[i];
|
||||
}
|
||||
|
||||
map[x, y] = f;
|
||||
}
|
||||
}
|
||||
|
||||
// Normalise the result
|
||||
normalise();
|
||||
}
|
||||
|
||||
public void voroflatDiagram(int pointsPerBlock, int blockSize)
|
||||
{
|
||||
List<Point2D> points = new List<Point2D>();
|
||||
Random generator = new Random(seed);
|
||||
|
||||
// Generate the emitter points
|
||||
int x, y, i;
|
||||
for (x = -blockSize; x < w + blockSize; x += blockSize)
|
||||
{
|
||||
for (y = -blockSize; y < h + blockSize; y += blockSize)
|
||||
{
|
||||
for (i = 0; i < pointsPerBlock; i++)
|
||||
{
|
||||
double pX = x + (generator.NextDouble() * (double)blockSize);
|
||||
double pY = y + (generator.NextDouble() * (double)blockSize);
|
||||
|
||||
points.Add(new Point2D(pX, pY));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double[] distances = new double[points.Count];
|
||||
|
||||
// Calculate the distance each pixel is from an emitter
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
for (i = 0; i < points.Count; i++)
|
||||
{
|
||||
double dx, dy;
|
||||
dx = Math.Abs((double)x - points[i].x);
|
||||
dy = Math.Abs((double)y - points[i].y);
|
||||
|
||||
distances[i] = (dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
//Array.Sort(distances);
|
||||
|
||||
double f = 0.0;
|
||||
|
||||
double min = double.MaxValue;
|
||||
for (int j = 0; j < distances.Length;j++ )
|
||||
{
|
||||
if (distances[j] < min)
|
||||
{
|
||||
min = distances[j];
|
||||
f = j;
|
||||
}
|
||||
}
|
||||
|
||||
// Multiply the distances with their 'c' counterpart
|
||||
// ordering the distances descending
|
||||
|
||||
map[x, y] = f;
|
||||
}
|
||||
}
|
||||
|
||||
// Normalise the result
|
||||
normalise();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
/// <summary>
|
||||
/// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
|
||||
/// </summary>
|
||||
/// <param name="number">The number of worms which will traverse the map</param>
|
||||
/// <param name="rounds">The number of steps each worm will traverse</param>
|
||||
/// <param name="movement">The maximum distance each worm will move each step</param>
|
||||
/// <param name="size">The size of the area around the worm modified</param>
|
||||
/// <param name="centerspawn">Do worms start in the middle, or randomly?</param>
|
||||
public void worms(int number, int rounds, double movement, double size, bool centerspawn)
|
||||
{
|
||||
Random random = new Random(seed);
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < number; i++)
|
||||
{
|
||||
double rx, ry;
|
||||
if (centerspawn)
|
||||
{
|
||||
rx = w / 2.0;
|
||||
ry = h / 2.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
rx = random.NextDouble() * (w - 1);
|
||||
ry = random.NextDouble() * (h - 1);
|
||||
}
|
||||
for (j = 0; j < rounds; j++)
|
||||
{
|
||||
rx += (random.NextDouble() * movement) - (movement / 2.0);
|
||||
ry += (random.NextDouble() * movement) - (movement / 2.0);
|
||||
raise(rx, ry, size, 1.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,264 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
public Channel normalise()
|
||||
{
|
||||
double max = findMax();
|
||||
double min = findMin();
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
map[x, y] = (map[x, y] - min) * (1.0 / (max - min));
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public Channel normalise(double minv, double maxv)
|
||||
{
|
||||
double max = findMax();
|
||||
double min = findMin();
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
double val = (map[x, y] - min) * (1.0 / max - min);
|
||||
val *= maxv - minv;
|
||||
val += minv;
|
||||
|
||||
map[x, y] = val;
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public Channel clip()
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
setClip(x, y, map[x, y]);
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public Channel clip(double min, double max)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
double val = map[x, y];
|
||||
if (val > max) val = max;
|
||||
if (val < min) val = min;
|
||||
map[x, y] = val;
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public Channel crop(int x1, int y1, int x2, int y2)
|
||||
{
|
||||
