Add regression test for north-south chat across neighbour regions.

bullet-2.82
Justin Clark-Casey (justincc) 2014-05-22 20:28:26 +01:00
parent bffc9ad184
commit f8b8241239
1 changed files with 133 additions and 52 deletions

View File

@ -65,6 +65,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
private void SetupNeighbourRegions(TestScene sceneA, TestScene sceneB)
{
// XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the
// CapabilitiesModule complain when it can't set up HTTP endpoints.
// BaseHttpServer httpServer = new BaseHttpServer(99999);
// MainServer.AddHttpServer(httpServer);
// MainServer.Instance = httpServer;
// We need entity transfer modules so that when sp2 logs into the east region, the region calls
// EntityTransferModuleto set up a child agent on the west region.
// XXX: However, this is not an entity transfer so is misleading.
EntityTransferModule etmA = new EntityTransferModule();
EntityTransferModule etmB = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
config.AddConfig("Chat");
IConfig modulesConfig = config.AddConfig("Modules");
modulesConfig.Set("EntityTransferModule", etmA.Name);
modulesConfig.Set("SimulationServices", lscm.Name);
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, new ChatModule());
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB, new ChatModule());
}
/// <summary>
/// Tests chat between neighbour regions on the east-west axis
/// </summary>
@ -84,33 +110,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
Vector3 sp1Position = new Vector3(6, 128, 20);
Vector3 sp2Position = new Vector3(250, 128, 20);
// XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the
// CapabilitiesModule complain when it can't set up HTTP endpoints.
// BaseHttpServer httpServer = new BaseHttpServer(99999);
// MainServer.AddHttpServer(httpServer);
// MainServer.Instance = httpServer;
// We need entity transfer modules so that when sp2 logs into the east region, the region calls
// EntityTransferModuleto set up a child agent on the west region.
// XXX: However, this is not an entity transfer so is misleading.
EntityTransferModule etmA = new EntityTransferModule();
EntityTransferModule etmB = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
config.AddConfig("Chat");
IConfig modulesConfig = config.AddConfig("Modules");
modulesConfig.Set("EntityTransferModule", etmA.Name);
modulesConfig.Set("SimulationServices", lscm.Name);
SceneHelpers sh = new SceneHelpers();
TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000);
TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000);
SceneHelpers.SetupSceneModules(new Scene[] { sceneWest, sceneEast }, config, lscm);
SceneHelpers.SetupSceneModules(sceneWest, config, new CapabilitiesModule(), etmA, new ChatModule());
SceneHelpers.SetupSceneModules(sceneEast, config, new CapabilitiesModule(), etmB, new ChatModule());
SetupNeighbourRegions(sceneWest, sceneEast);
ScenePresence sp1 = SceneHelpers.AddScenePresence(sceneEast, sp1Uuid);
TestClient sp1Client = (TestClient)sp1.ControllingClient;
@ -158,23 +162,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
sp2ChildClient.OnReceivedChatMessage
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message;
// Check chat from sp1
{
string testMessage = "'ello darling";
sp1Client.Chat(0, ChatTypeEnum.Say, testMessage);
// Assert.AreEqual(testMessage, receivedSp1ChatMessage);
Assert.AreEqual(testMessage, receivedSp2ChatMessage);
}
// Check chat from sp2
{
string testMessage = "fantastic cats";
sp2Client.Chat(0, ChatTypeEnum.Say, testMessage);
Assert.AreEqual(testMessage, receivedSp1ChatMessage);
// Assert.AreEqual(testMessage, receivedSp2ChatMessage);
}
TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage);
TestUserInRange(sp2Client, "fantastic cats", ref receivedSp1ChatMessage);
sp1Position = new Vector3(30, 128, 20);
sp1.AbsolutePosition = sp1Position;
@ -185,21 +174,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests
new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z),
sp1ChildClient.SceneAgent.AbsolutePosition);
// sp2 should now be out of range for chat from sp1
