Merge branch 'master' into dev
commit
f89ae8700d
|
@ -1259,7 +1259,7 @@ namespace OpenSim.Client.MXP.ClientStack
|
|||
// Need to translate to MXP somehow
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||||
}
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||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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// Need to translate to MXP somehow
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}
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|
|
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@ -806,7 +806,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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throw new System.NotImplementedException();
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}
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|
|
|
@ -1149,7 +1149,17 @@ namespace OpenSim.Framework
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void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags,
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uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
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void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData,
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/// <summary>
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/// Send land properties to the client.
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/// </summary>
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/// <param name="sequence_id"></param>
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/// <param name="snap_selection"></param>
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/// <param name="request_result"></param>
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/// <param name="lo"></param></param>
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/// <param name="parcelObjectCapacity">/param>
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/// <param name="simObjectCapacity"></param>
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/// <param name="regionFlags"></param>
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void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo,
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float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity,
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uint regionFlags);
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|
|
|
@ -27,10 +27,8 @@
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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namespace OpenSim.Framework
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{
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public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
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public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
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@ -90,11 +88,8 @@ namespace OpenSim.Region.Framework.Interfaces
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bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
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void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
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void SendLandObjectOwners(IClientAPI remote_client);
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void ReturnObject(SceneObjectGroup obj);
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void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
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void ResetLandPrimCounts();
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void AddPrimToCount(SceneObjectGroup obj);
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void RemovePrimFromCount(SceneObjectGroup obj);
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void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
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void DeedToGroup(UUID groupID);
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@ -0,0 +1,69 @@
|
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
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*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
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|
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namespace OpenSim.Framework
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{
|
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public interface IPrimCounts
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{
|
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/// <summary>
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/// Parcel owner owned prims
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/// </summary>
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int Owner { get; }
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|
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/// <summary>
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/// Parcel group owned prims
|
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/// </summary>
|
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int Group { get; }
|
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|
||||
/// <summary>
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||||
/// Prims owned by others (not parcel owner or parcel group).
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/// </summary>
|
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int Others { get; }
|
||||
|
||||
/// <summary>
|
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/// Total prims on the parcel.
|
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/// </summary>
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int Total { get; }
|
||||
|
||||
/// <summary>
|
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/// Prims on the simulator that are owned by the parcel owner, even if they are in other parcels.
|
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/// </summary>
|
||||
int Simulator { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Prims per individual users.
|
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/// </summary>
|
||||
IUserPrimCounts Users { get; }
|
||||
}
|
||||
|
||||
public interface IUserPrimCounts
|
||||
{
|
||||
int this[UUID agentID] { get; }
|
||||
}
|
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}
|
|
@ -4345,8 +4345,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(packet, ThrottleOutPacketType.Task);
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}
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(
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int sequence_id, bool snap_selection, int request_result, ILandObject lo,
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float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
|
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// m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name);
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|
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LandData landData = lo.LandData;
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ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
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updateMessage.AABBMax = landData.AABBMax;
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|
@ -4354,15 +4360,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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updateMessage.Area = landData.Area;
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updateMessage.AuctionID = landData.AuctionID;
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updateMessage.AuthBuyerID = landData.AuthBuyerID;
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updateMessage.Bitmap = landData.Bitmap;
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updateMessage.Desc = landData.Description;
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updateMessage.Category = landData.Category;