int width = x1 - x2 + 1;
|
||||
int height = y1 - y2 + 1;
|
||||
Channel chan = new Channel(width, height);
|
||||
|
||||
int x, y;
|
||||
int nx, ny;
|
||||
|
||||
nx = 0;
|
||||
for (x = x1; x < x2; x++)
|
||||
{
|
||||
ny = 0;
|
||||
for (y = y1; y < y2; y++)
|
||||
{
|
||||
chan.map[nx, ny] = map[x, y];
|
||||
|
||||
ny++;
|
||||
}
|
||||
nx++;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public Channel addClip(Channel other)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
map[x, y] = other.map[x, y];
|
||||
if (map[x, y] > 1)
|
||||
map[x, y] = 1;
|
||||
if (map[x, y] < 0)
|
||||
map[x, y] = 0;
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public void smooth(double amount)
|
||||
{
|
||||
double area = amount;
|
||||
double step = amount / 4.0;
|
||||
|
||||
double[,] manipulate = new double[w, h];
|
||||
int x, y;
|
||||
double n, l;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
double average = 0.0;
|
||||
int avgsteps = 0;
|
||||
|
||||
for (n = 0.0 - area; n < area; n += step)
|
||||
{
|
||||
for (l = 0.0 - area; l < area; l += step)
|
||||
{
|
||||
avgsteps++;
|
||||
average += getBilinearInterpolate(x + n, y + l);
|
||||
}
|
||||
}
|
||||
|
||||
manipulate[x, y] = average / avgsteps;
|
||||
}
|
||||
}
|
||||
map = manipulate;
|
||||
}
|
||||
|
||||
public void pertubation(double amount)
|
||||
{
|
||||
// Simple pertubation filter
|
||||
double[,] manipulated = new double[w, h];
|
||||
Random generator = new Random(seed); // Seeds FTW!
|
||||
//double amount = 8.0;
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0);
|
||||
double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0);
|
||||
double p = getBilinearInterpolate(offset_x, offset_y);
|
||||
manipulated[x, y] = p;
|
||||
}
|
||||
}
|
||||
map = manipulated;
|
||||
}
|
||||
|
||||
public void pertubationMask(Channel mask)
|
||||
{
|
||||
// Simple pertubation filter
|
||||
double[,] manipulated = new double[w, h];
|
||||
Random generator = new Random(seed); // Seeds FTW!
|
||||
//double amount = 8.0;
|
||||
|
||||
double amount;
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
amount = mask.map[x, y];
|
||||
double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0);
|
||||
double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0);
|
||||
|
||||
if (offset_x > w)
|
||||
offset_x = w - 1;
|
||||
if (offset_y > h)
|
||||
offset_y = h - 1;
|
||||
if (offset_y < 0)
|
||||
offset_y = 0;
|
||||
if (offset_x < 0)
|
||||
offset_x = 0;
|
||||
|
||||
double p = getBilinearInterpolate(offset_x, offset_y);
|
||||
manipulated[x, y] = p;
|
||||
}
|
||||
}
|
||||
map = manipulated;
|
||||
}
|
||||
|
||||
public Channel blend(Channel other, double amount)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
map[x, y] = Tools.linearInterpolate(map[x,y],other.map[x,y],amount);
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public Channel blend(Channel other, Channel amount)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
map[x, y] = Tools.linearInterpolate(map[x, y], other.map[x, y], amount.map[x,y]);
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,170 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
// Ideas for Aerobic erosion
|
||||
//
|
||||
// Unlike thermal (gravity) and hydraulic (water suspension)
|
||||
// aerobic erosion should displace mass by moving sediment
|
||||
// in "hops". The length of the hop being dictated by the
|
||||
// presence of sharp cliffs and wind speed.
|
||||
|
||||
// The ability to pickup sediment is defined by the total
|
||||
// surface area, such that:
|
||||
// 0 0 0
|
||||
// 0 1 0
|
||||
// 0 0 0
|
||||
// Would be the best possible value for sediment to be
|
||||
// picked up (total difference = 8) and flatter land
|
||||
// will erode less quickly.
|
||||
|
||||
// Suspended particles assist the erosion process by hitting
|
||||
// the surface and chiselling additional particles off faster
|
||||
// than alone.
|
||||
|
||||
// Particles are deposited when one of two conditions is met
|
||||
// First:
|
||||
// When particles hit a wall - such that the
|
||||
// wind direction points at a difference >= the
|
||||
// deposition mininum talus.