{
string testMessage = "beef";
sp1Client.Chat(0, ChatTypeEnum.Say, testMessage);
TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage);
TestUserOutOfRange(sp2Client, "lentils", ref receivedSp1ChatMessage);
}
Assert.AreNotEqual(testMessage, receivedSp2ChatMessage);
}
/// <summary>
/// Tests chat between neighbour regions on the north-south axis
/// </summary>
/// <remarks>
/// Really, this is a combination of a child agent position update test and a chat range test. These need
/// to be separated later on.
/// </remarks>
[Test]
public void TestInterRegionChatDistanceNorthSouth()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
// sp1 should now be out of range for chat from sp2
{
string testMessage = "lentils";
sp2Client.Chat(0, ChatTypeEnum.Say, testMessage);
UUID sp1Uuid = TestHelpers.ParseTail(0x11);
UUID sp2Uuid = TestHelpers.ParseTail(0x12);
Assert.AreNotEqual(testMessage, receivedSp1ChatMessage);
}
Vector3 sp1Position = new Vector3(128, 250, 20);
Vector3 sp2Position = new Vector3(128, 6, 20);
SceneHelpers sh = new SceneHelpers();
TestScene sceneNorth = sh.SetupScene("sceneNorth", TestHelpers.ParseTail(0x1), 1000, 1000);
TestScene sceneSouth = sh.SetupScene("sceneSouth", TestHelpers.ParseTail(0x2), 1000, 1001);
SetupNeighbourRegions(sceneNorth, sceneSouth);
ScenePresence sp1 = SceneHelpers.AddScenePresence(sceneNorth, sp1Uuid);
TestClient sp1Client = (TestClient)sp1.ControllingClient;
// If we don't set agents to flying, test will go wrong as they instantly fall to z = 0.
// TODO: May need to create special complete no-op test physics module rather than basic physics, since
// physics is irrelevant to this test.
sp1.Flying = true;
// When sp1 logs in to sceneEast, it sets up a child agent in sceneNorth and informs the sp2 client to
// make the connection. For this test, will simplify this chain by making the connection directly.
ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneSouth, sp1Uuid);
TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient;
sp1.AbsolutePosition = sp1Position;
ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneSouth, sp2Uuid);
TestClient sp2Client = (TestClient)sp2.ControllingClient;
sp2.Flying = true;
ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneNorth, sp2Uuid);
TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient;
sp2.AbsolutePosition = sp2Position;
// We must update the scenes in order to make the root new root agents trigger position updates in their
// children.
sceneNorth.Update(1);
sceneSouth.Update(1);
// Check child positions are correct.
Assert.AreEqual(
new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
sp1ChildClient.SceneAgent.AbsolutePosition);
Assert.AreEqual(
new Vector3(sp2Position.X, sp2Position.Y + sceneSouth.RegionInfo.RegionSizeY, sp2Position.Z),
sp2ChildClient.SceneAgent.AbsolutePosition);
string receivedSp1ChatMessage = "";
string receivedSp2ChatMessage = "";
sp1ChildClient.OnReceivedChatMessage
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message;
sp2ChildClient.OnReceivedChatMessage
+= (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message;
TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage);
TestUserInRange(sp2Client, "fantastic cats", ref receivedSp1ChatMessage);
sp1Position = new Vector3(30, 128, 20);
sp1.AbsolutePosition = sp1Position;
sceneNorth.Update(1);
// Check child position is correct.
Assert.AreEqual(
new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z),
sp1ChildClient.SceneAgent.AbsolutePosition);
TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage);
TestUserOutOfRange(sp2Client, "lentils", ref receivedSp1ChatMessage);
}
private void TestUserInRange(TestClient speakClient, string testMessage, ref string receivedMessage)
{
receivedMessage = "";
speakClient.Chat(0, ChatTypeEnum.Say, testMessage);
Assert.AreEqual(testMessage, receivedMessage);
}
private void TestUserOutOfRange(TestClient speakClient, string testMessage, ref string receivedMessage)
{
receivedMessage = "";
speakClient.Chat(0, ChatTypeEnum.Say, testMessage);
Assert.AreNotEqual(testMessage, receivedMessage);
}
}
}