Add regression test for north-south chat across neighbour regions.
parent
bffc9ad184
commit
f8b8241239
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@ -65,25 +65,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
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Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
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Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
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}
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}
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/// <summary>
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private void SetupNeighbourRegions(TestScene sceneA, TestScene sceneB)
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/// Tests chat between neighbour regions on the east-west axis
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/// </summary>
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/// <remarks>
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/// Really, this is a combination of a child agent position update test and a chat range test. These need
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/// to be separated later on.
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/// </remarks>
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[Test]
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public void TestInterRegionChatDistanceEastWest()
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{
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID sp1Uuid = TestHelpers.ParseTail(0x11);
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UUID sp2Uuid = TestHelpers.ParseTail(0x12);
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Vector3 sp1Position = new Vector3(6, 128, 20);
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Vector3 sp2Position = new Vector3(250, 128, 20);
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// XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the
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// XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the
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// CapabilitiesModule complain when it can't set up HTTP endpoints.
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// CapabilitiesModule complain when it can't set up HTTP endpoints.
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// BaseHttpServer httpServer = new BaseHttpServer(99999);
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// BaseHttpServer httpServer = new BaseHttpServer(99999);
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@ -103,14 +86,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
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modulesConfig.Set("EntityTransferModule", etmA.Name);
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modulesConfig.Set("EntityTransferModule", etmA.Name);
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modulesConfig.Set("SimulationServices", lscm.Name);
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modulesConfig.Set("SimulationServices", lscm.Name);
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SceneHelpers sh = new SceneHelpers();
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SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
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SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, new ChatModule());
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SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB, new ChatModule());
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}
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/// <summary>
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/// Tests chat between neighbour regions on the east-west axis
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/// </summary>
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/// <remarks>
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/// Really, this is a combination of a child agent position update test and a chat range test. These need
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/// to be separated later on.
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/// </remarks>
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[Test]
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public void TestInterRegionChatDistanceEastWest()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID sp1Uuid = TestHelpers.ParseTail(0x11);
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UUID sp2Uuid = TestHelpers.ParseTail(0x12);
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Vector3 sp1Position = new Vector3(6, 128, 20);
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Vector3 sp2Position = new Vector3(250, 128, 20);
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SceneHelpers sh = new SceneHelpers();
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TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000);
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TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000);
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TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000);
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TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000);
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SceneHelpers.SetupSceneModules(new Scene[] { sceneWest, sceneEast }, config, lscm);
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SceneHelpers.SetupSceneModules(sceneWest, config, new CapabilitiesModule(), etmA, new ChatModule());
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SetupNeighbourRegions(sceneWest, sceneEast);
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SceneHelpers.SetupSceneModules(sceneEast, config, new CapabilitiesModule(), etmB, new ChatModule());
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ScenePresence sp1 = SceneHelpers.AddScenePresence(sceneEast, sp1Uuid);
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ScenePresence sp1 = SceneHelpers.AddScenePresence(sceneEast, sp1Uuid);
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TestClient sp1Client = (TestClient)sp1.ControllingClient;
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TestClient sp1Client = (TestClient)sp1.ControllingClient;
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@ -158,23 +162,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
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sp2ChildClient.OnReceivedChatMessage
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sp2ChildClient.OnReceivedChatMessage
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+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message;
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+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message;
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// Check chat from sp1
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TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage);
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{
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TestUserInRange(sp2Client, "fantastic cats", ref receivedSp1ChatMessage);
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string testMessage = "'ello darling";
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sp1Client.Chat(0, ChatTypeEnum.Say, testMessage);
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// Assert.AreEqual(testMessage, receivedSp1ChatMessage);
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Assert.AreEqual(testMessage, receivedSp2ChatMessage);
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}
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// Check chat from sp2
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{
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string testMessage = "fantastic cats";
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sp2Client.Chat(0, ChatTypeEnum.Say, testMessage);
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Assert.AreEqual(testMessage, receivedSp1ChatMessage);
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// Assert.AreEqual(testMessage, receivedSp2ChatMessage);
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}
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sp1Position = new Vector3(30, 128, 20);
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sp1Position = new Vector3(30, 128, 20);
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sp1.AbsolutePosition = sp1Position;
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sp1.AbsolutePosition = sp1Position;
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@ -185,21 +174,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
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new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
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new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
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sp1ChildClient.SceneAgent.AbsolutePosition);
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sp1ChildClient.SceneAgent.AbsolutePosition);
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// sp2 should now be out of range for chat from sp1
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TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage);
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TestUserOutOfRange(sp2Client, "lentils", ref receivedSp1ChatMessage);
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}
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/// <summary>
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/// Tests chat between neighbour regions on the north-south axis
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/// </summary>
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/// <remarks>
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/// Really, this is a combination of a child agent position update test and a chat range test. These need
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/// to be separated later on.
