Handling RemovedObject as event, instead of as object-update as in the previous approach.
parent
5c31e0bdd3
commit
f8a0de591d
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@ -935,29 +935,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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SendSyncMessage(SymmetricSyncMessage.MsgType.Terrain, OSDParser.SerializeJsonString(data));
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}
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private void HandleRemovedObject(SymmetricSyncMessage msg)
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{
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// Get the data from message and error check
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OSDMap data = DeserializeMessage(msg);
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if (data == null)
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{
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SymmetricSyncMessage.HandleError(LogHeader, msg, "Could not deserialize JSON data.");
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return;
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}
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// Get the parameters from data
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//ulong regionHandle = data["regionHandle"].AsULong();
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//uint localID = data["UUID"].AsUInteger();
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UUID sogUUID = data["UUID"].AsUUID();
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SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
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if (sog != null)
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{
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m_scene.DeleteSceneObjectBySynchronization(sog);
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}
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}
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HashSet<string> exceptions = new HashSet<string>();
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private OSDMap DeserializeMessage(SymmetricSyncMessage msg)
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@ -990,6 +968,34 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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private void HandleRemovedObject(SymmetricSyncMessage msg)
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{
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// Get the data from message and error check
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OSDMap data = DeserializeMessage(msg);
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string init_actorID = data["actorID"].AsString();
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if (data == null)
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{
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SymmetricSyncMessage.HandleError(LogHeader, msg, "Could not deserialize JSON data.");
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return;
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}
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UUID sogUUID = data["UUID"].AsUUID();
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SceneObjectGroup sog = m_scene.SceneGraph.GetGroupByPrim(sogUUID);
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if (sog != null)
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{
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m_scene.DeleteSceneObjectBySynchronization(sog);
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}
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//if this is a relay node, forwards the event
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if (m_isSyncRelay)
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{
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SendSceneEventToRelevantSyncConnectors(init_actorID, msg);
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}
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}
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/// <summary>
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/// The common actions for handling remote events (event initiated at other actors and propogated here)
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/// </summary>
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@ -1230,8 +1236,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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/// <summary>
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/// Send a sync message to remove the given objects in all connected actors, if this is a relay node.
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/// UUID is used for identified a removed object.
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/// Send a sync message to remove the given objects in all connected actors.
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/// UUID is used for identified a removed object. This function now should
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/// only be triggered by an object removal that is initiated locally.
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/// </summary>
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/// <param name="sog"></param>
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private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
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@ -1239,18 +1246,17 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//m_log.DebugFormat("RegionSyncModule_OnObjectBeingRemovedFromScene called at time {0}:{1}:{2}", DateTime.Now.Minute, DateTime.Now.Second, DateTime.Now.Millisecond);
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//Only send the message out if this is a relay node for sync messages, or this actor caused deleting the object
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if (m_isSyncRelay || CheckObjectForSendingUpdate(sog))
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{
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OSDMap data = new OSDMap(1);
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//data["regionHandle"] = OSD.FromULong(regionHandle);
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//data["localID"] = OSD.FromUInteger(sog.LocalId);
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data["UUID"] = OSD.FromUUID(sog.UUID);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
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SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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}
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//if (m_isSyncRelay || CheckObjectForSendingUpdate(sog))
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OSDMap data = new OSDMap(1);
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//data["regionHandle"] = OSD.FromULong(regionHandle);
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//data["localID"] = OSD.FromUInteger(sog.LocalId);
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data["UUID"] = OSD.FromUUID(sog.UUID);
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data["actorID"] = OSD.FromString(m_actorID);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.RemovedObject, OSDParser.SerializeJsonString(data));
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SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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}
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public void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs)
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@ -662,7 +662,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (UnlinkSceneObject(group, false))
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{
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EventManager.TriggerObjectBeingRemovedFromScene(group);
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//For object removals caused by remote events (by other actors), do not trigger local event ObjectBeingRemovedFromScene
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//EventManager.TriggerObjectBeingRemovedFromScene(group);
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EventManager.TriggerParcelPrimCountTainted();
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}
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@ -2424,12 +2425,13 @@ namespace OpenSim.Region.Framework.Scenes
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//SYMMETRIC SYNC
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//Set the ActorID and TimeStamp info for this latest update
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/*
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foreach (SceneObjectPart part in group.Parts)
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{
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part.SyncInfoUpdate();
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}
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//end of SYMMETRIC SYNC
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* */
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}
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/// <summary>
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@ -478,10 +478,12 @@ namespace OpenSim.Region.Framework.Scenes
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{
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updates = new List<SceneObjectGroup>(m_updateList.Values);
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/*
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if (updates.Count > 0)
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{
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m_log.Debug("SceneGraph: " + updates.Count + " objects to send updates for");
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}
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* */
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m_updateList.Clear();
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@ -1155,12 +1155,15 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectPart part = parts[i];
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//SYMMETRIC SYNC: object remove should be handled through RegionSyncModule
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/*
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// REGION SYNC
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if (Scene.IsSyncedServer())
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{
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Scene.RegionSyncServerModule.DeleteObject(part.RegionHandle, part.LocalId, part);
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//return;
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}
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* */
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Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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@ -5066,14 +5066,6 @@ namespace OpenSim.Region.Framework.Scenes
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this.m_lastUpdateActorID = updatedPart.LastUpdateActorID;
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this.m_lastUpdateTimeStamp = updatedPart.LastUpdateTimeStamp;
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/*
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this.m_inventory.Items = (TaskInventoryDictionary)updatedPart.m_inventory.Items.Clone();
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//update shape information, for now, only update fileds in Shape whose set functions are defined in PrimitiveBaseShape
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this.Shape = updatedPart.Shape.Copy();
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this.Shape.TextureEntry = updatedPart.Shape.TextureEntry;
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* */
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return partUpdateResult;
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}
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@ -5083,7 +5075,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void ScheduleFullUpdate_SyncInfoUnchanged()
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{
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m_log.DebugFormat("[SCENE OBJECT PART]: ScheduleFullUpdate_SyncInfoUnchanged for {0} {1}", Name, LocalId);
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//m_log.DebugFormat("[SCENE OBJECT PART]: ScheduleFullUpdate_SyncInfoUnchanged for {0} {1}", Name, LocalId);
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if (m_parentGroup != null)
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{
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