|
||||
// Second:
|
||||
// When wind speed is lowered to below the minimum
|
||||
// required for transit. An idea for this is to
|
||||
// use the navier-stokes algorithms for simulating
|
||||
// pressure across the terrain.
|
||||
|
||||
/// <summary>
|
||||
/// An experimental erosion algorithm developed by Adam. Moves sediment by factoring the surface area of each height point.
|
||||
/// </summary>
|
||||
/// <param name="windspeed">0..1 The speed of the wind</param>
|
||||
/// <param name="pickup_talus_minimum">The minimum angle at which rock is eroded 0..1 (recommended: <= 0.30)</param>
|
||||
/// <param name="drop_talus_minimum">The minimum angle at which rock is dropped 0..1 (recommended: >= 0.00)</param>
|
||||
/// <param name="carry">The percentage of rock which can be picked up to pickup 0..1</param>
|
||||
/// <param name="rounds">The number of erosion rounds (recommended: 25+)</param>
|
||||
/// <param name="lowest">Drop sediment at the lowest point?</param>
|
||||
public void AerobicErosion(double windspeed, double pickup_talus_minimum, double drop_talus_minimum, double carry, int rounds, bool lowest)
|
||||
{
|
||||
Channel wind = new Channel(w, h) ;
|
||||
Channel sediment = new Channel(w, h);
|
||||
int x, y, i, j;
|
||||
|
||||
wind = this.copy();
|
||||
wind.normalise(); // Cheap wind calculations
|
||||
wind *= windspeed;
|
||||
wind.pertubation(30); // Can do better later
|
||||
|
||||
for (i = 0; i < rounds; i++)
|
||||
{
|
||||
// Convert some rocks to sand
|
||||
for (x = 1; x < w - 1; x++)
|
||||
{
|
||||
for (y = 1; y < h - 1; y++)
|
||||
{
|
||||
double me = get(x, y);
|
||||
double surfacearea = 0.3; // Everything will erode even if it's flat. Just slower.
|
||||
|
||||
for (j = 0; j < 9; j++)
|
||||
{
|
||||
int[] coords = neighbours(NEIGHBOURS.NEIGHBOUR_MOORE, j);
|
||||
double target = get(x + coords[0], y + coords[1]);
|
||||
|
||||
surfacearea += Math.Abs(target - me);
|
||||
}
|
||||
|
||||
double amount = surfacearea * wind.map[x, y] * carry;
|
||||
|
||||
if (amount < 0)
|
||||
amount = 0;
|
||||
|
||||
if (surfacearea > pickup_talus_minimum)
|
||||
{
|
||||
this.map[x, y] -= amount;
|
||||
sediment.map[x, y] += amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
sediment.pertubation(10); // Sediment is blown around a bit
|
||||
sediment.seed++;
|
||||
wind.pertubation(15); // So is the wind
|
||||
wind.seed++;
|
||||
|
||||
// Convert some sand to rock
|
||||
for (x = 1; x < w - 1; x++)
|
||||
{
|
||||
for (y = 1; y < h - 1; y++)
|
||||
{
|
||||
double me = get(x, y);
|
||||
double surfacearea = 0.01; // Flat land does not get deposition
|
||||
double min = double.MaxValue;
|
||||
int[] minside = new int[2];
|
||||
|
||||
for (j = 0; j < 9; j++)
|
||||
{
|
||||
int[] coords = neighbours(NEIGHBOURS.NEIGHBOUR_MOORE, j);
|
||||
double target = get(x + coords[0], y + coords[1]);
|
||||
|
||||
surfacearea += Math.Abs(target - me);
|
||||
|
||||
if (target < min && lowest)
|
||||
{
|
||||
minside = (int[])coords.Clone();
|
||||
min = target;
|
||||
}
|
||||
}
|
||||
|
||||
double amount = surfacearea * (1.0 - wind.map[x, y]) * carry;
|
||||
|
||||
if (amount < 0)
|
||||
amount = 0;
|
||||
|
||||
if (surfacearea > drop_talus_minimum)
|
||||
{
|
||||
this.map[x + minside[0], y + minside[1]] += amount;
|
||||
sediment.map[x, y] -= amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Channel myself = this;
|
||||
myself += sediment;
|
||||
myself.normalise();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
/* Needs BSD rewrite */
|
|
@ -0,0 +1,113 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
/// <summary>
|
||||
/// A thermal weathering implementation based on Musgrave's original 1989 algorithm. This is Adam's custom implementation which may differ slightly from the original.
|
||||
/// </summary>
|
||||
/// <param name="talus">The rock angle (represented as a dy/dx ratio) at which point it will be succeptible to breakage</param>
|
||||
/// <param name="rounds">The number of erosion rounds</param>
|
||||
/// <param name="c">The amount of rock to carry each round</param>
|
||||
public Channel thermalWeathering(double talus, int rounds, double c)
|
||||
{
|
||||
double[,] lastFrame;
|
||||
double[,] thisFrame;
|
||||
|
||||
lastFrame = (double[,])map.Clone();
|
||||
thisFrame = (double[,])map.Clone();
|
||||
|
||||
NEIGHBOURS type = NEIGHBOURS.NEIGHBOUR_MOORE; // Using moore neighbourhood (twice as computationally expensive)
|
||||
int NEIGHBOUR_ME = 4; // I am always 4 in both systems.
|
||||
|
||||
int NEIGHBOUR_MAX = type == NEIGHBOURS.NEIGHBOUR_MOORE ? 9 : 5;
|
||||
|
||||
int frames = rounds; // Number of thermal erosion iterations to run
|
||||
int i, j;
|
||||
int x, y;
|
||||
|
||||
for (i = 0; i < frames; i++)
|
||||
{
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
for (j = 0; j < NEIGHBOUR_MAX; j++)
|
||||
{
|
||||
if (j != NEIGHBOUR_ME)
|
||||
{
|
||||
int[] coords = neighbours(type, j);
|
||||
|
||||
coords[0] += x;
|
||||
coords[1] += y;
|
||||
|
||||
if (coords[0] > w - 1)
|
||||
coords[0] = w - 1;
|
||||
if (coords[1] > h - 1)
|
||||
coords[1] = h - 1;
|
||||
if (coords[0] < 0)
|
||||
coords[0] = 0;
|
||||
if (coords[1] < 0)
|
||||
coords[1] = 0;
|
||||
|
||||
double heightF = thisFrame[x, y];
|
||||
double target = thisFrame[coords[0], coords[1]];
|
||||
|
||||
if (target > heightF + talus)
|
||||
{
|
||||
double calc = c * ((target - heightF) - talus);
|
||||
heightF += calc;
|
||||
target -= calc;
|
||||
}
|
||||
|
||||
thisFrame[x, y] = heightF;
|
||||
thisFrame[coords[0], coords[1]] = target;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
lastFrame = (double[,])thisFrame.Clone();
|
||||
}
|
||||
|
||||
map = thisFrame;
|
||||
|
||||
normalise(); // Just to guaruntee a smooth 0..1 value
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,144 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
enum NEIGHBOURS
|
||||
{
|
||||
NEIGHBOUR_MOORE,
|
||||
NEIGHBOUR_VONNEUMANN
|
||||
};
|
||||
|
||||
private int[] neighbours(NEIGHBOURS type, int index)
|
||||
{
|
||||
int[] coord = new int[2];
|
||||
|
||||
index++;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case NEIGHBOURS.NEIGHBOUR_MOORE:
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
coord[0] = -1;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
coord[0] = -0;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
coord[0] = +1;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
coord[0] = -1;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
coord[0] = -0;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
coord[0] = +1;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
coord[0] = -1;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 8:
|
||||
coord[0] = -0;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 9:
|
||||
coord[0] = +1;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case NEIGHBOURS.NEIGHBOUR_VONNEUMANN:
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
coord[0] = 0;
|
||||
coord[1] = -1;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
coord[0] = -1;
|
||||
coord[1] = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
coord[0] = +1;
|
||||
coord[1] = 0;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
coord[0] = 0;
|
||||
coord[1] = +1;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
coord[0] = -0;
|
||||
coord[1] = -0;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return coord;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,221 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
partial class Channel
|
||||
{
|
||||
/* Operator combination of channel datatypes */
|
||||
|
||||
public static Channel operator +(Channel A, Channel B)
|
||||
{
|
||||
if (A.h != B.h)
|
||||
throw new Exception("Cannot add heightmaps, of different height.");
|
||||
if (A.w != B.w)
|
||||
throw new Exception("Cannot add heightmaps, of different width.");
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < A.w; x++)
|
||||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
A.map[x, y] += B.map[x, y];
|
||||
}
|
||||
}
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
public static Channel operator *(Channel A, Channel B)
|
||||
{
|
||||
if (A.h != B.h)
|
||||
throw new Exception("Cannot multiply heightmaps, of different height.");
|
||||
if (A.w != B.w)
|
||||
throw new Exception("Cannot multiply heightmaps, of different width.");