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/// </remarks>
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[Test]
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public void TestInterRegionChatDistanceNorthSouth()
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{
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{
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string testMessage = "beef";
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TestHelpers.InMethod();
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sp1Client.Chat(0, ChatTypeEnum.Say, testMessage);
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// TestHelpers.EnableLogging();
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Assert.AreNotEqual(testMessage, receivedSp2ChatMessage);
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UUID sp1Uuid = TestHelpers.ParseTail(0x11);
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UUID sp2Uuid = TestHelpers.ParseTail(0x12);
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Vector3 sp1Position = new Vector3(128, 250, 20);
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Vector3 sp2Position = new Vector3(128, 6, 20);
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SceneHelpers sh = new SceneHelpers();
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TestScene sceneNorth = sh.SetupScene("sceneNorth", TestHelpers.ParseTail(0x1), 1000, 1000);
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TestScene sceneSouth = sh.SetupScene("sceneSouth", TestHelpers.ParseTail(0x2), 1000, 1001);
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SetupNeighbourRegions(sceneNorth, sceneSouth);
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ScenePresence sp1 = SceneHelpers.AddScenePresence(sceneNorth, sp1Uuid);
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TestClient sp1Client = (TestClient)sp1.ControllingClient;
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// If we don't set agents to flying, test will go wrong as they instantly fall to z = 0.
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// TODO: May need to create special complete no-op test physics module rather than basic physics, since
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// physics is irrelevant to this test.
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sp1.Flying = true;
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// When sp1 logs in to sceneEast, it sets up a child agent in sceneNorth and informs the sp2 client to
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// make the connection. For this test, will simplify this chain by making the connection directly.
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ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneSouth, sp1Uuid);
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TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient;
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sp1.AbsolutePosition = sp1Position;
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ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneSouth, sp2Uuid);
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TestClient sp2Client = (TestClient)sp2.ControllingClient;
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sp2.Flying = true;
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ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneNorth, sp2Uuid);
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TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient;
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sp2.AbsolutePosition = sp2Position;
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// We must update the scenes in order to make the root new root agents trigger position updates in their
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// children.
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sceneNorth.Update(1);
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sceneSouth.Update(1);
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// Check child positions are correct.
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Assert.AreEqual(
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new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
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sp1ChildClient.SceneAgent.AbsolutePosition);
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Assert.AreEqual(
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new Vector3(sp2Position.X, sp2Position.Y + sceneSouth.RegionInfo.RegionSizeY, sp2Position.Z),
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sp2ChildClient.SceneAgent.AbsolutePosition);
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string receivedSp1ChatMessage = "";
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string receivedSp2ChatMessage = "";
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sp1ChildClient.OnReceivedChatMessage
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+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message;
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sp2ChildClient.OnReceivedChatMessage
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+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message;
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TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage);
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TestUserInRange(sp2Client, "fantastic cats", ref receivedSp1ChatMessage);
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sp1Position = new Vector3(30, 128, 20);
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sp1.AbsolutePosition = sp1Position;
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sceneNorth.Update(1);
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// Check child position is correct.
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Assert.AreEqual(
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new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
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sp1ChildClient.SceneAgent.AbsolutePosition);
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TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage);
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TestUserOutOfRange(sp2Client, "lentils", ref receivedSp1ChatMessage);
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}
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}
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// sp1 should now be out of range for chat from sp2
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private void TestUserInRange(TestClient speakClient, string testMessage, ref string receivedMessage)
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{
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{
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string testMessage = "lentils";
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receivedMessage = "";
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sp2Client.Chat(0, ChatTypeEnum.Say, testMessage);
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Assert.AreNotEqual(testMessage, receivedSp1ChatMessage);
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speakClient.Chat(0, ChatTypeEnum.Say, testMessage);
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}
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Assert.AreEqual(testMessage, receivedMessage);
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}
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private void TestUserOutOfRange(TestClient speakClient, string testMessage, ref string receivedMessage)
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{
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receivedMessage = "";
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speakClient.Chat(0, ChatTypeEnum.Say, testMessage);
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Assert.AreNotEqual(testMessage, receivedMessage);
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}
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}
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}
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}
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}
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}
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