remove the debug stuff
parent
aff5fe10b0
commit
f8bcbe5492
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@ -1255,7 +1255,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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List<InventoryFolderBase> folders, int version,
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List<InventoryFolderBase> folders, int version,
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bool fetchFolders, bool fetchItems)
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bool fetchFolders, bool fetchItems)
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{
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{
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m_log.DebugFormat("[CLIENT]: Request folder details for folder {0}", folderID.ToString());
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// An inventory descendents packet consists of a single agent section and an inventory details
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// An inventory descendents packet consists of a single agent section and an inventory details
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// section for each inventory item. The size of each inventory item is approximately 550 bytes.
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// section for each inventory item. The size of each inventory item is approximately 550 bytes.
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// In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent
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// In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent
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