diff --git a/OpenSim/Framework/UserManager/LoginResponse.cs b/OpenSim/Framework/UserManager/LoginResponse.cs index 326b943905..e1fc3910de 100644 --- a/OpenSim/Framework/UserManager/LoginResponse.cs +++ b/OpenSim/Framework/UserManager/LoginResponse.cs @@ -17,9 +17,7 @@ namespace OpenSim.Framework.UserManagement private Hashtable loginFlagsHash; private Hashtable globalTexturesHash; private Hashtable loginError; - private Hashtable eventCategoriesHash; private Hashtable uiConfigHash; - private Hashtable classifiedCategoriesHash; private ArrayList loginFlags; private ArrayList globalTextures; @@ -82,8 +80,6 @@ namespace OpenSim.Framework.UserManagement this.classifiedCategories = new ArrayList(); this.loginError = new Hashtable(); - this.eventCategoriesHash = new Hashtable(); - this.classifiedCategoriesHash = new Hashtable(); this.uiConfigHash = new Hashtable(); this.defaultXmlRpcResponse = new XmlRpcResponse(); @@ -215,7 +211,7 @@ namespace OpenSim.Framework.UserManagement this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture; this.globalTexturesHash["moon_texture_id"] = this.MoonTexture; this.globalTextures.Add(this.globalTexturesHash); - this.eventCategories.Add(this.eventCategoriesHash); + // this.eventCategories.Add(this.eventCategoriesHash); this.AddToUIConfig("allow_first_life", this.allowFirstLife); this.uiConfig.Add(this.uiConfigHash); @@ -273,7 +269,8 @@ namespace OpenSim.Framework.UserManagement public void SetEventCategories(string category, string value) { - this.eventCategoriesHash[category] = value; + // this.eventCategoriesHash[category] = value; + //TODO } // SetEventCategories public void AddToUIConfig(string itemName, string item) @@ -283,9 +280,10 @@ namespace OpenSim.Framework.UserManagement public void AddClassifiedCategory(Int32 ID, string categoryName) { - this.classifiedCategoriesHash["category_name"] = categoryName; - this.classifiedCategoriesHash["category_id"] = ID; - this.classifiedCategories.Add(this.classifiedCategoriesHash); + Hashtable hash = new Hashtable(); + hash["category_name"] = categoryName; + hash["category_id"] = ID; + this.classifiedCategories.Add(hash); // this.classifiedCategoriesHash.Clear(); } // SetClassifiedCategory