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updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate);
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updateMessage.ClaimPrice = landData.ClaimPrice;
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updateMessage.GroupID = landData.GroupID;
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updateMessage.GroupPrims = landData.GroupPrims;
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updateMessage.IsGroupOwned = landData.IsGroupOwned;
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updateMessage.LandingType = (LandingType) landData.LandingType;
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updateMessage.LocalID = landData.LocalID;
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|
@ -4383,9 +4386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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updateMessage.Name = landData.Name;
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updateMessage.OtherCleanTime = landData.OtherCleanTime;
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updateMessage.OtherCount = 0; //TODO: Unimplemented
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updateMessage.OtherPrims = landData.OtherPrims;
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updateMessage.OwnerID = landData.OwnerID;
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updateMessage.OwnerPrims = landData.OwnerPrims;
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updateMessage.ParcelFlags = (ParcelFlags) landData.Flags;
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updateMessage.ParcelPrimBonus = simObjectBonusFactor;
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updateMessage.PassHours = landData.PassHours;
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|
@ -4401,9 +4402,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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|||
updateMessage.RentPrice = 0;
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updateMessage.RequestResult = (ParcelResult) request_result;
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updateMessage.SalePrice = landData.SalePrice;
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updateMessage.SelectedPrims = landData.SelectedPrims;
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updateMessage.SelfCount = 0; //TODO: Unimplemented
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updateMessage.SequenceID = sequence_id;
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if (landData.SimwideArea > 0)
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{
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int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
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@ -4413,12 +4414,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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updateMessage.SimWideMaxPrims = 0;
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}
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updateMessage.SimWideTotalPrims = landData.SimwidePrims;
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|
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updateMessage.SnapSelection = snap_selection;
|
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updateMessage.SnapshotID = landData.SnapshotID;
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updateMessage.Status = (ParcelStatus) landData.Status;
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updateMessage.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims +
|
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landData.SelectedPrims;
|
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updateMessage.UserLocation = landData.UserLocation;
|
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updateMessage.UserLookAt = landData.UserLookAt;
|
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||||
|
@ -4430,6 +4429,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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updateMessage.ObscureMusic = landData.ObscureMusic;
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updateMessage.ObscureMedia = landData.ObscureMedia;
|
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|
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IPrimCounts pc = lo.PrimCounts;
|
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updateMessage.OwnerPrims = pc.Owner;
|
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updateMessage.GroupPrims = pc.Group;
|
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updateMessage.OtherPrims = pc.Others;
|
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updateMessage.TotalPrims = pc.Total;
|
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updateMessage.SimWideTotalPrims = pc.Simulator;
|
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|
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// TODO: Need to transfer selected prims to new prim count structure.
|
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updateMessage.SelectedPrims = landData.SelectedPrims;
|
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|
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try
|
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{
|
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IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
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using OpenSim.Framework;
|
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using OpenSim.Region.Framework.Interfaces;
|
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using OpenSim.Region.Framework.Scenes;
|
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using OpenMetaverse;
|
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|
|
|
@ -805,7 +805,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
|
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if (landUnderPrim != null)
|
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{
|
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landUnderPrim.AddPrimToCount(obj);
|
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((LandObject)landUnderPrim).AddPrimToCount(obj);
|
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}
|
||||
}
|
||||
|
||||
|
|
|
@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
|
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remote_client.SendLandProperties(seq_id,
|
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snap_selection, request_result, LandData,
|
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snap_selection, request_result, this,
|
||||
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
|
||||
GetParcelMaxPrimCount(this),
|
||||
GetSimulatorMaxPrimCount(this), regionFlags);
|
||||
|
|
|
@ -51,8 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_Scene;
|
||||
private Dictionary<UUID, PrimCounts> m_PrimCounts =
|
||||
|
@ -123,6 +122,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (!m_Tainted)
|
||||
AddObject(obj);
|
||||
// else
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
|
||||
// obj.Name, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -133,11 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (!m_Tainted)
|
||||
RemoveObject(obj);
|
||||
// else
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted",
|
||||
// obj.Name, m_Scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnParcelPrimCountTainted()
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_TaintLock)
|
||||
m_Tainted = true;
|
||||
}
|
||||
|
@ -163,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
// NOTE: Call under Taint Lock
|
||||
private void AddObject(SceneObjectGroup obj)
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name);
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID);
|
||||
|
||||
if (obj.IsAttachment)
|
||||
return;
|
||||
|
@ -214,10 +225,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
// NOTE: Call under Taint Lock
|
||||
private void RemoveObject(SceneObjectGroup obj)
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID);
|
||||
|
||||
// Currently this is being done by tainting the count instead.