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < A.w; x++)
|
||||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
A.map[x, y] *= B.map[x, y];
|
||||
}
|
||||
}
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
public static Channel operator -(Channel A, Channel B)
|
||||
{
|
||||
if (A.h != B.h)
|
||||
throw new Exception("Cannot subtract heightmaps, of different height.");
|
||||
if (A.w != B.w)
|
||||
throw new Exception("Cannot subtract heightmaps, of different width.");
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < A.w; x++)
|
||||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
A.map[x, y] -= B.map[x, y];
|
||||
}
|
||||
}
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
public static Channel operator /(Channel A, Channel B)
|
||||
{
|
||||
if (A.h != B.h)
|
||||
throw new Exception("Cannot divide heightmaps, of different height.");
|
||||
if (A.w != B.w)
|
||||
throw new Exception("Cannot divide heightmaps, of different width.");
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < A.w; x++)
|
||||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
A.map[x, y] /= B.map[x, y];
|
||||
}
|
||||
}
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
public static Channel operator ^(Channel A, Channel B)
|
||||
{
|
||||
if (A.h != B.h)
|
||||
throw new Exception("Cannot divide heightmaps, of different height.");
|
||||
if (A.w != B.w)
|
||||
throw new Exception("Cannot divide heightmaps, of different width.");
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < A.w; x++)
|
||||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
A.map[x, y] = Math.Pow(A.map[x,y],B.map[x, y]);
|
||||
}
|
||||
}
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
|
||||
/* Operator combination of channel and double datatypes */
|
||||
|
||||
public static Channel operator +(Channel A, double B)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < A.w; x++)
|
||||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
A.map[x, y] += B;
|
||||
}
|
||||
}
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
public static Channel operator -(Channel A, double B)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < A.w; x++)
|
||||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
A.map[x, y] -= B;
|
||||
}
|
||||
}
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
public static Channel operator *(Channel A, double B)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < A.w; x++)
|
||||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
A.map[x, y] *= B;
|
||||
}
|
||||
}
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
public static Channel operator /(Channel A, double B)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < A.w; x++)
|
||||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
A.map[x, y] /= B;
|
||||
}
|
||||
}
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
public static Channel operator ^(Channel A, double B)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < A.w; x++)
|
||||
{
|
||||
for (y = 0; y < A.h; y++)
|
||||
{
|
||||
A.map[x, y] = Math.Pow(A.map[x,y],B);
|
||||
}
|
||||
}
|
||||
|
||||
return A;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
public class Point2D
|
||||
{
|
||||
public double x;
|
||||
public double y;
|
||||
|
||||
public Point2D(double X, double Y)
|
||||
{
|
||||
x = X;
|
||||
y = Y;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
/*
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following
|
||||
disclaimer in the documentation and/or other materials provided
|
||||
with the distribution.
|
||||
|
||||
* Neither the name of libTerrain nor the names of
|
||||
its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace libTerrain
|
||||
{
|
||||
class Tools
|
||||
{
|
||||
public static double linearInterpolate(double a, double b, double amount)
|
||||
{
|
||||
return a + ((b - a) * amount);
|
||||
}
|
||||
public static double exponentialInterpolate(double a, double b, double amount)
|
||||
{
|
||||
a = Math.Pow(a, amount);
|
||||
b = Math.Pow(b - a, 1.0 - amount);
|
||||
return a+b;
|
||||
}
|
||||
public static int powerOf2Log2(int n) {
|
||||
for (int i = 0; i < 31; i++) {
|
||||
if ((n & 1) == 1) {
|
||||
return i;
|
||||
}
|
||||
n >>= 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -366,7 +366,6 @@
|
|||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="Microsoft.JScript"/>
|
||||
<Reference name="libTerrain-BSD.dll"/>
|
||||
<Reference name="openjpegnet.dll" />
|
||||
|
||||
<Files>
|
||||
|
|
Loading…
Reference in New Issue