Minor formatting cleanup.
parent
f9945bf87f
commit
f894f5d87b
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@ -805,7 +805,7 @@ namespace OpenSim.Data.MySQL
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if (hashtable.ContainsKey(folders[i].ID))
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folders.AddRange(hashtable[folders[i].ID]);
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}
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} // lock(database)
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} // lock (database)
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return folders;
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}
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catch (Exception e)
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@ -240,7 +240,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return;
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}
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packet.Header.Sequence = 0;
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packet.Header.Sequence = 0;
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lock (m_NeedAck)
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{
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@ -726,21 +726,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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packet.TickCount = System.Environment.TickCount;
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// Assign sequence number here to prevent out of order packets
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if(packet.Header.Sequence == 0)
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{
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packet.Header.Sequence = NextPacketSequenceNumber();
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if (packet.Header.Sequence == 0)
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{
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packet.Header.Sequence = NextPacketSequenceNumber();
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lock (m_NeedAck)
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{
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// We want to see that packet arrive if it's reliable
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if (packet.Header.Reliable)
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{
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m_UnackedBytes += packet.ToBytes().Length;
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m_NeedAck[packet.Header.Sequence] = new AckData(packet,
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item.Identifier);
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}
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}
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}
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lock (m_NeedAck)
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{
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// We want to see that packet arrive if it's reliable
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if (packet.Header.Reliable)
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{
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m_UnackedBytes += packet.ToBytes().Length;
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m_NeedAck[packet.Header.Sequence] = new AckData(packet,
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item.Identifier);
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}
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}
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}
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// Actually make the byte array and send it
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try
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@ -504,12 +504,12 @@ namespace OpenSim.Region.Environment.Scenes
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m_pendingObjects = new Queue<SceneObjectGroup>();
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foreach (EntityBase e in m_scene.Entities.Values)
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if(e is SceneObjectGroup)
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if (e is SceneObjectGroup)
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m_pendingObjects.Enqueue((SceneObjectGroup)e);
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}
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}
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while(m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 60)
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while (m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 60)
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{
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SceneObjectGroup g = m_pendingObjects.Dequeue();
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@ -3214,7 +3214,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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SceneObjectPart targ = World.GetSceneObjectPart(target);
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if( targ == null )
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if (targ == null)
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return;
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targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
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}
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@ -321,7 +321,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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// ...if it is there. With mono --debug OpenSim.exe,
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// you'll get the error in the format filename:linenumber
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if(colon + 6 < t.Length && t.Substring(colon + 1, 5).Equals("line ")) colon += 6;
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if (colon + 6 < t.Length && t.Substring(colon + 1, 5).Equals("line ")) colon += 6;
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else ++colon; // else only skip the colon
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line = " at line " + Convert.ToInt32(t.Substring(colon)).ToString();
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}
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@ -3156,7 +3156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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SceneObjectPart targ = World.GetSceneObjectPart(target);
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if( targ == null )
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if (targ == null)
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return;
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targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
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}
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