|
||||
}
|
||||
|
||||
public IPrimCounts GetPrimCounts(UUID parcelID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
PrimCounts primCounts;
|
||||
|
||||
lock (m_PrimCounts)
|
||||
|
@ -239,7 +256,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <returns></returns>
|
||||
public int GetOwnerCount(UUID parcelID)
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID);
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
|
@ -248,9 +265,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
return counts.Owner;
|
||||
count = counts.Owner;
|
||||
}
|
||||
return 0;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -260,6 +282,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <returns></returns>
|
||||
public int GetGroupCount(UUID parcelID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
|
@ -267,9 +291,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
return counts.Group;
|
||||
count = counts.Group;
|
||||
}
|
||||
return 0;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -279,6 +308,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <returns></returns>
|
||||
public int GetOthersCount(UUID parcelID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
|
@ -286,9 +317,45 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
return counts.Others;
|
||||
count = counts.Others;
|
||||
}
|
||||
return 0;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total count of owner, group and others prims on the parcel.
|
||||
/// FIXME: Need to do selected prims once this is reimplemented.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetTotalCount(UUID parcelID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
Recount();
|
||||
|
||||
ParcelCounts counts;
|
||||
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
|
||||
{
|
||||
count = counts.Owner;
|
||||
count += counts.Group;
|
||||
count += counts.Others;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -298,6 +365,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <returns></returns>
|
||||
public int GetSimulatorCount(UUID parcelID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
|
@ -308,10 +377,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
int val;
|
||||
if (m_SimwideCounts.TryGetValue(owner, out val))
|
||||
return val;
|
||||
count = val;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
|
||||
// parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -322,6 +396,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <returns></returns>
|
||||
public int GetUserCount(UUID parcelID, UUID userID)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
|
@ -332,10 +408,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
int val;
|
||||
if (counts.Users.TryGetValue(userID, out val))
|
||||
return val;
|
||||
count = val;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}",
|
||||
// userID, parcelID, m_Scene.RegionInfo.RegionName, count);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
// NOTE: This method MUST be called while holding the taint lock!
|
||||
|
@ -367,6 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (!m_OwnerMap.ContainsKey(k))
|
||||
m_PrimCounts.Remove(k);
|
||||
}
|
||||
|
||||
m_Tainted = false;
|
||||
}
|
||||
}
|
||||
|
@ -409,6 +491,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
public int Total
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Parent.GetTotalCount(m_ParcelID);
|
||||
}
|
||||
}
|
||||
|
||||
public int Simulator
|
||||
{
|
||||
get
|
||||
|
|
|
@ -78,6 +78,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
|||
Assert.That(pc.Owner, Is.EqualTo(0));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(0));
|
||||
|
@ -88,6 +89,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
|||
Assert.That(pc.Owner, Is.EqualTo(3));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(3));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(3));
|
||||
|
@ -99,11 +101,36 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
|||
Assert.That(pc.Owner, Is.EqualTo(5));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(5));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(5));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(5));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test count after a parcel owner owned copied object is added.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCopiedOwnerObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
IPrimCounts pc = m_lo.PrimCounts;
|
||||
|
||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
||||
m_scene.AddNewSceneObject(sog, false);
|
||||
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(6));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(6));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(6));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(6));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test count after a parcel owner owned object is removed.
|
||||
/// </summary>
|
||||
|
@ -123,9 +150,33 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
|
|||
Assert.That(pc.Owner, Is.EqualTo(1));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(1));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test the count is correct after is has been tainted.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestTaint()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
IPrimCounts pc = m_lo.PrimCounts;
|
||||
|
||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
||||
m_scene.AddNewSceneObject(sog, false);
|
||||
|
||||
m_pcm.TaintPrimCount();
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(3));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Total, Is.EqualTo(3));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(3));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -916,7 +916,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -38,18 +38,4 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
IPrimCounts GetPrimCounts(UUID parcelID);
|
||||
}
|
||||
|
||||
public interface IPrimCounts
|
||||
{
|
||||
int Owner { get; }
|
||||
int Group { get; }
|
||||
int Others { get; }
|
||||
int Simulator { get; }
|
||||
IUserPrimCounts Users { get; }
|
||||
}
|
||||
|
||||
public interface IUserPrimCounts
|
||||
{
|
||||
int this[UUID agentID] { get; }
|
||||
}
|
||||
}
|
|
@ -1254,7 +1254,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
|
|
@ -929,7 +929,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
}
|
||||
public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID)
|
||||
|
|
|
@ -964,7 +964,7 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue